def _create_vehicles(self):
        """
            Create some new random vehicles of a given type, and add them on the road.
        """
        self.vehicle = MDPVehicle.create_random(
            self.road, 25, spacing=self.config["initial_spacing"])
        self.road.vehicles.append(self.vehicle)

        # create conservative cars on the road
        vehicles_type1 = utils.class_from_path(
            self.config["other_vehicles_type"])
        vehicles_type2 = utils.class_from_path(
            self.config["aggressive_vehicle_type"])
        vehicles_type3 = utils.class_from_path(
            self.config["aggressive_vehicle_type2"])
        # add some aggressive vehicles in the road
        count_aggressive = 0
        for _ in range(self.config["vehicles_count"] +
                       self.config["num_aggressive"]):
            a = np.random.randint(low=1, high=5)
            if a == 1:
                count_aggressive += 1
                self.road.vehicles.append(
                    vehicles_type2.create_random(self.road))
                if count_aggressive < 3:
                    self.road.vehicles.append(
                        vehicles_type3.create_random(self.road))

            else:
                self.road.vehicles.append(
                    vehicles_type1.create_random(self.road))

        print("number of aggressive vehicles ", count_aggressive)
Exemple #2
0
    def _create_vehicles(self) -> None:
        """Create some new random vehicles of a given type, and add them on the road."""
        self.controlled_vehicles = []
        for i in range(self.config["controlled_vehicles"]):
            vehicle = self.action_type.vehicle_class(
                self.road, [i * 20, 0], 2 * np.pi * self.np_random.rand(), 0)

            self.road.vehicles.append(vehicle)
            self.controlled_vehicles.append(vehicle)
        self.initial_vehicle_count = []
        c = 1
        for i in range(1, self.config["initial_vehicle_count"]):
            c = c * -1
            other_vehicles_type = utils.class_from_path(
                self.config["other_vehicles_type"])
            vehicle_1 = other_vehicles_type(self.road, [c * i * 10, c * i * 3],
                                            speed=.7)
            #          #vehicle_1 = self.action_type.vehicle_class(self.road, [c*i*10, c*i*3], 1*np.pi*self.np_random.rand(), .7)
            #vehicle_1.act([.2,.3])
            self.road.vehicles.append(vehicle_1)
            self.initial_vehicle_count.append(vehicle_1)
        for i in range(3, 10):
            c = c * -1
            other_vehicles_type = utils.class_from_path(
                self.config["other_vehicles_type"])
            vehicle_2 = other_vehicles_type(self.road, [c * i * 5, c * i * 1],
                                            speed=0)
        #   self.road.vehicles.append(vehicle_2)

        lane = self.np_random.choice(self.road.network.lanes_list())

        self.goal = Landmark(self.road,
                             lane.position(lane.length / 2, 0),
                             heading=lane.heading)
        self.road.objects.append(self.goal)
Exemple #3
0
    def _create_vehicles(self) -> None:
        """Create some new random vehicles of a given type, and add them on the road."""
        self.controlled_vehicles = []
        for _ in range(self.config["controlled_vehicles"]):
            vehicle = self.action_type.vehicle_class.create_random(
                self.road, 25, spacing=self.config["initial_spacing"])
            self.controlled_vehicles.append(vehicle)
            self.road.vehicles.append(vehicle)

        vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        vehicles_type2 = utils.class_from_path(
            "highway_env.vehicle.behavior.IDMVehicle")
        for _ in range(self.config["vehicles_count"]):
            self.road.vehicles.append(vehicles_type.create_random(self.road))
Exemple #4
0
    def _create_vehicles(self) -> None:
        """Create some new random vehicles of a given type, and add them on the road."""
        self.controlled_vehicles = []
        for _ in range(self.config["controlled_vehicles"]):
            vehicle = self.action_type.vehicle_class.create_random(
                self.road,
                speed=25,
                lane_from="0",
                lane_to="1",
                lane_id=0,
                spacing=self.config["ego_spacing"])
            vehicle.SPEED_MIN = 18
            self.controlled_vehicles.append(vehicle)
            self.road.vehicles.append(vehicle)

        vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        for _ in range(self.config["vehicles_count"]):
            lanes = np.arange(self.config["lanes_count"])
            lane_id = self.road.np_random.choice(lanes,
                                                 size=1,
                                                 p=lanes /
                                                 lanes.sum()).astype(int)[0]
            lane = self.road.network.get_lane(("0", "1", lane_id))
            vehicle = vehicles_type.create_random(
                self.road,
                lane_from="0",
                lane_to="1",
                lane_id=lane_id,
                speed=lane.speed_limit,
                spacing=1 / self.config["vehicles_density"],
            ).plan_route_to("3")
            vehicle.enable_lane_change = False
            self.road.vehicles.append(vehicle)
Exemple #5
0
    def _create_vehicles(self, parked_probability: float = 0.75) -> None:
        """
        Create some new random vehicles of a given type, and add them on the road.

