def create_minion(self, player): return Minion( 4, 4, effects=[ Effect( CharacterDamaged(And(IsHero(), OwnersTurn())), ActionTag( Give([Buff(ChangeAttack(2)), Buff(ChangeHealth(2))]), SelfSelector())) ])
def create_minion(self, player): return Minion(4, 4, effects=[ Effect( CharacterDamaged(And(IsHero(), OwnersTurn())), ActionTag( Give([ Add(CHARACTER_STATUS.ATTACK, 2), Add(CHARACTER_STATUS.HEALTH, 2) ]), SelfSelector())) ])