Exemple #1
0
def main():
    # Add HappyBoom to PYTHONPATH ("../" today, but should be improved)
    import sys, os
    file_dir = os.path.dirname(__file__)
    happyboomdir = os.path.join(file_dir, "../happyboom/trunk")
    sys.path.append(happyboomdir)

    # Get user directory
    from happyboom.common.file import getCreateHomeDir
    logdir = getCreateHomeDir("boomboom")

    # Setup log filename
    from happyboom.common.log import log
    if logdir != None:
        logname = os.path.join(logdir, "client-log")
        log.setFilename(logname)

    # Read command line arguments
    val = {
        "host": "127.0.0.1", \
        "port": 12430, \
        "max_fps": 50, \
        "verbose": False, \
        "textmode": False, \
        "server-log": False, \
        "name": "-", \
        "debug": False, \
        "item_path": "client/items"}
    arg = parseArgs(val)
    textmode = arg["textmode"]

    # Create the client
    if not textmode:
        log.info("Start client with pygame.")
        import pygame
        pygame.init()
        from client import Client
        run(Client, arg)
        pygame.quit()
    else:
        log.info("Start client with curses.")
        import curses
        curses.wrapper(run_curses, arg)
        log.use_print = True
    log.info("Quit.")
def main():
    # Add HappyBoom to PYTHONPATH ("../" today, but should be improved)
    import sys, os
    file_dir = os.path.dirname(__file__)
    happyboomdir = os.path.join(file_dir, "../happyboom/trunk")
    sys.path.append(happyboomdir)

    # Get user directory 
    from happyboom.common.file import getCreateHomeDir
    logdir = getCreateHomeDir("boomboom")

    # Setup log filename
    from happyboom.common.log import log
    if logdir != None:
        logname = os.path.join(logdir, "client-log")    
        log.setFilename(logname)

    # Read command line arguments
    val = {
        "host": "127.0.0.1", \
        "port": 12430, \
        "max_fps": 50, \
        "verbose": False, \
        "textmode": False, \
        "server-log": False, \
        "name": "-", \
        "debug": False, \
        "item_path": "client/items"}
    arg = parseArgs(val)
    textmode = arg["textmode"]

    # Create the client
    if not textmode:
        log.info("Start client with pygame.")
        import pygame
        pygame.init()
        from client import Client
        run(Client, arg)
        pygame.quit()
    else:
        log.info("Start client with curses.")
        import curses
        curses.wrapper(run_curses, arg)
        log.use_print = True
    log.info("Quit.")
def main():
    # Add HappyBoom to PYTHONPATH
    import sys, os
    file_dir = os.path.dirname(__file__)
    happyboomdir = os.path.join(file_dir, "..", "happyboom", "trunk")
    sys.path.append(happyboomdir)

    # Get user directory
    from happyboom.common.file import getCreateHomeDir
    logdir = getCreateHomeDir("boomboom")

    # Setup log filename
    from happyboom.common.log import log
    if logdir != None:
        logname = os.path.join(logdir, "server-log")
        log.setFilename(logname)

    # Read command line arguments
    val = { \
        "input_port": 12430,
        "max_clients": 4,
        "verbose": False,
        "debug": False}
    arg = parseArgs(val)

    # Create BoomBoom server
    from server.bb_server import Server
    from happyboom.common.protocol import loadProtocol
    protocol = loadProtocol("protocol.xml")
    server = Server(protocol, arg)

    # Main loop
    try:
        server.start()
    except KeyboardInterrupt:
        log.info("Program interrupted (CTRL+C).")
        pass

    # Stop the server
    server.stop()
def main():
    # Add HappyBoom to PYTHONPATH
    import sys, os
    file_dir = os.path.dirname(__file__)
    happyboomdir = os.path.join(file_dir, "..", "happyboom", "trunk")
    sys.path.append(happyboomdir)

    # Get user directory 
    from happyboom.common.file import getCreateHomeDir
    logdir = getCreateHomeDir("boomboom")

    # Setup log filename
    from happyboom.common.log import log
    if logdir != None:
        logname = os.path.join(logdir, "server-log")    
        log.setFilename(logname)
   
    # Read command line arguments
    val = { \
        "input_port": 12430,
        "max_clients": 4,
        "verbose": False,
        "debug": False}
    arg = parseArgs(val)
   
    # Create BoomBoom server
    from server.bb_server import Server
    from happyboom.common.protocol import loadProtocol
    protocol = loadProtocol("protocol.xml")
    server = Server(protocol, arg)

    # Main loop
    try:
        server.start()
    except KeyboardInterrupt:
        log.info("Program interrupted (CTRL+C).")
        pass
    
    # Stop the server
    server.stop()
Exemple #5
0
def init():
    global log

    # Add HappyBoom to PYTHONPATH ("../" today, but should be improved)
    import sys, os
    file_dir = os.path.dirname(__file__)
    happyboomdir = os.path.join(file_dir, "../happyboom/trunk")
    sys.path.append(happyboomdir)

    # Get user directory
    from happyboom.common.file import getCreateHomeDir
    logdir = getCreateHomeDir("happywarry")

    # Setup log filename
    from happyboom.common.log import log
    if logdir != None:
        logname = os.path.join(logdir, "server-log")
        log.setFilename(logname)

    # Setup gettext
    localedir = os.path.join(file_dir, "locale")
    gettext.install('happywarry', localedir, unicode=1)
def init():
    global log

    # Add HappyBoom to PYTHONPATH ("../" today, but should be improved)
    import sys, os
    file_dir = os.path.dirname(__file__)
    happyboomdir = os.path.join(file_dir, "../happyboom/trunk")
    sys.path.append(happyboomdir)

    # Get user directory 
    from happyboom.common.file import getCreateHomeDir
    logdir = getCreateHomeDir("happywarry")

    # Setup log filename
    from happyboom.common.log import log
    if logdir != None:
        logname = os.path.join(logdir, "server-log")    
        log.setFilename(logname)

    # Setup gettext
    localedir = os.path.join(file_dir, "locale")
    gettext.install('happywarry', localedir, unicode=1)