def main(): # Create Problem polynomial = Polynomial(num_terms=5, num_dimensions=2) log.info(polynomial) # Define Search Range search_range = SearchRange() search_range.set_feasible_range(10000, 2) # Solvers # brute_force_solver = BruteForceSolver(search_range) genetic_algorithm_solver = GeneticAlgorithmSolver(search_range) gui = Gui(polynomial, search_range) # benchmark = Benchmark([brute_force_solver, genetic_algorithm_solver]) benchmark = Benchmark([genetic_algorithm_solver]) # Benchmark benchmark.evaluate(polynomial) # Visualize Solvers # gui.create_animation(brute_force_solver) animation = gui.create_animation(genetic_algorithm_solver) # Create Default Visual # gui.plot_problem() gui.show()
def start_gui(): board = GuiBoard(9, 9) strategy = Strategy() p1 = GuiHuman('x', board) p2 = Computer('0', board, strategy) game = GuiGame(p1, p2, board) root = tkinter.Tk() my_gui = Gui(root, game) root.mainloop()
def setUp(self): from gui.gui import Gui self.gui = Gui() self.panel = self.gui.create(Panel) self.panel.rect = Rect(50, 80, 100, 120) self.panel.padding = Rect(2, 3, 5, 11) self.panel.margins = Rect(17, 23, 29, 37) self.panel.layout_dirty = False self.gui.world.layout_dirty = False
def __init__(self): self._detect = GPIODetect(self.gpio_detect) self._detect.setup() self._detect.detct() self._sysInfo.setcommCallback(self.get_system_info) # DBG("Welcome to Controller!") self._scannerble = ScannerBLE(self.scanner_comm, "hci0") self._gui = Gui(self.gui_comm) # 注册信号处理函数 self._thread.signal.connect(self.update_ui) self._thread.start() self._gui.start_gui()
def main(): while True: gui = Gui() game = Game(gui) gui.player_bet.destroy() for widget in gui.player_info_frame.winfo_children(): widget.destroy() new_round = messagebox.askquestion("New game?") if new_round == "no": gui.root.destroy() break else: gui.root.destroy() return
def __init__(self): # register signal handler signal.signal(signal.SIGINT, self._signal_handler) signal.signal(signal.SIGTERM, self._signal_handler) # flag for activity before quit self.is_running = True self.is_sig = False # user's attributes self.nick = None self.ip = None self.port = None # create Hnefatafl self.hnef = Hnefatafl() # create client network self.net = Network(self) # create gui self.gui = Gui(self)
def main(): os.environ.setdefault("INFERENCE_SETTINGS_MODULE", "settings") arg_list = ["read", "test"] parser = argparse.ArgumentParser(prog="manage.py", description="Inference:\ a tool to infer missing data from its context") parser.add_argument("-i", "--data", help="File name of the data file stored in data/", type=str, action="store", default=False) parser.add_argument("-u", "--upload", help="Add this to upload data through the gui", action="store_true") parser.add_argument("-t", "--test", help="Runs all tests. For develpment use only", action="store_true") args = parser.parse_args() if not args.data and args.upload: # start gui uploader root = tk.Tk() root.title("Iference") root.geometry('500x500') gui = Gui(master=root) gui.mainloop() if args.data: # start some work with the data data = Data(args.data) data.load_data()
parser.add_argument("-s", "--speed", type=float, help="simulation speed, default = 1", default=1) parser.add_argument("--fps", help="frames per second, default=30", type=int, default=30) args = parser.parse_args() pygame.init() speed = args.speed fps = args.fps parameters = SimulationParameters() world = World(parameters.options["world_pixel_size"], parameters.options["world_nrof_tiles"]) creature_manager = CreatureManager(parameters.options["nrof_creatures"], world) statistics = Statistics(creature_manager) clock = pygame.time.Clock() gui = Gui(1000, 600, creature_manager, world, clock, statistics, speed) main_loop() #cProfile.run("main_loop()") """ TODO: Implement Pause function TODO: Implement Neural Network Viewer TODO: Partial Screen udpates TODO: Collect all variables/constants and make them be changeable by parameter or a file TODO: Creature vision viewer TODO: Something about the borders """
''' BLACK-AND-WHITE WinterSalmon Main ''' from gui.gui import Gui from cli.cli import Cli if __name__ == "__main__": # if pygame is not installed run game in commandline mode try: UI = Gui() except ImportError: UI = Cli() UI.init_screen() UI.game_screen() UI.credit_screen()
