Exemple #1
0
 def __init__(self, modeFlags, queueType, subscriber):
     super(PreQueueEntity,
           self).__init__(entityFlags=FUNCTIONAL_FLAG.PRE_QUEUE,
                          modeFlags=modeFlags)
     self._queueType = queueType
     self._subscriber = subscriber
     self._setListenerClass(IPreQueueListener)
     self._requestCtx = PrbCtrlRequestCtx()
Exemple #2
0
class PreQueueEntity(BasePreQueueEntity, ListenersCollection):
    """
    Pre queue entity class.
    """
    __metaclass__ = EventVehicleMeta

    def __init__(self, modeFlags, queueType, subscriber):
        super(PreQueueEntity,
              self).__init__(entityFlags=FUNCTIONAL_FLAG.PRE_QUEUE,
                             modeFlags=modeFlags)
        self._queueType = queueType
        self._subscriber = subscriber
        self._setListenerClass(IPreQueueListener)
        self._requestCtx = PrbCtrlRequestCtx()

    def init(self, ctx=None):
        self._subscriber.subscribe(self)
        result = super(PreQueueEntity, self).init(ctx=ctx)
        if self.isInQueue():
            result |= self._goToQueueUI()
        return result

    def fini(self, ctx=None, woEvents=False):
        self.clear()
        self._subscriber.unsubscribe(self)
        if self._requestCtx.isProcessing:
            self._requestCtx.stopProcessing(True)
        self._requestCtx.clear()
        return super(PreQueueEntity, self).fini(ctx=ctx, woEvents=woEvents)

    def getQueueType(self):
        return self._queueType

    def doAction(self, action=None):
        if not self.isInQueue():
            self.queue(self._makeQueueCtxByAction(action))
        else:
            self.dequeue(DequeueCtx(waitingID='prebattle/leave'))
        return True

    def hasLockedState(self):
        return self.isInQueue()

    def getEntityType(self):
        return self._queueType

    def getPermissions(self, pID=None, **kwargs):
        raise pID is None or AssertionError(
            'Current player has no any player in that mode')
        return PreQueuePermissions(self.isInQueue())

    def getConfirmDialogMeta(self, ctx):
        meta = None
        if self.hasLockedState():
            meta = rally_dialog_meta.RallyLeaveDisabledDialogMeta(
                CTRL_ENTITY_TYPE.PREQUEUE, self._queueType)
        return meta

    def showGUI(self, ctx=None):
        self._goToQueueUI()

    def exitFromQueue(self):
        self.doAction()

    def request(self, ctx, callback=None):
        requestType = ctx.getRequestType()
        if requestType == REQUEST_TYPE.QUEUE:
            self.queue(ctx, callback=callback)
        elif requestType == REQUEST_TYPE.DEQUEUE:
            self.dequeue(ctx, callback=callback)
        else:
            LOG_ERROR(
                'PreQueueEntity supports QUEUE and DEQUEUE requests only', ctx)
            if callback is not None:
                callback(False)
        return

    def queue(self, ctx, callback=None):
        """
        Sends request to enqueue.
        Args:
            ctx: queue context
            callback: operation callback
        """
        if ctx is None:
            ctx = self._makeQueueCtxByAction()
        if self._requestCtx.isProcessing():
            LOG_ERROR('Request is processing', self._requestCtx)
            if callback is not None:
                callback(False)
            return
        elif self.isInQueue():
            LOG_ERROR('Player already is in the queue', self._requestCtx)
            if callback is not None:
                callback(False)
            return
        elif self._validateParentControl():
            if callback is not None:
                callback(False)
            return
        else:
            self._requestCtx = ctx
            self._requestCtx.startProcessing(callback)
            try:
                self._doQueue(ctx)
            except (AttributeError, TypeError, NotImplementedError):
                LOG_CURRENT_EXCEPTION()
                self._requestCtx.stopProcessing(False)

            return

    def dequeue(self, ctx, callback=None):
        """
        Sends request to dequeue.
        Args:
            ctx: dequeue context
            callback: operation callback
        """
        if self._requestCtx.isProcessing():
            LOG_ERROR('Request is processing', self._requestCtx)
            if callback:
                callback(False)
            return
        elif not self.isInQueue():
            LOG_ERROR('Player is not in the queue', ctx)
            if callback is not None:
                callback(False)
            return
        else:
            self._requestCtx = ctx
            self._requestCtx.startProcessing(callback)
            try:
                self._doDequeue(ctx)
            except (AttributeError, TypeError, NotImplementedError):
                LOG_CURRENT_EXCEPTION()
                self._requestCtx.stopProcessing(False)

            return

    def leave(self, ctx, callback=None):
        def __leave(_=True):
            g_prbCtrlEvents.onPreQueueLeft()
            if callback is not None:
                callback(True)
            return

        if self.isInQueue():
            self.dequeue(DequeueCtx(waitingID='prebattle/leave'),
                         callback=__leave)
        else:
            __leave()

    def onEnqueued(self, *args):
        """
        Routine must be invoked when player goes to queue.
        """
        self._requestCtx.stopProcessing(True)
        self._invokeListeners('onEnqueued', self._queueType, *args)
        self._goToQueueUI()