        :param parked_probability: probability that a spot is occupied
        """

        self.vehicle = self.action_type.vehicle_class(self.road,
                                                      self.vehicle_starting,
                                                      2 * np.pi * self.np_random.rand(), 0)
        self.road.vehicles.append(self.vehicle)

        goal_position = [self.np_random.choice([-2 * self.spots - 10, 2 * self.spots + 10]), 0]
        self.goal = Landmark(self.road, goal_position, heading=0)
        self.road.objects.append(self.goal)

        vehicles_type = utils.class_from_path(self.config["other_vehicles_type"])
        for i in range(self.config["vehicles_count"]):
            is_parked = self.np_random.rand() <= parked_probability
            if not is_parked:
                # Just an effort to spread the vehicles out
                idx = self.np_random.randint(0, self.num_middle_lanes)
                longitudinal = (i * 5) - (self.x_range / 8) * self.np_random.randint(-1, 1)
                self.road.vehicles.append(
                    vehicles_type.make_on_lane(self.road, ("d", "e", idx), longitudinal, speed=2))
            else:
                lane = ("a", "b", i) if self.np_random.rand() >= 0.5 else ("b", "c", i)
                self.road.vehicles.append(Vehicle.make_on_lane(self.road, lane, 4, speed=0))

        for v in self.road.vehicles:  # Prevent early collisions
            if v is not self.vehicle and np.linalg.norm(v.position - self.vehicle.position) < 20:
                self.road.vehicles.remove(v)
    def _spawn_vehicle_intersection(self,
                                    longitudinal: float = 0,
                                    position_deviation: float = 1.,
                                    speed_deviation: float = 1.,
                                    spawn_probability: float = 1,
                                    go_straight: bool = False) -> None:
        if self.np_random.rand() > spawn_probability:
            return

        route = self.np_random.choice(range(4), size=2, replace=False)
        route[1] = (route[0] + 2) % 4 if go_straight else route[1]

        baseline_vehicle = utils.class_from_path(
            self.scenario.baseline_vehicle["vehicles_type"])

        vehicle_type = baseline_vehicle
        vehicle = vehicle_type.make_on_lane(
            self.road, ("o" + str(route[0]), "ir" + str(route[0]), 0),
            longitudinal=longitudinal + 5 +
            self.np_random.randn() * position_deviation,
            speed=8 + self.np_random.randn() * speed_deviation)
        for v in self.road.vehicles:
            if np.linalg.norm(v.position - vehicle.position) < 25:
                return
        vehicle.plan_route_to("o" + str(route[1]))
        # vehicle.randomize_behavior()
        self.road.vehicles.append(vehicle)
        return vehicle
Exemple #7
0
    def _make_vehicles(self):
        """
            Populate a road with several vehicles on the road
        :return: the ego-vehicle
        """
        road = self.road
        ego_vehicle = MDPVehicle(road, road.network.get_lane(("a", "b", 1)).position(30, 0), velocity=30)
        road.vehicles.append(ego_vehicle)
        self.vehicle = ego_vehicle

        vehicles_type = utils.class_from_path(self.config["other_vehicles_type"])
        for i in range(3):
            self.road.vehicles.append(
                vehicles_type(road,
                              position=road.network.get_lane(("a", "b", 1))
                              .position(70+40*i + 10*self.np_random.randn(), 0),
                              heading=road.network.get_lane(("a", "b", 1)).heading_at(70+40*i),
                              velocity=24 + 2*self.np_random.randn(),
                              enable_lane_change=False)
            )
        for i in range(2):
            v = vehicles_type(road,
                              position=road.network.get_lane(("b", "a", 0))
                              .position(200+100*i + 10*self.np_random.randn(), 0),
                              heading=road.network.get_lane(("b", "a", 0)).heading_at(200+100*i),
                              velocity=20 + 5*self.np_random.randn(),
                              enable_lane_change=False)
            v.target_lane_index = ("b", "a", 0)
            self.road.vehicles.append(v)
Exemple #8
0
    def make_vehicles(self):
        """
            Populate a road with several vehicles on the highway and on the merging lane, as well as an ego-vehicle.
        :return: the ego-vehicle
        """

