Exemple #1
0
import os
import math
import time
from PIL import Image

# Tells OS where to place the window
os.environ['SDL_VIDEO_WINDOW_POS'] = str(460) + "," + str(40)

# helper function that processes commandline arguments into key-value pairs or a list of arguments
from helper_module import mykwargs

# returns a dictionary of color names and their hex/rgb values
from helper_module import load_json

# grab command line arguments using the helper function and put them into a dictionary
_, ARGDICT = mykwargs(sys.argv)

# constants
TILE_WIDTH = int(ARGDICT['tile_width'])
TILE_HEIGHT = int(ARGDICT['tile_height'])
WINDOW_WIDTH_TILE = int(ARGDICT["width"])
WINDOW_HEIGHT_TILE = int(ARGDICT["height"])
WINDOW_WIDTH = WINDOW_WIDTH_TILE*TILE_WIDTH
WINDOW_HEIGHT = WINDOW_HEIGHT_TILE*TILE_HEIGHT
WINDOW_TITLE = ARGDICT["title"]
GAME_FPS = int(ARGDICT["fps"])

# each set of sprite animation frames has an info file that contains the names of the frames, how many exist per set,
#       and a value for adjusting the rate each frame plays. Since each animation is stored in its own folder, we only need to know
#       how many frames there are and stick that value into the info file. We'll use a loop to iterate through each frame.
player_animations = load_json(ARGDICT["player_images"]+"/info.json")
Exemple #2
0
        pressed_keys = pygame.key.get_pressed()
        Sprites.update(pressed_keys)
        pygame.display.flip()
    quit()

def usage():
    # Params in square brackets are optional
    # The kwargs function script needs key=value to NOT have spaces
    print("Usage: python LostPirate.py title=string img_path=string width=int height=int [jsonfile=string]")
    print("Example:\n\n\t python LostPirate.py title='Wonderer' img_path=./images/zoro.png width=500 height=500 pwidth=100 pheight=100\n")
    sys.exit()

if __name__=='__main__':
    """
    This example has 4 required parameters, so after stripping the file name out of
    the list argv, I can test the len() of argv to see if it has 4 params in it.
    """
    argv = sys.argv[1:]

    if len(argv) < 6:
        print(len(argv))
        usage()

    args,kwargs = mykwargs(argv)

    # here you have a dictionary with all your parameters in it
    print("Printing dictionary from name == main:")
    pprint.pprint(kwargs)

    # you could send all of them to a main function
    main(**kwargs)
import math

# Tells OS where to open the window
os.environ['SDL_VIDEO_WINDOW_POS'] = str(460) + "," + str(40)

# helper function that processes commandline arguments into key-value pairs or a list of arguments
from helper_module import mykwargs

# returns the euclidian distance of two points in 2D space
from helper_module import straightDistance

# returns a dictionary of color names and their hex/rgb values
from helper_module import load_colors

# grab command line arguments
_, argDict = mykwargs(sys.argv)

# constants
WINDOW_WIDTH = int(argDict["width"])
WINDOW_HEIGHT = int(argDict["height"])
HALF_WINDOW_WIDTH = int(WINDOW_WIDTH / 2)
HALF_WINDOW_HEIGHT = int(WINDOW_HEIGHT / 2)
WINDOW_TITLE = argDict["title"]
GAME_FPS = int(argDict["fps"])

# grab json info from colors.json and load into a dictionary
colors = load_colors('colors.json')

class Camera():
    """
    Used to create an offset in pixels, that when added to all sprites in the game,