import click from helpers.game import Game from helpers.next_move_prediction import MovesEnum MOVES = { "r": MovesEnum.ROCK, "p": MovesEnum.PAPER, "s": MovesEnum.SCISSORS, } if __name__ == "__main__": game = Game() click.clear() click.echo("Welcome to Rock Paper Scissors!") while True: user_move = click.prompt( "\nWhich move do you want to play? [R]ock, [P]aper, [S]cissors or [Q]uit", type=str, ) user_move = user_move.lower() if user_move == "q": break user_move = MOVES.get(user_move) if user_move is None: click.echo("Insert a valid move!") continue point = game.play_round(user_move) click.clear() game.print_score()
def getFMCGames(): parentFolder = getFMCGamesFolderPath() return [ Game(os.path.join(parentFolder, x)) for x in os.listdir(parentFolder) if os.path.isdir(os.path.join(parentFolder, x)) ]
def getTargetGame(): target = getSingleParameter('targetgame') if target is not None and target != "": return Game(target) else: return None
def createNewProject(gameName): unityExePath = config.getUnityExePath() unityExeFolderPath = os.path.abspath(os.path.join(unityExePath, os.pardir)) gamesFolderPath = config.getFMCGamesFolderPath() nguiFolderPath = config.getNGUIFolderPath() parentRemoteURL = config.getParentRemoteURL() fmcRepoURL = config.getFMCRepoURL() #asking for project name gamePath = os.path.join(gamesFolderPath, gameName) ok = isGameNameValid(gamePath, gameName) if not ok: printIntro() while not ok: gameName = input( 'Enter the internal game name (no spaces, all lowercase! - e.g. stopthefall): ' ) gamePath = os.path.join(gamesFolderPath, gameName) ok = isGameNameValid(gamePath, gameName) repoUrl = parentRemoteURL + gameName #we have a valid game path and git repo. Ask for confirm... utils.printWhiteLines(2) utils.openPar("\nProject root: " + gamePath + "\nRemote repo: " + repoUrl + "\nInternal name:" + gameName) utils.waitForEnterKey() #creating Unity project... print('Creating Unity project. This will take some time...') pars = [unityExePath] + utils.parList( '-quit -batchmode -nographics -createproject') + [gamePath] subprocess.call(pars) print('Unity project created!') time.sleep(1) game = Game(gamePath) #init local git repo... subprocess.call(utils.parList("git init"), cwd=gamePath) subprocess.call(utils.parList("git remote add origin", repoUrl), cwd=gamePath) #adding .gitignore... shutil.copy(config.unityGitignorePath, os.path.join(gamePath, ".gitignore")) game.gitAdd(".gitignore") game.gitCommit("Added .gitignore") #creating remote repo... remoteURL = parentRemoteURL + gameName + ".git" subprocess.call(utils.parList("git push --set-upstream", remoteURL, "master"), cwd=gamePath) #first commit... game.gitAdd(".") game.gitCommit("Initial commit") #adding subtree... subprocess.call(utils.parList("git pull -u origin master"), cwd=gamePath) subprocess.call(utils.parList("git subtree add --prefix", config.gitSubtreePrefix, fmcRepoURL, "master --squash"), cwd=gamePath) subprocess.call(utils.parList("git push -u origin master"), cwd=gamePath) #adding NGUI... shutil.copytree(nguiFolderPath, os.path.join(gamePath, "Assets", "NGUI")) game.gitAdd(".") game.gitCommit("Added NGUI") #creating _content folders... utils.createFolder(os.path.join(gamePath, config.fmcContentFolder)) utils.createFolder( os.path.join(gamePath, config.fmcContentFolder, "Images")) utils.createFolder( os.path.join(gamePath, config.fmcContentFolder, "Prefabs")) utils.createFolder( os.path.join(gamePath, config.fmcContentFolder, "Scripts")) #Launching project and creating game settings print("Opening the game and creating settings...") game.runUnityMethod(config.unityUpdateSettingsMethodName) game.gitAdd(".") game.gitCommit("Added game settings") game.gitPush() webbrowser.open(remoteURL) os.startfile(os.path.realpath(gamePath)) game.launchUnity(config.unityFirstProjectLaunchMethodName, False) utils.closePar("FINISHED")