Exemple #1
0
def main():
    new_map = ["SFFF", "FHFH", "FFFH", "HFFG"]
    env = FrozenLakeEnv(desc=new_map, is_slippery=IS_SLIPPERY)
    env = env.unwrapped
    succeed_episode = 0

    for i_episode in range(1000000):

        if use_random_map and i_episode % 10 == 0:
            env.close()
            new_map = random_map(HOLE_NUM)
            env = FrozenLakeEnv(desc=new_map, is_slippery=IS_SLIPPERY)
            env = env.unwrapped

        pos = env.reset()
        state = encode_state(new_map, pos)

        ep_r = 0

        while True:
            a = select_action(state)

            pos_next, r, done, info = env.step(a)
            ep_r += r
            #state_next = encode_state(new_map, pos_next)

            if args.render:
                env.render()
            model.rewards.append(r)

            if done:
                break

        finish_episode()

        episode_durations.append(ep_r)

        if ep_r > 0:
            # EPSILON = 1 - 1. / ((i_episode / 500) + 10)
            succeed_episode += 1

        if i_episode % 1000 == 1:
            print('EP: {:d} succeed rate {:4f}'.format(i_episode,
                                                       succeed_episode / 1000))
            succeed_episode = 0

        if i_episode % 5000 == 1:
            plot_durations()
Exemple #2
0
    #     print(episode, qtable)
    #     print(total_rewards)

print("Score over time: " + str(sum(rewards) / total_episodes))
print(qtable)

env.reset()

for episode in range(1):
    state = env.reset()
    print("state",state)
    step = 0
    done = False
    print("****************************************************")
    print("EPISODE ", episode)

    for step in range(max_steps):
        env.render()
        # Take the action (index) that have the maximum expected future reward given that state
        action = np.argmax(qtable[state, :])

        new_state, reward, done, info = env.step(action)

        if done:
            print("done..........")
            # env.render()
            break
        state = new_state
env.close()