def run_benchmark(root_folder, times, feasible_ranges, polynomial=None): if not os.path.exists(root_folder): log.info('Creating Folder') os.makedirs(root_folder) # Create Problem if not polynomial: polynomial = Polynomial(num_terms=5, num_dimensions=2) log.info(polynomial) for feasible_range in feasible_ranges: search_range = SearchRange() search_range.set_feasible_range(feasible_range, 2) folder = os.path.join(root_folder, 'feasible_range_{}'.format(feasible_range)) solution_payload = {} if not os.path.exists(folder): os.mkdir(folder) for i in range(times): # Create Folder run_folder = os.path.join(folder, 'run_{}'.format(i)) if not os.path.exists(run_folder): os.mkdir(run_folder) # Solvers brute_force_solver = BruteForceSolver(search_range) genetic_algorithm_solver = GeneticAlgorithmSolver(search_range) solvers = [brute_force_solver, genetic_algorithm_solver] # Benchmark benchmark = Benchmark(solvers) benchmark.evaluate(polynomial) # Add to Benchmark for solver in solvers: metric = benchmark.get_metrics(solver._id) add_to_benchmark_payload(solution_payload, solver, metric) # Save Animations gui = Gui(polynomial, search_range) genetic_animation = gui.create_animation( genetic_algorithm_solver) genetic_animation.save(os.path.join(run_folder, 'genetic.gif'), writer='imagemagick', fps=30) brute_animation = gui.create_animation(brute_force_solver) brute_animation.save(os.path.join(run_folder, 'brute.gif'), writer='imagemagick', fps=30) # Save Problem figure, plot = gui.plot_problem() figure.savefig(os.path.join(run_folder, 'problem.png')) # Pickle benchmark && solvers && polynomial pickle_object( genetic_algorithm_solver, os.path.join(run_folder, 'genetic_solver.pickle')) pickle_object(brute_force_solver, os.path.join(run_folder, 'brute_solver.pickle')) pickle_object(benchmark, os.path.join(run_folder, 'brute_solver.pickle')) pickle_object(gui, os.path.join(run_folder, 'gui.pickle')) # Clear Matplotlib figures gui.close() pickle_object(solution_payload, os.path.join(folder, 'benchmark.pickle'))
def main(stdscr): from gui.gui import Gui log.init() Gui(stdscr)
from gui.gui import Gui if __name__ == '__main__': app = Gui() app.mainloop()
def main(): ui = Gui() ui.mainloop()
from gui.threadgui import ThreadGui from camera.camera import Camera from camera.threadcamera import ThreadCamera from detector.detector import Detector from detector.threaddetector import ThreadDetector import signal signal.signal(signal.SIGINT, signal.SIG_DFL) if __name__ == '__main__': camera = Camera() print(camera) app = QtGui.QApplication(sys.argv) window = Gui(camera) detector = Detector(camera, window) print(detector) t_cam = ThreadCamera(camera) t_cam.start() t_detector = ThreadDetector(detector) t_detector.start() window.setCamera(camera, t_cam) window.show() window.setDetector(detector, t_detector) window.show()
import sys import argparse from PyQt5.QtWidgets import QApplication from gui.gui import Gui app = QApplication(sys.argv) app.setOrganizationDomain('rahmedov.com') app.setObjectName('rahmedov') app.setApplicationName('rahmedov') app.setApplicationVersion('0.0.0') parser = argparse.ArgumentParser(description='Home') parser.add_argument('-r', '--root', type=str, default='', help='''Root Path''') args = parser.parse_args() g = Gui(root=args.root, parent=None) g.show() sys.exit(app.exec_())
await run_tk(root) if __name__ == "__main__": data = Data([150, 41], [540, 386]) # address = "A6C01837-C772-4ED8-9984-5A006FA27336" # address = "0880E3E7-E6A4-4367-A655-9C6E130303A9" address = "C0:98:E5:49:00:00" parser = argparse.ArgumentParser() parser.add_argument('--thread', action='store_true', default=False) parser.add_argument('--ble_debug', action='store_true', default=False) parser.add_argument('--gui_debug', action='store_true', default=False) args = parser.parse_args() root = Gui(data, args.gui_debug) ble_comm = BleComm(address) if not args.thread: loop = asyncio.get_event_loop() loop.run_until_complete(main_async(root, ble_comm, args.ble_debug)) else: cv_client = CV_Detector(data) t1 = Thread(target=cv_client.run_cv) t1.setDaemon(True) t1.start() loop = asyncio.get_event_loop() loop.run_until_complete(main_async(root, ble_comm, args.ble_debug)) t1.join()
