Exemple #1
0
def finish_initialization():
    '''Tries to finish GunGame's initialization'''

    # Fire the gg_server.cfg
    es.server.cmd('exec gungame51/gg_server.cfg')

    # Clear out the GunGame system
    reset_players()

    # Restart map
    msg('#human', 'Loaded')

    # Prune the DB
    prune_winners_db()

    # Load error logging
    delayed(3.50, make_log_file)

    # Fire gg_load event
    GG_Load().fire()

    # Send message that loading has completed
    es.dbgmsg(0, langstring("Load_Completed"))

    # Change the value of gg_weapon_order_file to make sure we call
    # server_cvar when reloading gungame51
    gg_weapon_order_file_backup = str(gg_weapon_order_file)
    gg_weapon_order_file.set(0)
    gg_weapon_order_file.set(gg_weapon_order_file_backup)

    # See if we need to fire event gg_start after everything is loaded
    delayed(2, check_first_gg_start)
Exemple #2
0
def es_map_start(event_var):
    '''Method to be ran on es_map_start event'''

    # Make the sounds downloadable
    make_downloadable()

    # Load custom GunGame events
    gg_resource_file.load()

    # Execute GunGame's server.cfg file
    es.delayed(1, 'exec gungame51/gg_server.cfg')

    # Reset all players
    reset_players()

    # Reset current leaders
    LeaderManager().reset()

    # Prune the Database
    prune_winners_db()

    # Loop through all human players
    for userid in getUseridList('#human'):

        # Update players in winner's database
        Player(userid).database_update()

    # Is the weapon order sort type set to #random?
    if str(gg_weapon_order_sort_type) == '#random':

        # Re-randomize the weapon order
        get_weapon_order().randomize()

    # Check to see if gg_start needs fired after everything is loaded
    delayed(2, check_gg_start)
def finish_initialization():
    '''Tries to finish GunGame's initialization'''

    # Fire the gg_server.cfg
    es.server.cmd('exec gungame51/gg_server.cfg')

    # Clear out the GunGame system
    reset_players()

    # Restart map
    msg('#human', 'Loaded')

    # Prune the DB
    prune_winners_db()

    # Load error logging
    delayed(3.50, make_log_file)

    # Fire gg_load event
    GG_Load().fire()

    # Send message that loading has completed
    es.dbgmsg(0, langstring("Load_Completed"))

    # Change the value of gg_weapon_order_file to make sure we call
    # server_cvar when reloading gungame51
    gg_weapon_order_file_backup = str(gg_weapon_order_file)
    gg_weapon_order_file.set(0)
    gg_weapon_order_file.set(gg_weapon_order_file_backup)

    # See if we need to fire event gg_start after everything is loaded
    delayed(2, check_first_gg_start)
Exemple #4
0
def gg_start(event_var):
    # Reset all player levels and multikills when GG Starts
    reset_players()