        # Ego-vehicle
        ego_lane = self.road.network.get_lane(("ser", "ses", 0))
        ego_vehicle = MDPVehicle(self.road,
                                 ego_lane.position(130, 0),
                                 velocity=15,
                                 heading=ego_lane.heading_at(130)).plan_route_to("nxs")
        MDPVehicle.SPEED_MIN = 5
        MDPVehicle.SPEED_MAX = 15
        MDPVehicle.SPEED_COUNT = 3
        self.road.vehicles.append(ego_vehicle)
        self.vehicle = ego_vehicle

        # Other vehicles
        other_vehicles_type = utils.class_from_path(self.config["other_vehicles_type"])
        self.road.vehicles.append(
            other_vehicles_type(
                self.road,
                self.road.network.get_lane(("we", "sx", 0)).position(0, 0),
                velocity=16,
                heading=self.road.network.get_lane(("we", "sx", 0)).heading_at(0)).plan_route_to("exs"))
        for i in list(range(2, 3)) + list(range(-1, 0)):
            self.road.vehicles.append(
                other_vehicles_type(
                    self.road,
                    self.road.network.get_lane(("we", "sx", 0)).position(20*i, 0),
                    velocity=16,
                    heading=self.road.network.get_lane(("we", "sx", 0)).heading_at(20*i)))
Exemple #9
0
    def _create_vehicles(self) -> None:
        """Create some new random vehicles of a given type, and add them on the road."""
        other_vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        other_per_controlled = near_split(
            self.config["vehicles_count"],
            num_bins=self.config["controlled_vehicles"])

        self.controlled_vehicles = []
        for others in other_per_controlled:
            vehicle = Vehicle.create_random(
                self.road,
                speed=25,
                lane_id=self.config["initial_lane_id"],
                spacing=self.config["ego_spacing"])
            vehicle = self.action_type.vehicle_class(self.road,
                                                     vehicle.position,
                                                     vehicle.heading,
                                                     vehicle.speed)
            self.controlled_vehicles.append(vehicle)
            self.road.vehicles.append(vehicle)

            for _ in range(others):
                vehicle = other_vehicles_type.create_random(
                    self.road, spacing=1 / self.config["vehicles_density"])
                vehicle.randomize_behavior()
                self.road.vehicles.append(vehicle)
    def _make_vehicles(self):
        """
            Populate a road with several vehicles on the highway and on the merging lane, as well as an ego-vehicle.
        :return: the ego-vehicle
        """
        for _ in range(6):
            self._spawn_vehicles()
            [(self.road.act(), self.road.step(0.1)) for _ in range(15)]

        other_vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        other_vehicles_type.DISTANCE_WANTED = 2  # Low jam distance
        other_vehicles_type.COMFORT_ACC_MAX = 6
        other_vehicles_type.COMFORT_ACC_MIN = -3

        vehicle = other_vehicles_type.make_on_lane(self.road, ("o1", "ir1", 0),
                                                   longitudinal=0,
                                                   velocity=None)
        vehicle.plan_route_to("o3")
        self.road.vehicles.append(vehicle)

        # Ego-vehicle
        ego_lane = self.road.network.get_lane(("o0", "ir0", 0))
        ego_vehicle = MDPVehicle(self.road,
                                 ego_lane.position(0, 0),
                                 velocity=ego_lane.speed_limit,
                                 heading=ego_lane.heading_at(0)).plan_route_to(
                                     "o" + str(self.np_random.randint(4)))
        MDPVehicle.SPEED_MIN = 0
        MDPVehicle.SPEED_MAX = 9
        MDPVehicle.SPEED_COUNT = 3
        self.road.vehicles.append(ego_vehicle)
        self.vehicle = ego_vehicle
Exemple #11
0
    def _make_vehicles(self) -> None:
        """
        Populate a road with several vehicles on the highway and on the merging lane, as well as an ego-vehicle.

