Exemple #1
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    def sendLedText(self, activityGameId, userId, prize):
        ledsMap = Tool.dictGet(self._clientConf, 'config.server.ledsMap', {})
        prizes = Tool.dictGet(self._clientConf, 'config.server.prizes', [])

        for item in prizes:
            # 根据奖励itemId找到奖励配置
            if item['itemId'] != prize['itemId']:
                continue
            # 获取led发送的配置
            ledItem = ledsMap.get(item.get('ledKey'))
            if not ledItem:
                continue
            # 查看是否满足LED发送条件
            if ledItem.get('minCount', 0) > prize['count']:
                continue
            text = ledItem.get('text')
            if not text:
                continue
            prizeContent = hallitem.buildContent(prize['itemId'],
                                                 prize['count'], True)
            ledtext = strutil.replaceParams(
                text, {
                    'nickname': UserInfo.getNickname(userId),
                    'prizeContent': prizeContent
                })
            hallled.sendLed(activityGameId, ledtext, 0, scope='hall6')
            if ftlog.is_debug():
                ftlog.debug('LuckyMoneyNew.sendLedText', 'activityGameId=',
                            activityGameId, 'activityId=',
                            self._clientConf['id'], 'userId=', userId,
                            'ledtext=', ledtext)
            break
Exemple #2
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def sendGiftsToUser(userId, gameId, clientId, items):
    '''
        多个奖品时的发奖,或者一个奖品的发奖,items为数组
    '''
    contentItemList = []
    rouletteMap = getRouletteMap()

    for item in items:
        itemMap = rouletteMap.get(item, {})
        if itemMap:
            # 添加判断流程,判断奖励是否需要发送led
            if itemMap.get('isSendLed', False):
                userInfo = halluser.getUserInfo(userId, gameId, clientId)
                msgstr = '恭喜' + userInfo.get(
                    'name', '') + '玩家在幸运大转盘中,抽中了' + itemMap.get(
                        'itemDesc', '') + '大奖!快来参与,大奖得主就是你!'
                hallled.sendLed(HALL_GAMEID, msgstr, 1, 'hall')

            # 添加中奖内容
            contentItemList.append(
                TYContentItem.decodeFromDict({
                    'itemId': itemMap.get('itemId'),
                    'count': itemMap.get('count')
                }))

    userAssets = hallitem.itemSystem.loadUserAssets(userId)
    results = userAssets.sendContentItemList(gameId, contentItemList, 1, True,
                                             int(time.time()), 'ROULETTE_GOLD',
                                             0)
    datachangenotify.sendDataChangeNotify(
        gameId, userId, TYAssetUtils.getChangeDataNames(results))
Exemple #3
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def _onHeartBeat(event):
    leds, ismgr = matchLed()
    if leds:
        for led in leds:
            hallled.sendLed(DIZHU_GAMEID, led, ismgr)
        return

    led, ismgr = _randLed()
    if ftlog.is_debug():
        ftlog.debug('dizhuled._onHeartBeat, led=', led)
    if led:
        hallled.sendLed(DIZHU_GAMEID, led, ismgr)
Exemple #4
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def sendGiftsToUser(userId, gameId, clientId, items):
    '''
        多个奖品时的发奖,或者一个奖品的发奖,items为数组
    '''
    contentItemList = []
    rouletteMap = getRouletteMap()

    for item in items:
        itemMap = rouletteMap.get(item, {})
        if itemMap:
            #添加判断流程,判断奖励是否需要发送led
            if itemMap.get('isSendLed', False):
                userInfo = halluser.getUserInfo(userId, gameId, clientId)
                msgstr = '恭喜玩家' + userInfo.get(
                    'name', '') + '在幸运大转盘中,抽中了' + itemMap.get(
                        'itemDesc', '') + '大奖!快来参与,大奖得主就是你!'
                hallled.sendLed(HALL_GAMEID, msgstr, 0, 'hall')

