def __init__(self):
		GuiBlock.__init__(self)
		self.ticks = 1
		self.inputs = {"Input":-1, "set":False, "unset":False}
		self.outputs = {"Output":False}
		self.lastval = -1
		self.name = "T-Flip-Flop"
	def __init__(self):
		GuiBlock.__init__(self)
		self.ticks = 1
		self.inputs = {"Input1":-1,"Input2":-1}
		self.outputs = {"Output":-1}
		self.oldinputs = self.inputs
		self.texture = "AND.gif"
		self.name = "AND"
	def __init__(self):
		GuiBlock.__init__(self)
		self.ticks = 1
		self.inputs = {"Input":-1}
		self.outputs = {"Output":-1}
		self.oldinputs = self.inputs
		self.texture = "NOT.gif"
		self.name = "Inverter"
Exemple #4
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	def __init__(self):
		GuiBlock.__init__(self)
		self.ticks = 1
		self.inputs = {"Input":-1}
		self.outputs = {}
		self.oldinputs = self.inputs
		self.texture = "lamp.png"
		self.name = "Lamp"
Exemple #5
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 def __init__(self):
     GuiBlock.__init__(self)
     self.ticks = 1
     self.inputs = {"Input": -1}
     self.outputs = {}
     self.oldinputs = self.inputs
     self.texture = "lamp.png"
     self.name = "Lamp"
 def __init__(self):
     GuiBlock.__init__(self)
     self.ticks = 1
     self.inputs = {"Input": -1}
     self.outputs = {"Output": -1}
     self.oldinputs = self.inputs
     self.texture = "NOT.gif"
     self.name = "Inverter"
 def __init__(self):
     GuiBlock.__init__(self)
     self.ticks = 1
     self.inputs = {"Input1": -1, "Input2": -1}
     self.outputs = {"Output": -1}
     self.oldinputs = self.inputs
     self.texture = "AND.gif"
     self.name = "AND"
Exemple #8
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 def __init__(self):
     GuiBlock.__init__(self)
     self.ticks = 1
     self.inputs = {"Input1": -1, "Input2": -1}
     self.outputs = {"Output": -1}
     self.oldinputs = self.inputs
     self.texture = "AND.gif"
     self.name = "AND"
     self.settings = {"Inputs": [2, 2, 99]}  #"Name":[Val,von,bis]
Exemple #9
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 def __init__(self):
     GuiBlock.__init__(self)
     self.ticks = 1
     self.inputs = {}
     self.outputs = {"Output": 0}
     self.oldinputs = self.inputs
     self.texture = "leveroff.png"
     self.name = "Lever"
     self.bool = False
Exemple #10
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	def __init__(self):
		GuiBlock.__init__(self)
		self.ticks = 1
		self.inputs = {"Input":-1}
		self.outputs = {"Output":-1}
		self.oldinputs = self.inputs
		self.name = "WIP"
		self.settings = {"Name":[5,1,99]}#"Name":[Val,von,bis]
		self.time = 0
	def __init__(self):
		GuiBlock.__init__(self)
		self.ticks = 1
		self.inputs = {"Input1":-1,"Input2":-1}
		self.outputs = {"Output":-1}
		self.oldinputs = self.inputs
		self.texture = "AND.gif"
		self.name = "AND"
		self.settings = {"Inputs":[2,2,99]}#"Name":[Val,von,bis]
Exemple #12
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 def __init__(self):
     GuiBlock.__init__(self)
     self.ticks = 1
     self.inputs = {"Input": -1}
     self.outputs = {"Output": -1}
     self.oldinputs = self.inputs
     self.name = "WIP"
     self.settings = {"Name": [5, 1, 99]}  #"Name":[Val,von,bis]
     self.time = 0
Exemple #13
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	def __init__(self):
		GuiBlock.__init__(self)
		self.ticks = 1
		self.inputs = {}
		self.outputs = {"Output":-1}
		self.oldinputs = self.inputs
		self.name = "Clock"
		self.settings = {"An-Ticks":[5,1,99],"Aus-Ticks":[5,1,99]}#"Name":[Val,von,bis]
		self.onticks = 0
		self.offticks = 0
		self.time = 0
Exemple #14
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 def __init__(self):
     GuiBlock.__init__(self)
     self.ticks = 1
     self.inputs = {}
     self.outputs = {"Output": -1}
     self.oldinputs = self.inputs
     self.name = "Clock"
     self.settings = {
         "An-Ticks": [5, 1, 99],
         "Aus-Ticks": [5, 1, 99]
     }  #"Name":[Val,von,bis]
     self.onticks = 0
     self.offticks = 0
     self.time = 0