from gui.entities import Entity, Human import gui import os _PATH = os.path.dirname(os.path.abspath(__file__)) gui.init() client = Human("ludopata") client.add_decoration("gui/assets/decoracion/bullet.png") client.angle = 0 client.y = 0 client.x = 0 ticks = 0 def tick(): client.x += 1 client.y += 1 client.angle = 1 gui.set_size(773, 485) gui.add_entity(client) gui.run(tick, 30)
self.building.health = 300 self.temple = Temple("pezoa", pos=(700, 500), size=(200, 150)) self.building.in_construction = True self.gold = 0 gui.add_entity(self.unit) gui.add_entity(self.building) gui.add_entity(self.temple) def tick(self): if self.unit.health > 0: self.unit.cord_x += 1 self.unit.cord_y += 0.5 self.unit.angle += 1 self.unit.health -= 1 else: gui.set_objective("Hernán ha muerto :(") self.unit.show() self.gold += 1 gui.set_gold_t1(self.gold) gui.set_gold_t2(self.gold) sim = Sim() gui.set_size(1024, 680) gui.set_objective("Matar a Hernán") gui.run(sim.tick)