    def onDequeued(self, *args):
        """
        Routine must be invoked when player leaves queue.
        """
        self._requestCtx.stopProcessing(True)
        self._invokeListeners('onDequeued', self._queueType, *args)
        self._exitFromQueueUI()

    def onEnqueueError(self, errorCode, *args):
        """
        Routine must be invoked when player receives enqueue error.
        """
        self._requestCtx.stopProcessing(True)
        self._invokeListeners('onEnqueueError', self._queueType, *args)
        self._exitFromQueueUI()
        SystemMessages.pushMessage(messages.getJoinFailureMessage(errorCode),
                                   type=SystemMessages.SM_TYPE.Error)

    def onKickedFromQueue(self, *args):
        """
        Routine must be invoked when player is kicked from queue.
        """
        self._requestCtx.stopProcessing(True)
        self._invokeListeners('onKickedFromQueue', self._queueType, *args)
        self._exitFromQueueUI()
        SystemMessages.pushI18nMessage(
            '#system_messages:arena_start_errors/prb/kick/timeout',
            type=SystemMessages.SM_TYPE.Warning)

    def onKickedFromArena(self, *args):
        """
        Routine must be invoked when player is kicked from arena.
        """
        self._requestCtx.stopProcessing(True)
        self._invokeListeners('onKickedFromArena', self._queueType, *args)
        self._exitFromQueueUI()

    def onArenaJoinFailure(self, *args):
        """
        Routine must be invoked when player received an error during arena join process.
        """
        self._invokeListeners('onArenaJoinFailure', self._queueType, *args)
        self._exitFromQueueUI()

    def _createActionsValidator(self):
        return PreQueueActionsValidator(self)

    def _goToQueueUI(self):
        """
        Routine that must be invoked when UI should show proper queue component.
        Returns:
            functional flag of UI load action
        """
        return FUNCTIONAL_FLAG.UNDEFINED

    def _exitFromQueueUI(self):
        """
        Routine that must be invoked when UI should hide proper queue component.
        """
        pass

    def _doQueue(self, ctx):
        """
        Method that should send player into queue at system level.
        Args:
            ctx: queue request context
        """
        raise NotImplementedError('Routine _doQueue must be overridden')

    def _doDequeue(self, ctx):
        """
        Method that should remove player from queue at system level.
        Args:
            ctx: dequeue request context
        """
        raise NotImplementedError('Routine _doDequeue must be overridden')

    def _makeQueueCtxByAction(self, action=None):
        """
        Build queue context by prebattle aciton
        Args:
            action: prebattle action
        
        Returns:
            queue context
        """
        raise NotImplementedError(
            'Routine _makeDefQueueCtx must be overridden')

    def _validateParentControl(self):
        """
        Validates parent control restrictions.
        Returns:
            has pre queue any restrictions
        """
        result = prb_getters.isParentControlActivated()
        if result:
            g_eventDispatcher.showParentControlNotification()
        return result
class PreQueueEntity(BasePreQueueEntity, ListenersCollection):
    _QUEUE_TIMEOUT_MSG_KEY = '#system_messages:arena_start_errors/prb/kick/timeout'

    def __init__(self, modeFlags, queueType, subscriber):
        super(PreQueueEntity,
              self).__init__(entityFlags=FUNCTIONAL_FLAG.PRE_QUEUE,
                             modeFlags=modeFlags)
        self._queueType = queueType
        self._subscriber = subscriber
        self._setListenerClass(IPreQueueListener)
        self._requestCtx = PrbCtrlRequestCtx()

    def init(self, ctx=None):
        self._subscriber.subscribe(self)
        result = super(PreQueueEntity, self).init(ctx=ctx)
        if self.isInQueue():
            result |= self._goToQueueUI()
        return result

    def fini(self, ctx=None, woEvents=False):
        self.clear()
        self._subscriber.unsubscribe(self)
        if self._requestCtx.isProcessing:
            self._requestCtx.stopProcessing(True)
        self._requestCtx.clear()
        return super(PreQueueEntity, self).fini(ctx=ctx, woEvents=woEvents)

    def getQueueType(self):
        return self._queueType

    def isInQueue(self):
        return prb_getters.getQueueType() == self._queueType

    def doAction(self, action=None):
        if not self.isInQueue():
            self.queue(self._makeQueueCtxByAction(action))
        else:
            self.dequeue(DequeueCtx(waitingID='prebattle/leave'))
        return True

    def hasLockedState(self):
        return self.isInQueue()

    def getEntityType(self):
        return self.getQueueType()

    def getPermissions(self, pID=None, **kwargs):
        return PreQueuePermissions(self.isInQueue())

    def getConfirmDialogMeta(self, ctx):
        meta = None
        if self.hasLockedState():
            meta = rally_dialog_meta.RallyLeaveDisabledDialogMeta(
                CTRL_ENTITY_TYPE.PREQUEUE, self.getQueueType())
        return meta

    def showGUI(self, ctx=None):
        self._goToQueueUI()

    def exitFromQueue(self):
        self.doAction()

    def request(self, ctx, callback=None):
        requestType = ctx.getRequestType()
        if requestType == REQUEST_TYPE.QUEUE:
            self.queue(ctx, callback=callback)
        elif requestType == REQUEST_TYPE.DEQUEUE:
            self.dequeue(ctx, callback=callback)
        else:
            LOG_ERROR(
                'PreQueueEntity supports QUEUE and DEQUEUE requests only', ctx)
            if callback is not None:
                callback(False)
        return

    def queue(self, ctx, callback=None):
        if ctx is None:
            ctx = self._makeQueueCtxByAction()
        if self._requestCtx.isProcessing():
            LOG_ERROR('Request is processing', self._requestCtx)
            if callback is not None:
                callback(False)
            return
        elif self.isInQueue():
            LOG_ERROR('Player already is in the queue', self._requestCtx)
            if callback is not None:
                callback(False)
            return
        elif self._validateParentControl():
            if callback is not None:
                callback(False)
            return
        else:
            self._requestCtx = ctx
            self._requestCtx.startProcessing(callback)
            try:
                self._doQueue(ctx)
            except (AttributeError, TypeError, NotImplementedError):
                LOG_CURRENT_EXCEPTION()
                self._requestCtx.stopProcessing(False)

            return

    def dequeue(self, ctx, callback=None):
        if self._requestCtx.isProcessing():
            LOG_ERROR('Request is processing', self._requestCtx)
            if callback:
                callback(False)
            return
        elif not self.isInQueue():
            LOG_ERROR('Player is not in the queue', ctx)
            if callback is not None:
                callback(False)
            return
        else:
            self._requestCtx = ctx
            self._requestCtx.startProcessing(callback)
            try:
                self._doDequeue(ctx)
            except (AttributeError, TypeError, NotImplementedError):
                LOG_CURRENT_EXCEPTION()
                self._requestCtx.stopProcessing(False)

            return

    def leave(self, ctx, callback=None):
        def __leave(_=True):
            g_prbCtrlEvents.onPreQueueLeft()
            if callback is not None:
                callback(True)
            return

        if self.isInQueue():
            self.dequeue(DequeueCtx(waitingID='prebattle/leave'),
                         callback=__leave)
        else:
            __leave()

    def onEnqueued(self, queueType, *args):
        if queueType != self._queueType:
            return
        if self._requestCtx.getRequestType() == REQUEST_TYPE.QUEUE:
            self._requestCtx.stopProcessing(True)
        self._invokeListeners('onEnqueued', self.getQueueType(), *args)
        self._goToQueueUI()

    def onDequeued(self, queueType, *args):
        if queueType != self._queueType:
            return
        if self._requestCtx.getRequestType() == REQUEST_TYPE.DEQUEUE:
            self._requestCtx.stopProcessing(True)
        self._invokeListeners('onDequeued', self.getQueueType(), *args)
        self._exitFromQueueUI()

    def onEnqueueError(self, queueType, errorCode, *args):
        if queueType != self._queueType:
            return
        if self._requestCtx.getRequestType() == REQUEST_TYPE.QUEUE:
            self._requestCtx.stopProcessing(True)
        self._invokeListeners('onEnqueueError', self.getQueueType(), *args)
        self._exitFromQueueUI()
        SystemMessages.pushMessage(messages.getJoinFailureMessage(errorCode),
                                   type=SystemMessages.SM_TYPE.Error)

    def onKickedFromQueue(self, queueType, *args):
        if queueType != self._queueType:
            return
        if self._requestCtx.getRequestType() in (REQUEST_TYPE.QUEUE,
                                                 REQUEST_TYPE.DEQUEUE):
            self._requestCtx.stopProcessing(True)
        self._invokeListeners('onKickedFromQueue', self.getQueueType(), *args)
        self._exitFromQueueUI()
        if self._isNeedToShowSystemMessage():
            SystemMessages.pushI18nMessage(self._QUEUE_TIMEOUT_MSG_KEY,
                                           type=SystemMessages.SM_TYPE.Warning)

    def onKickedFromArena(self, *args):
        self._requestCtx.stopProcessing(True)
        self._invokeListeners('onKickedFromArena', self.getQueueType(), *args)
        self._exitFromQueueUI()

    def onArenaJoinFailure(self, *args):
        self._invokeListeners('onArenaJoinFailure', self.getQueueType(), *args)
        self._exitFromQueueUI()

    def _createActionsValidator(self):
        return PreQueueActionsValidator(self)

    def _goToQueueUI(self):
        return FUNCTIONAL_FLAG.UNDEFINED

    def _exitFromQueueUI(self):
        pass

    def _doQueue(self, ctx):
        raise NotImplementedError('Routine _doQueue must be overridden')

    def _doDequeue(self, ctx):
        raise NotImplementedError('Routine _doDequeue must be overridden')

    def _makeQueueCtxByAction(self, action=None):
        raise NotImplementedError(
            'Routine _makeDefQueueCtx must be overridden')

    def _validateParentControl(self):
        result = prb_getters.isParentControlActivated()
        if result:
            g_eventDispatcher.showParentControlNotification()
        return result

    def _isNeedToShowSystemMessage(self):
        return True