Exemple #1
0
def guardiansTable754(cuMod):
    rand = randint(1,20)
    if rand <= 5:
        return random_choice(relativesTable753)
    elif rand <= 8:
        return 'raised in an orphanage'
    elif rand <= 10:
        global charAdopted
        charAdopted = True
        familyTable106a(cuMod)
    elif rand <= 11:
        return 'raised by priests or monks of ' + deitiesTable864(cuMod)
    elif rand <= 12:
        return 'raised by ' + random_choice(nonhumansTable751)
    elif rand <= 13:
        return 'sold into slavery ' + enslavedTable539()
    elif rand <= 14:
        return 'raised on the street by beggars and prostitutes'
    elif rand <= 15:
        return "raised by a thieves' guild" #table534 here
    elif rand <= 16:
        return 'raised by different relatives, passed between them until coming of age'
    elif rand <= 17:
        return 'raised by an adventurer: ' #table757
    elif rand <= 18:
        return 'character mysteriously disappeared for ' + str(randint(1,10)) + ' years'
    elif rand <= 19:
        return 'raised by beasts in the wild'
    elif rand <= 20:
        return 'raised by ' #table 756
Exemple #2
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def socialTable103(cuMod, tiMod, charCulture):
    rand = randint(1,100) + cuMod + tiMod
    if rand <= 12:
        return('Destitute', -3, '', 0)
    elif rand <= 40:
        return('Poor', -1, '', 0)
    elif rand <=84:
        return('Comfortable', 0, '', 0)
    elif rand == 85:
        socialTable103(0, tiMod, charCulture)
    elif rand <= 96:
        return('Well-to-do', 2, '', 0)
    elif rand <= 98:
        rand = randint(1,100)
        if rand <= tiMod + 1:
            return('Extremely Wealthy', 8, '', 0)
        else:
            return('Wealthy', 4, '', 0)
    elif rand >= 99:
        if charCulture == 'Primitive':
            nobleTitle = random_choice(nobleTable758prim)
        elif charCulture == 'Nomad':
            nobleTitle = random_choice(nobleTable758nomad)
        elif charCulture == 'Barbarian':
            nobleTitle = random_choice(nobleTable758barb)
        else:
            nobleTitle = random_choice(nobleTable758civil)
        tiMod = nobleTable758tiMod(nobleTitle)
        # 103a is exactly like 103 but iterates at 99+ rands. Not necessary, but slightly cleaner on debug printing. Otherwise I could just keep iterating through 103 until it didn't roll into circles.
        return socialTable103a(cuMod, tiMod, charCulture, nobleTitle)
    else:
        raise ValueError("You shouldn't ever be able to see this error on socialTable103.")
Exemple #3
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def giftsTable863():
    rand = randint(1,20)
    if rand <= 1:
        return random_choice(giftsTable863a)
    elif rand <= 2:
        return 'guardianship of a young ward. Use table 761'
    elif rand <= 3:
        return 'unusual pet. Use table 760'
    elif rand <= 4:
        return random_choice(giftsTable863b)
    elif rand <= 5:
        return 'a tapestry'
    elif rand <= 6:
        return 'an anachronistic device'
    elif rand <= 7:
        return 'a key'
    elif rand <= 8:
        return 'a locked or sealed book'
    elif rand <= 9:
        return 'a shield'
    elif rand <= 10:
        return 'a sealed bottle'
    elif rand <= 11:
        return 'a tarnished old helmet'
    elif rand <= 12:
        return 'a bound wooden staff'
    elif rand <= 13:
        return 'a riding animal'
    elif rand <= 14:
        return 'a deed to ' + random_choice(giftsTable863c)
    elif rand <= 15:
        return 'a musical instrument'
    elif rand <= 16:
        return random_choice(giftsTable863d)
    elif rand <= 17:
        return 'a pouch of papers containing ' + random_choice(giftsTable863e)
    elif rand <= 18:
        return 'a sealed trunk'
    elif rand <= 19:
        return 'a chainmail hauberk'
    elif rand <= 20:
        return 'roll again shenanigans'
Exemple #4
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def companionTable761a():
    rand = randint(1,9) #easily able to add 10 to this for the re-roll once everything is set up
    if rand == 1:
        return 'childhood friend'
    elif rand == 2:
        return 'a family member, ' + random_choice(relativesTable753)
    elif rand == 3:
        return 'a nonhuman, ' + random_choice(nonhumansTable751)
    elif rand == 4:
        return 'a stranger, ' #table 750 go hurr
    elif rand == 5:
        return 'an intelligent, articulate inanimate object'
    elif rand == 6:
        return 'a kid aged ' + str(randint(7,13))
    elif rand == 7:
        rand = randint(1,2)
        if rand == 1:
            return 'an older sibling'
        else:
            return 'a younger sibling'
    elif rand == 8:
        return 'an adventurer, ' #table 757
    elif rand == 9:
        return 'a former enemy or rival, ' #table 762 go hurr
Exemple #5
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def enslavedTable539():
    rand = randint(1,20)
    if rand <= 1:
        # Escape
        rand = randint(1,8)
        if rand == 1:
            return 'character escaped slavery, a reward of ' + str(randint(1,10)*100) + ' gold is offered for their capture'
        elif rand == 2:
            return str(randint(1,6)) + ' slaves accompanied the character in their escape from slavery'
        elif rand == 3:
            return 'the government is offering a bounty on the escaped slave'
        elif rand == 4:
            return "the owner's " + random_choice(relativesTable753) + "helped the character escape from slavery"
        elif rand == 5:
            return 'while escaping from slavery, the character killed their owner'
        elif rand == 6:
            return 'while escaping slavery, the character stole ' + giftsTable863()
        elif rand == 7:
            return 'the character, owned by a slaverunner, was set free by the owner who is in love with them'
        elif rand == 8:
            return 're-roll on table shit, ugh.'
    elif rand <= 2:
        #owner decides to free character
        rand = randint(1,10)
        if rand == 1:
            rand = randint(1,8)
            if rand <= 4:
                return 'character is freed from slavery by owner, who is a good friend'
            elif rand <= 7:
                return "character is freed from slavery by owner, who becomes the character's patron" # table 543 here
            elif rand <= 8:
                return "character is freed from slavery by owner, who becomes the character's companion" # table 761 here
        elif rand <= 2:
            return 'character is freed from slavery by owner due to religious conversion, character is paid ' + str(randint(2,20)) + ' gold coins in reparations'
        elif rand <= 4:
            return 'character is reunired with relatives after being freed from slavery'
        elif rand <= 5:
            return 'owner dies and their will specifies that slaves are to be freed'
        elif rand <= 7:
            return ' the slave is unable to be used for work and enlists in the military' #go to table 535
        elif rand <= 8:
            return 'the character escapes slavery with the help of another, who becomes their companion' #go to table 863
        elif rand <= 9:
            return "while in slavery, the character saves their owner's life. the owner gives the character their freedom and " + giftsTable863
        elif rand <= 10:
            return '3x re-roll, will set up later'
    elif rand <= 3:
        return 'the ruler of the land declares slavery illegal and the player is given ' + str(randint(1,100)) + ' gold as reparations'
    elif rand <= 4:
        return 'the character is freed of slavery by saving money and buying their own freedom'
    elif rand <= 5:
        return 'owner dies'
        #there will be a bunch more rolls here
    elif rand <= 7:
        return 'character improves their occupational skill rating by one while in slavery'
    elif rand <= 8:
        return 'character improves their occupational skill rating by ' + str(randint(2,4)) + ' while in slavery'
    elif rand <= 9:
        return 'while in slavery, the character is often beaten by their owner'
    elif rand <= 10:
        return 'character learns an additional skill at rank 1 while enslaved'
    elif rand <= 11:
        return 'as a slave, the character is a sexual plaything of the owner and has no other duties.'
    elif rand <= 12:
        return 'character participates in a slave revolt'
        #more rolls will go here
    elif rand <= 13:
        return 'while enslaved, a character is promoted to a position of authority'
    elif rand <= 14:
        return "while enslaved, the character is the owner's favorite and becomes the senior slave. one of the other slaves becomes the character's rival" #roll table 762 here
    elif rand <= 15:
        return 'character is used as breeding stock. if male, produces ' + str(randint(1,10)) + ' kids per year. if female, one per year'
    elif rand <= 16:
        return 'character is resold ' + str(randint(1,3)) + ' times during their enslavement'
    elif rand <= 17:
        return 'character is branded on their ' + bodyLocationTable867
    elif rand <= 18:
        return 'the character attempts to escape from slavery, fails, and is branded on their ' + bodyLocationTable867 + '. they are also beaten more often'
    elif rand <= 20:
        return 'an exotic event occurs that causes the character to be freed' #roll on table 544 here