def main(): parser = argparse.ArgumentParser() parser.add_argument( "--p0-agent", type=str, choices=['static', 'rule', 'random', 'alphasheep', 'user'], required=True) parser.add_argument( "--alphasheep-checkpoint", help="Checkpoint for AlphaSheep, if --p0-agent=alphasheep.", required=False) parser.add_argument( "--agent-config", help="YAML file, containing agent specifications for AlphaSheep.", required=False) args = parser.parse_args() agent_choice = args.p0_agent as_checkpoint_path = args.alphasheep_checkpoint as_config_path = args.agent_config if agent_choice == "alphasheep" and (not as_checkpoint_path or not as_config_path): raise ValueError( "Need to specify --alphasheep-checkpoint and --agent-config if --p0_agent=alphasheep." ) # Init logging and adjust log levels for some classes. init_logging() logger = get_named_logger("{}.main".format( os.path.splitext(os.path.basename(__file__))[0])) get_class_logger(GameController).setLevel( logging.DEBUG) # Log every single card. get_class_logger(Gui).setLevel(logging.DEBUG) # Log mouse clicks. get_class_logger(RuleBasedAgent).setLevel( logging.DEBUG) # Log decisions by the rule-based players. # Create the agent for Player 0. if agent_choice == "alphasheep": # Load config. We ignore the "training" and "experiment" sections, but we need "agent_config". logger.info(f'Loading config from "{as_config_path}"...') config = load_config(as_config_path) get_class_logger(DQNAgent).setLevel(logging.DEBUG) # Log Q-values. alphasheep_agent = DQNAgent(0, config=config, training=False) alphasheep_agent.load_weights(as_checkpoint_path) p0 = Player("0-AlphaSheep", agent=alphasheep_agent) elif agent_choice == "user": p0 = Player("0-User", agent=GUIAgent(0)) elif agent_choice == "rule": p0 = Player("0-Hans", agent=RuleBasedAgent(0)) elif agent_choice == "static": p0 = Player("0-Static", agent=StaticPolicyAgent(0)) else: p0 = Player("0-RandomGuy", agent=RandomCardAgent(0)) # Players 1-3 are RuleBasedAgents. players = [ p0, Player("1-Zenzi", agent=RuleBasedAgent(1)), Player("2-Franz", agent=RuleBasedAgent(2)), Player("3-Andal", agent=RuleBasedAgent(3)) ] # Rig the game so Player 0 has the cards to play a Herz-Solo. # Also, force them to play it. game_mode = GameMode(GameContract.suit_solo, trump_suit=Suit.herz, declaring_player_id=0) controller = GameController(players, dealing_behavior=DealWinnableHand(game_mode), forced_game_mode=game_mode) # The GUI initializes PyGame and registers on events provided by the controller. Everything single-threaded. # # The controller runs the game as usual. Whenever the GUI receives an event, it can block execution, so the controller must wait # for the GUI to return control. Until then, it can draw stuff and wait for user input (mouse clicks, card choices, ...). logger.info("Starting GUI.") with Gui(controller.game_state) as gui: # Run an endless loop of single games. logger.info("Starting game loop...") try: while True: controller.run_game() except UserQuitGameException: # Closing the window or pressing [Esc] logger.info("User quit game.") logger.info("Shutdown.")
import sys from PyQt4 import QtGui from gui.gui import Gui from gui.threadgui import ThreadGui from camera.camera import Camera from camera.threadcamera import ThreadCamera import signal signal.signal(signal.SIGINT, signal.SIG_DFL) if __name__ == '__main__': camera = Camera() print(camera) app = QtGui.QApplication(sys.argv) window = Gui() window.setCamera(camera) window.show() t1 = ThreadCamera(camera) t1.start() t2 = ThreadGui(window) t2.start() sys.exit(app.exec_())
import PySimpleGUI as sg import traceback import sys from common.handleconfig import HandleConfig from gui.gui import Gui Version = '4.6' if len(sys.argv) <= 1: # normal start, run with a gui # cmd:python D:\Projects\ExcelToDatabase\main.py # exe:ExcelToDatabase.exe sg.ChangeLookAndFeel('dark') HandleConfig = HandleConfig() Gui = Gui() def exception_format(): # format exception output return "".join( traceback.format_exception(sys.exc_info()[0], sys.exc_info()[1], sys.exc_info()[2], limit=-1)) default_values = HandleConfig.get_defaults() window = sg.Window('ExcelToDatabase {0}'.format(Version), Gui.generate_layout(), location=(700, 50)) while True: