Exemple #1
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    def enter(self, enter_params=None):
        # Get needed settings
        self.window_width = Settings.instance().settings['window_width']
        self.window_height = Settings.instance().settings['window_height']

        # Load fonts
        load_font('fonts\\font.ttf', 'medium', self.cached_fonts, 48)
        load_font('fonts\\font.ttf', 'title', self.cached_fonts, 256)

        # Load sounds
        load_sound('sounds\\enter_menu_item.wav', 'enter_menu_item',
                   self.cached_sounds)
        # Play music
        play_music(0, self.music)

        self.menu_items = {
            '1_player':
            MenuItem((self.window_width * 2 // 5, self.window_height * 4 // 8),
                     '>> 1 Player', self.cached_fonts['medium']),
            '2_players':
            MenuItem((self.window_width * 2 // 5, self.window_height * 5 // 8),
                     '>> 2 Players', self.cached_fonts['medium']),
            'demo':
            MenuItem((self.window_width * 2 // 5, self.window_height * 6 // 8),
                     '>> Demo', self.cached_fonts['medium']),
            'exit':
            MenuItem((self.window_width * 2 // 5, self.window_height * 7 // 8),
                     '>> Exit', self.cached_fonts['medium'])
        }
Exemple #2
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    def _load_fonts(self):
        """Load the fonts."""
        logging.info('Loading fonts')

        self.fonts = {
            'normal': helpers.load_font('coolvetica.ttf', 18),
            'big': helpers.load_font('coolvetica.ttf', 30)
        }
Exemple #3
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    def _load_fonts(self):
        """Load the fonts."""
        logging.info('Loading fonts')

        self.fonts = {
            'info_panel': helpers.load_font('coolvetica.ttf', 26),
            'nearby_mines_count': helpers.load_font('coolvetica.ttf', 16),
            'normal': helpers.load_font('coolvetica.ttf', 18),
            'title': helpers.load_font('coolvetica.ttf', 30)
        }
Exemple #4
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    def _load_fonts(self):
        """Load the fonts."""
        logging.info('Loading fonts')

        self.fonts = {
            'normal': helpers.load_font('celtic_gaelige.ttf', 21)
        }
Exemple #5
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    def enter(self, enter_params=None):
        # Get needed settings
        self.window_width = Settings.instance().settings['window_width']
        self.window_height = Settings.instance().settings['window_height']
        self.win_score = Settings.instance().settings['win_score']

        # Save enter parameters
        self.num_players = enter_params['num_players']
        self.input_device = enter_params['input_device']
        self.difficulty = enter_params.get('difficulty')

        # Load font
        load_font('fonts\\font.ttf', 'small_medium', self.cached_fonts, 32)
        load_font('fonts\\font.ttf', 'medium', self.cached_fonts, 48)
        load_sound('sounds\\enter_menu_item.wav',
                   'enter_menu_item', self.cached_sounds)

        self.menu_items = {
            'back': MenuItem((self.window_width // 20, self.window_height * 14 // 15), '< Back', self.cached_fonts['medium'])
        }
Exemple #6
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    def enter(self, enter_parmas):
        # Get needed settings
        self.window_width = Settings.instance().settings['window_width']
        self.window_height = Settings.instance().settings['window_height']

        # Save enter parameters
        self.num_players = enter_parmas['num_players']

        # Load fonts
        load_font('fonts\\font.ttf', 'medium', self.cached_fonts, 48)
        load_font('fonts\\font.ttf', 'large', self.cached_fonts, 64)

        # Load sounds
        load_sound('sounds\\enter_menu_item.wav',
                   'enter_menu_item', self.cached_sounds)

        self.menu_items = {
            'mouse': MenuItem((self.window_width * 2 // 5, self.window_height * 5 // 8), '>> Mouse', self.cached_fonts['medium']),
            'keyboard': MenuItem((self.window_width * 2 // 5, self.window_height * 6 // 8), '>> Keyboard', self.cached_fonts['medium']),
            'back': MenuItem((self.window_width // 20, self.window_height * 14 // 15), '< Back', self.cached_fonts['medium'])
        }
Exemple #7
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    def enter(self, enter_parmas):
        # Get needed settings
        self.window_width = Settings.instance().settings['window_width']
        self.window_height = Settings.instance().settings['window_height']

        # Save enter parameters
        self.num_players = enter_parmas['num_players']
        self.input_device = enter_parmas['input_device']

        # Load fonts
        load_font('fonts\\font.ttf', 'medium', self.cached_fonts, 48)
        load_font('fonts\\font.ttf', 'large', self.cached_fonts, 64)

        # Load sounds
        load_sound('sounds\\enter_menu_item.wav',
                   'enter_menu_item', self.cached_sounds)

        self.menu_items = {
            'beginner': MenuItem((self.window_width * 2 // 5, self.window_height * 3 // 8), '>> Beginner', self.cached_fonts['medium']),
            'intermediate': MenuItem((self.window_width * 2 // 5, self.window_height * 4 // 8), '>> Intermediate', self.cached_fonts['medium']),
            'expert': MenuItem((self.window_width * 2 // 5, self.window_height * 5 // 8), '>> Expert', self.cached_fonts['medium']),
            'back': MenuItem((self.window_width // 20, self.window_height * 14 // 15), '< Back', self.cached_fonts['medium']),
        }
Exemple #8
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    def enter(self, enter_params=None):
        # Get needed settings
        self.window_width = Settings.instance().settings['window_width']
        self.window_height = Settings.instance().settings['window_height']

        # Load fonts
        load_font('fonts\\font.ttf', 'medium', self.cached_fonts, 48)
        load_font('fonts\\font.ttf', 'title', self.cached_fonts, 256)

        # Load sounds
        load_sound('sounds\\enter_menu_item.wav', 'enter_menu_item',
                   self.cached_sounds)

        self.menu_items = {
            'resume':
            MenuItem((self.window_width // 3, self.window_height * 5 // 8),
                     '>> Resume Game', self.cached_fonts['medium']),
            'new_game':
            MenuItem((self.window_width // 3, self.window_height * 6 // 8),
                     '>> New Game', self.cached_fonts['medium']),
            'exit':
            MenuItem((self.window_width // 3, self.window_height * 7 // 8),
                     '>> Exit', self.cached_fonts['medium'])
        }
Exemple #9
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    def enter(self, enter_params=None):
        self.window_width = Settings.instance().settings['window_width']
        self.window_height = Settings.instance().settings['window_height']
        self.far_scroll_speed = Settings.instance(
        ).settings['far_scroll_speed']
        self.close_scroll_speed = Settings.instance(
        ).settings['close_scroll_speed']
        self.pipe_horizontal_gap = Settings.instance(
        ).settings['pipe_horizontal_gap']
        self.pipe_min_height = Settings.instance().settings['pipe_min_height']
        self.pipe_max_height = Settings.instance().settings['pipe_max_height']
        self.pipe_gap_min = Settings.instance().settings['pipe_gap_min']
        self.pipe_gap_max = Settings.instance().settings['pipe_gap_max']

        # Load fonts
        load_font(os.path.join('fonts', 'super_retro.ttf'), 'retro_70',
                  self.cached_fonts, 70)
        load_font(os.path.join('fonts', 'super_retro.ttf'), 'retro_40',
                  self.cached_fonts, 40)
        load_font(os.path.join('fonts', 'super_retro.ttf'), 'retro_20',
                  self.cached_fonts, 20)
        load_font(os.path.join('fonts', 'super_retro.ttf'), 'retro_10',
                  self.cached_fonts, 10)

        # Load background images
        self.background_top = ScrollingBackground(
            os.path.join('images', 'background_top_tile.png'), 0, 5,
            self.far_scroll_speed, self.window_width)

        self.background_bottom = ScrollingBackground(
            os.path.join('images', 'background_bottom_tile.png'), 0, 5,
            self.close_scroll_speed, self.window_width)
        self.background_bottom.y = self.window_height - \
            self.background_bottom.tile_image.get_height()

        # Load score menu
        self.end_game_menu = EndGameMenu(self.window_width // 2,
                                         self.window_height // 3,
                                         self.cached_fonts)
        self.end_game_menu.set_on_restart_callback(self.new_game)

        # Load bird
        self.bird = Bird(self.window_width // 2, self.window_height // 2)

        self.new_game()
Exemple #10
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    def enter(self, enter_params):
        # Get needed settings
        self.window_width = Settings.instance().settings['window_width']
        self.window_height = Settings.instance().settings['window_height']

        # Save enter parameters
        self.winner = enter_params['winner']
        self.player1_score = enter_params['player1_score']
        self.player2_score = enter_params['player2_score']

        # Load fonts
        load_font('fonts\\font.ttf', 'small', self.cached_fonts, 24)
        load_font('fonts\\font.ttf', 'large', self.cached_fonts, 64)
        load_font('fonts\\font.ttf', 'huge', self.cached_fonts, 128)
Exemple #11
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    def enter(self, enter_params=None):
        # Get needed settings
        self.window_width = Settings.instance().settings['window_width']
        self.window_height = Settings.instance().settings['window_height']
        self.paddle_width = Settings.instance().settings['paddle_width']
        self.paddle_height = Settings.instance().settings['paddle_height']
        self.paddle_tolerance_beginner = Settings.instance(
        ).settings['paddle_tolerance_beginner']
        self.paddle_tolerance_Intermediate = Settings.instance(
        ).settings['paddle_tolerance_Intermediate']
        self.paddle_tolerance_expert = Settings.instance(
        ).settings['paddle_tolerance_expert']
        self.ball_speed_increase_beginner = Settings.instance(
        ).settings['ball_speed_increase_beginner']
        self.ball_speed_increase_intermediate = Settings.instance(
        ).settings['ball_speed_increase_intermediate']
        self.ball_speed_increase_expert = Settings.instance(
        ).settings['ball_speed_increase_expert']
        self.paddle_special_hit_threshold = Settings.instance(
        ).settings['paddle_special_hit_threshold']
        self.paddle_special_hit_increase = Settings.instance(
        ).settings['paddle_special_hit_increase']
        self.net_segments = Settings.instance().settings['net_segments']
        self.net_segments_gap = Settings.instance(
        ).settings['net_segments_gap']
        self.net_segments_height = Settings.instance(
        ).settings['net_segments_height']
        self.net_segment_width = Settings.instance(
        ).settings['net_segment_width']
        self.win_score = Settings.instance().settings['win_score']

        # Save enter parameters
        self.num_players = enter_params.get('num_players')
        self.input_device = enter_params.get('input_device')
        self.difficulty = enter_params.get('difficulty')
        self.is_demo = enter_params.get('is_demo')
        if self.is_demo is None:
            self.is_demo = False

        # Load Fonts
        load_font('fonts\\font.ttf', 'small_medium', self.cached_fonts, 32)
        load_font('fonts\\font.ttf', 'huge', self.cached_fonts, 128)

        # Load Sounds
        load_sound('sounds\\paddle_hit.wav', 'paddle_hit', self.cached_sounds)
        load_sound('sounds\\score.wav', 'score', self.cached_sounds)
        load_sound('sounds\\wall_hit.wav', 'wall_hit', self.cached_sounds)
        load_sound('sounds\\paddle_special_hit.wav', 'paddle_special_hit',
                   self.cached_sounds)

        # Play music
        play_music(1, self.music)

        # Create Entites
        self.ball = Ball(self.window_width // 2, self.window_height // 2,
                         Settings.instance().settings['ball_radius'])
        self.player1 = Paddle(self.paddle_width // 2,
                              self.paddle_height // 2 + 100, self.paddle_width,
                              self.paddle_height)
        self.player2 = Paddle(
            self.window_width - self.paddle_width // 2,
            self.window_height - self.paddle_height // 2 - 100,
            self.paddle_width, self.paddle_height)

        self.ball.set_initial_speed(self.serving_player == 2)

        # Set tolerance according to difficulty
        tolerance = random.randint(self.paddle_tolerance_beginner[0],
                                   self.paddle_tolerance_beginner[1]) / 100
        self.speed_increase = self.ball_speed_increase_beginner
        if self.difficulty == 'intermediate':
            tolerance = random.randint(
                self.paddle_tolerance_Intermediate[0],
                self.paddle_tolerance_Intermediate[1]) / 100
            self.speed_increase = self.ball_speed_increase_intermediate
        if self.difficulty == 'expert':
            tolerance = random.randint(self.paddle_tolerance_expert[0],
                                       self.paddle_tolerance_expert[1]) / 100
            self.speed_increase = self.ball_speed_increase_expert
        self.player2.set_tolerance(tolerance)

        # Load particle system
        self.particle_system = ParticleSystem(
            self.ball.get_position()[0],
            self.ball.get_position()[1], ParticleShape.SQUARE,
            Settings.instance().settings['particle_size'],
            Settings.instance().settings['particle_birth_rate'],
            Settings.instance().settings['particle_speed'],
            Settings.instance().settings['particle_death_age'])
        gradient = Gradient(
            Settings.instance().settings['particle_gradient_color_01'],
            Settings.instance().settings['particle_gradient_last_color'])
        gradient.add_color(
            Settings.instance().settings['particle_gradient_color_02'],
            Settings.instance().settings['particle_gradient_color_02_pos'])
        gradient.add_color(
            Settings.instance().settings['particle_gradient_color_03'],
            Settings.instance().settings['particle_gradient_color_03_pos'])
        gradient.add_color(
            Settings.instance().settings['particle_gradient_color_04'],
            Settings.instance().settings['particle_gradient_color_04_pos'])
        self.particle_system.set_gradient(gradient)
        self.particle_system.set_death_variance(
            Settings.instance().settings['particle_death_variant'])
        self.particle_system.set_speed_variance(
            Settings.instance().settings['particle_speed_variant'])