def test_unidentified_contract():
    card = Card(4, None)
    assert not card.initial_card_id
    assert card.is_original_entity

    card.reveal("DAL_366", {})
    assert card.card_id == "DAL_366"
    assert card.initial_card_id == "DAL_366"

    card.change("DAL_366t3", {})
    assert card.card_id == "DAL_366t3"
    assert card.initial_card_id == "DAL_366"
def test_archthief_rafaam():
    card = Card(4, None)
    assert not card.initial_card_id
    assert card.is_original_entity

    card.reveal("CS2_091", {GameTag.CREATOR_DBID: 52119})
    assert card.card_id == "CS2_091"
    assert not card.initial_card_id
    assert not card.is_original_entity

    card.change("EX1_001", {})
    assert card.card_id == "EX1_001"
    assert not card.initial_card_id
    assert not card.is_original_entity
def test_change_entity():
    card = Card(4, "EX1_001")
    assert card.card_id == "EX1_001"
    assert card.initial_card_id == "EX1_001"
    assert card.is_original_entity

    card.change("NEW1_030", {})
    assert card.card_id == "NEW1_030"
    assert card.initial_card_id == "EX1_001"
    assert not card.is_original_entity

    weapon = Card(4, None)
    assert not weapon.initial_card_id
    assert weapon.is_original_entity

    weapon.reveal("CS2_091", {GameTag.TRANSFORMED_FROM_CARD: 41420})
    assert weapon.card_id == "CS2_091"
    assert weapon.initial_card_id == "UNG_929"
    assert not weapon.is_original_entity
Exemple #4
0
    def test_known_starting_deck_list_with_galakrond(self, game, player):
        GALAKROND = "DRG_600"
        GALAKROND_UPGRADE_1 = "DRG_600t2"
        GALAKROND_UPGRADE_2 = "DRG_600t3"

        galakrond = Card(13, None)
        galakrond.tags.update({
            GameTag.ZONE: Zone.DECK,
        })
        game.register_entity(galakrond)

        galakrond.reveal(
            GALAKROND, {
                GameTag.CARDTYPE: CardType.HERO,
                GameTag.CONTROLLER: player.player_id,
            })
        galakrond.change(GALAKROND_UPGRADE_1, {})
        galakrond.hide()

        assert player.known_starting_deck_list == [GALAKROND], \
         "Galakrond should be known after it was upgraded, even if not played"

        galakrond.reveal(
            GALAKROND_UPGRADE_1, {
                GameTag.CARDTYPE: CardType.HERO,
                GameTag.CONTROLLER: player.player_id,
            })
        galakrond.change(GALAKROND_UPGRADE_2, {})
        galakrond.hide()

        galakrond.tags.update({
            GameTag.ZONE: Zone.HAND,
        })
        galakrond.reveal(
            GALAKROND_UPGRADE_2, {
                GameTag.CARDTYPE: CardType.HERO,
                GameTag.CONTROLLER: player.player_id,
            })

        assert player.known_starting_deck_list == [GALAKROND]