Exemple #1
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def render_frame(frame_no, frame_count):
    from handsome.util import save_array_as_image

    time = 2 * frame_no / (frame_count - 1)
    if time > 1.:
        time = 2 - time

    set_time = load_sampler_lib()['set_time']
    set_time(time)

    canvas = make_canvas({
        'extents' : (512, 512),
        'color'   : '#fff',
    })

    surface = generate_surface()
    shader = generate_shader()

    mesh = generate_mesh(surface, shader)
    meshes = subdivide_mesh(mesh)

    for mesh in meshes:
        cache = render_mesh(mesh)
        cache.composite_into(canvas)

    buffer = array_view(canvas.downsample(1))
    buffer = np.clip(buffer, 0., 1.)
    buffer = (255 * buffer).astype(np.uint8)

    frame_path = 'render/008/frame_{:03}.tiff'.format(frame_no)
    save_array_as_image(pixel_view(buffer), frame_path, 'RGBA')

    return frame_path
Exemple #2
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def render_scene(scene):
    canvas = make_canvas(scene.data['canvas'])
    meshes = extract_meshes(scene.data['top'])

    for mesh in meshes:
        cache = render_mesh(mesh)
        cache.composite_into(canvas)

    return canvas
Exemple #3
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def render_scene(scene, sample_rate=4, mesh_extractor=None):
    canvas = make_canvas(scene.data['canvas'])

    if mesh_extractor is None:
        mesh_extractor = MeshExtractor(scene)

    top = scene.data['top']
    meshes = mesh_extractor.extract_meshes(top)

    meshes = list(meshes)

    for mesh in meshes:
        cache = render_mesh(mesh, sample_rate=sample_rate)
        cache.composite_into(canvas)

    return canvas
Exemple #4
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def main():
    from handsome.util import save_array_as_image

    canvas = make_canvas({
        'extents' : (512, 512),
        'color'   : '#fff',
    })

    surface = generate_surface()
    shader = generate_texture_shader()

    mesh = generate_mesh(surface, shader)

    cache = render_mesh(mesh)
    cache.composite_into(canvas)

    buffer = array_view(canvas.downsample(1))
    buffer = np.clip(buffer, 0., 1.)
    buffer = (255 * buffer).astype(np.uint8)

    save_array_as_image(pixel_view(buffer), 'render/006_texture.tiff', 'RGBA')