Exemple #1
0
            "num_dice": current_num_dice,
            "dice_values": [],  # no dice rolled yet
        }
        game_trace.append(current_turn)
        return current_num_dice

    def mod_dice():
        roll = dice()
        if not game_trace:
            raise RuntimeError(
                "roll_dice called before either strategy function")
        game_trace[-1]["dice_values"].append(roll)
        return roll

    s0, s1 = play(
        lambda a, b: mod_strategy(0, a, b),
        lambda a, b: mod_strategy(1, a, b),
        score0,
        score1,
        dice=mod_dice,
        goal=goal,
        say=safe(say),
        feral_hogs=feral_hogs,
    )
    return s0, s1, game_trace


if __name__ == "__main__" or "gunicorn" in os.environ.get(
        "SERVER_SOFTWARE", ""):
    app = start(PORT, DEFAULT_SERVER, GUI_FOLDER)
Exemple #2
0
    """Return a list of word_speed values describing the game."""
    words = prompt.split()
    progress = Server.request_all_progress(targets=targets)
    start_times = [p[0][1] for p in progress]
    times_per_player = [[p[1] - s for p in ps]
                        for s, ps in zip(start_times, progress)]
    game = cats.time_per_word(times_per_player, words)
    return cats.fastest_words(game)


multiplayer.create_multiplayer_server()

###############
# Favicons #
###############


@route
def favicon():
    favicon_folder = os.path.join(GUI_FOLDER, "favicons")
    favicons = os.listdir(favicon_folder)
    path = os.path.join(favicon_folder, random.choice(favicons))
    with open(path, "rb") as f:
        data = f.read()
    image_b64 = base64.b64encode(data).decode("utf-8")
    return "data:image/png;base64," + image_b64


if __name__ == "__main__" or os.environ.get("ENV") == "prod":
    app = start(PORT, DEFAULT_SERVER, GUI_FOLDER, multiplayer.db_init)