                # 轮播LED仅保留最近10条中奖记录
                doRouletteRecordKey = "roulette:recordLed"
                try:
                    datas = {
                        'name': userInfo.get('name', ''),
                        'itemDesc': itemMap.get('itemDesc', '')
                    }
                    recordledLen = daobase.executeMixCmd(
                        'RPUSH', doRouletteRecordKey, json.dumps(datas))
                    if recordledLen > 10:
                        # 超过10个就截取后10个
                        daobase.executeMixCmd('LTRIM', doRouletteRecordKey,
                                              -10, -1)
                except:
                    ftlog.warn("redis rpush|ltrim roulette:recordLed error",
                               gameId, userId, clientId, msgstr)

                ftlog.debug("sendGiftsToUser|1", userId, gameId, clientId,
                            msgstr)
            ftlog.debug("sendGiftsToUser|2", userId, gameId, clientId,
                        itemMap.get('isSendLed'))

            # 添加中奖内容
            contentItemList.append(
                TYContentItem.decodeFromDict({
                    'itemId': itemMap.get('itemId'),
                    'count': itemMap.get('count')
                }))

    userAssets = hallitem.itemSystem.loadUserAssets(userId)
    results = userAssets.sendContentItemList(gameId, contentItemList, 1, True,
                                             int(time.time()), 'ROULETTE_GOLD',
                                             0)
    datachangenotify.sendDataChangeNotify(
        gameId, userId, TYAssetUtils.getChangeDataNames(results))
Exemple #5
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def sendGiftsToUser(userId, gameId, clientId, items):
    '''
        多个奖品时的发奖,或者一个奖品的发奖,items为数组
    '''
    contentItemList = []
    rouletteMap = getRouletteMap()

    for item in items:
        itemMap = rouletteMap.get(item, {})
        if itemMap:
            # 添加判断流程,判断奖励是否需要发送led
            if itemMap.get('isSendLed', False):
                userInfo = halluser.getUserInfo(userId, gameId, clientId)
                msgstr = '恭喜' + userInfo.get('name', '') + '玩家在幸运大转盘中,抽中了' + itemMap.get('itemDesc',
                                                                                         '') + '大奖!快来参与,大奖得主就是你!'
                hallled.sendLed(HALL_GAMEID, msgstr, 1, 'hall')

            # 添加中奖内容    
            contentItemList.append(
                TYContentItem.decodeFromDict({'itemId': itemMap.get('itemId'), 'count': itemMap.get('count')}))

    userAssets = hallitem.itemSystem.loadUserAssets(userId)
    results = userAssets.sendContentItemList(gameId, contentItemList, 1, True, int(time.time()), 'ROULETTE_GOLD', 0)
    datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(results))
Exemple #6
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 def sendLed(cls, text):
     '''
     只在地主大厅和地主插件中播放LED
     '''
     hallled.sendLed(DIZHU_GAMEID, text, 0, scope='hall6')
Exemple #7
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def send_led(cls, gameId, msg):
    '''系统led'''
    hallled.sendLed(gameId, msg, 0)
Exemple #8
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def send_led(cls, gameId, msg):
    '''系统led'''
    hallled.sendLed(gameId, msg, 0)
Exemple #9
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def _sendHallLed(intServerId, gameId, msgstr, ismgr, scope, clientIds):
    hallled.sendLed(gameId, msgstr, ismgr, scope, clientIds)
Exemple #10
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def _sendHallLed(intServerId, gameId, msgstr, ismgr, scope, clientIds,
                 **kwargs):
    hallled.sendLed(gameId, msgstr, ismgr, scope, clientIds, **kwargs)
Exemple #11
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 def doSendLed(self, gameId, msg, ismgr, scope='hall', clientIds=[]):
     hallled.sendLed(gameId, msg, ismgr, scope, clientIds)
Exemple #12
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 def doSendLed(self, gameId, msg, ismgr, scope='hall', clientIds=[], isStopServer=False):
     hallled.sendLed(gameId, msg, ismgr, scope, clientIds, isStopServer)
Exemple #13
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def sendLed(text, scope='6', clientIds=[]):
    if text:
        ftlog.debug('matchled sendLed text=', text, ' scope=', scope,
                    ' clientIds:', clientIds)
        hallled.sendLed(DIZHU_GAMEID, text, 1, scope, clientIds)
Exemple #14
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 def doSendLed(self, gameId, msg, ismgr, scope='hall', clientIds=[]):
     hallled.sendLed(gameId, msg, ismgr, scope, clientIds)