def __init__(self, game, pos): self.spritesheet = animation.SpriteSheet( game.images['homunculus'].copy()) image = self.spritesheet.image_at((0, 35 * 2, 60 * 2, 45 * 2), -1) self.actions = { 'idle': animation.SpriteStripAnim(self.spritesheet, (2, 0, 88, 122), 6, colorkey=-1, loop=True, frames=10), 'move': animation.SpriteStripAnim(self.spritesheet, (2, 121, 90, 124), 6, colorkey=-1, loop=True, frames=10), 'die': animation.SpriteStripAnim(self.spritesheet, (10, 370, 110, 138), 4, colorkey=-1, loop=False, frames=10), 'hit': animation.SpriteStripAnim(self.spritesheet, (10, 370, 110, 138), 1, colorkey=-1, loop=False, frames=12) } Enemy.__init__(self, game, pos, image) self.health = HOMUNCULUS_HEALTH self.max_health = HOMUNCULUS_HEALTH self.atk = 7 self.target = self.game.player
def __init__(self, game, pos): self.spritesheet = animation.SpriteSheet(game.images['rumo'].copy()) image = self.spritesheet.image_at((0, 0, 51, 79), -1) self.actions = { 'idle': animation.SpriteStripAnim(self.spritesheet, (10, 0, 47, 75), 6, colorkey=-1, loop=True, frames=10), 'move': animation.SpriteStripAnim(self.spritesheet, (10, 75, 47, 75), 6, colorkey=-1, loop=True, frames=10), 'hit': animation.SpriteStripAnim(self.spritesheet, (10, 150, 47, 75), 1, colorkey=-1, loop=False, frames=10), 'die': animation.SpriteStripAnim(self.spritesheet, (10, 225, 64, 85), 3, colorkey=-1, loop=False, frames=10) + animation.SpriteStripAnim(self.spritesheet, (203, 225, 50, 85), 3, colorkey=-1, loop=False, frames=10) } Enemy.__init__(self, game, pos, image) self.health = RUMO_HEALTH self.max_health = RUMO_HEALTH self.atk = 3 self.target = self.game.player
def __init__(self, game, pos): self.spritesheet = animation.SpriteSheet(game.images['homun'].copy()) image = self.spritesheet.image_at((9, 9, 65, 60), -1) self.actions = { 'sleep': animation.SpriteStripAnim(self.spritesheet, (9, 9, 64, 60), 4, colorkey=-1, loop=True, frames=20), 'idle': animation.SpriteStripAnim(self.spritesheet, (265, 4, 64, 70), 4, colorkey=-1, loop=True, frames=20), 'move': animation.SpriteStripAnim(self.spritesheet, (7, 80, 67, 90), 6, colorkey=-1, loop=True, frames=10), 'attack': animation.SpriteStripAnim(self.spritesheet, (201, 85, 70, 90), 3, colorkey=-1, loop=True, frames=10), 'hit': animation.SpriteStripAnim(self.spritesheet, (0, 276, 90, 92), 1, colorkey=-1, loop=False, frames=10), 'die': animation.SpriteStripAnim(self.spritesheet, (0, 276, 90, 92), 3, colorkey=-1, loop=False, frames=8) + animation.SpriteStripAnim(self.spritesheet, (270, 276, 97, 92), 3, colorkey=-1, loop=False, frames=8) } Enemy.__init__(self, game, pos, image) self.health = HOMUN_HEALTH self.max_health = HOMUN_HEALTH self.atk = 11 self.target = self.game.player
def __init__(self, game, pos): self.groups = game.all_sprites, game.npc_sprites self.layer = PLAYER_LAYER self.ssheets = {'idle': animation.SpriteSheet(game.images['fp_idle'])} self.actions = { 'idle': animation.SpriteStripAnim(self.ssheets['idle'], (30, 0, 32, 72), 6, colorkey=-1, loop=True, frames=10) } self.action = 'idle' init_image = self.actions[self.action].images[0] Sprite.__init__(self, game, pos, init_image) # inherit from Sprite self.actions[self.action].iter() self.hit_rect = FP_HIT_RECT.copy() self.refresh_rect()
def __init__(self, game, pos): self.groups = game.all_sprites, game.lit_sprites self.layer = PLAYER_LAYER self.ssheet_w = 200 self.ssheet_h = 150 self.ssheets = { 'attack': animation.SpriteSheet(game.images['fj_sword_combo']), 'idle': animation.SpriteSheet(game.images['fj_idle']), 'run': animation.SpriteSheet(game.images['fj_run']), 'sword1': animation.SpriteSheet(game.images['fj_found1']), 'sword2': animation.SpriteSheet(game.images['fj_found2']), 'sword3': animation.SpriteSheet(game.images['fj_found3']), 'hit': animation.SpriteSheet(game.images['fj_hit']) } self.actions = { 'attack': animation.SpriteStripAnim(self.ssheets['attack'], (0, 0, self.ssheet_w, self.ssheet_h), 14, colorkey=-1, loop=False, frames=5), 'idle': animation.SpriteStripAnim(self.ssheets['idle'], (0, 0, self.ssheet_w, self.ssheet_h), 12, colorkey=-1, loop=True, frames=7), 'run': animation.SpriteStripAnim(self.ssheets['run'], (0, 0, self.ssheet_w, self.ssheet_h), 12, colorkey=-1, loop=True, frames=7), 'hit': animation.SpriteStripAnim(self.ssheets['hit'], (0, 0, self.ssheet_w, self.ssheet_h), 4, colorkey=-1, loop=False, frames=7), 'sword': animation.SpriteStripAnim(self.ssheets['sword1'], (0, 0, self.ssheet_w, self.ssheet_h), 12, colorkey=-1, loop=False, frames=7) + animation.SpriteStripAnim(self.ssheets['sword2'], (0, 0, self.ssheet_w, self.ssheet_h), 8, colorkey=-1, loop=False, frames=7) + animation.SpriteStripAnim(self.ssheets['sword3'], (0, 0, self.ssheet_w, self.ssheet_h), 6, colorkey=-1, loop=False, frames=7) } self.action = 'idle' init_image = self.actions[self.action].images[0] sprites.Sprite.__init__(self, game, pos, init_image) # inherit from Sprite self.hit_rect = PLAYER_HIT_RECT.copy() self.hit_rect_offset = vec(0, 50) self.atk_rect = None self.health = PLAYER_HEALTH self.invun = False self.uber = False self.max_health = PLAYER_HEALTH self.facing = 'right' self.light_mask = self.game.light_mask.copy() self.light_rect = self.light_mask.get_rect() self.actions[self.action].iter() self.refresh_rect(offset=self.hit_rect_offset) self.refresh_poly()