        :return: the ego-vehicle
        """
        position_deviation = 2
        speed_deviation = 2

        # Ego-vehicle
        ego_lane = self.road.network.get_lane(("ser", "ses", 0))
        ego_vehicle = self.action_type.vehicle_class(
            self.road,
            ego_lane.position(125, 0),
            speed=8,
            heading=ego_lane.heading_at(140))
        try:
            ego_vehicle.plan_route_to("nxs")
        except AttributeError:
            pass
        self.road.vehicles.append(ego_vehicle)
        self.vehicle = ego_vehicle

        # Incoming vehicle
        destinations = ["exr", "sxr", "nxr"]
        other_vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        vehicle = other_vehicles_type.make_on_lane(
            self.road, ("we", "sx", 1),
            longitudinal=5 + self.np_random.randn() * position_deviation,
            speed=16 + self.np_random.randn() * speed_deviation)

        if self.config["incoming_vehicle_destination"] is not None:
            destination = destinations[
                self.config["incoming_vehicle_destination"]]
        else:
            destination = self.np_random.choice(destinations)
        vehicle.plan_route_to(destination)
        vehicle.randomize_behavior()
        self.road.vehicles.append(vehicle)

        # Other vehicles
        for i in list(range(1, 2)) + list(range(-1, 0)):
            vehicle = other_vehicles_type.make_on_lane(
                self.road, ("we", "sx", 0),
                longitudinal=20 * i +
                self.np_random.randn() * position_deviation,
                speed=16 + self.np_random.randn() * speed_deviation)
            vehicle.plan_route_to(self.np_random.choice(destinations))
            vehicle.randomize_behavior()
            self.road.vehicles.append(vehicle)

        # Entering vehicle
        vehicle = other_vehicles_type.make_on_lane(
            self.road, ("eer", "ees", 0),
            longitudinal=50 + self.np_random.randn() * position_deviation,
            speed=16 + self.np_random.randn() * speed_deviation)
        vehicle.plan_route_to(self.np_random.choice(destinations))
        vehicle.randomize_behavior()
        self.road.vehicles.append(vehicle)
    def _spawn_vehicle(self,
                       longitudinal=0,
                       position_deviation=1.,
                       velocity_deviation=1.,
                       spawn_probability=0.6,
                       go_straight=False):
        if self.np_random.rand() > spawn_probability:
            return

        route = self.np_random.choice(range(4), size=2, replace=False)
        route[1] = (route[0] + 2) % 4 if go_straight else route[1]
        vehicle_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        vehicle = vehicle_type.make_on_lane(
            self.road, ("o" + str(route[0]), "ir" + str(route[0]), 0),
            longitudinal=longitudinal + 5 +
            self.np_random.randn() * position_deviation,
            velocity=8 + self.np_random.randn() * velocity_deviation)
        for v in self.road.vehicles:
            if np.linalg.norm(v.position - vehicle.position) < 15:
                return
        vehicle.plan_route_to("o" + str(route[1]))
        vehicle.randomize_behavior()
        self.road.vehicles.append(vehicle)
        return vehicle
    def _make_vehicles(self, n_vehicles: int = 10) -> None:
        """
        Populate a road with several vehicles on the highway and on the merging lane

        :return: the ego-vehicle
        """
        # Configure vehicles
        vehicle_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        vehicle_type.DISTANCE_WANTED = 7  # Low jam distance
        vehicle_type.COMFORT_ACC_MAX = 6
        vehicle_type.COMFORT_ACC_MIN = -3

        # Random vehicles
        simulation_steps = 3
        for t in range(n_vehicles - 1):
            self._spawn_vehicle(np.linspace(0, 80, n_vehicles)[t])
        for _ in range(simulation_steps):
            [(self.road.act(),
              self.road.step(1 / self.config["simulation_frequency"]))
             for _ in range(self.config["simulation_frequency"])]

        # Challenger vehicle
        self._spawn_vehicle(60,
                            spawn_probability=1,
                            go_straight=True,
                            position_deviation=0.1,
                            speed_deviation=0)

        # Controlled vehicles
        self.controlled_vehicles = []
        for ego_id in range(0, self.config["controlled_vehicles"]):
            ego_lane = self.road.network.get_lane(
                ("o{}".format(ego_id % 4), "ir{}".format(ego_id % 4), 0))
            destination = self.config["destination"] or "o" + str(
                self.np_random.randint(1, 4))
            ego_vehicle = self.action_type.vehicle_class(
                self.road,
                ego_lane.position(60 + 5 * self.np_random.randn(1), 0),
                speed=ego_lane.speed_limit,
                heading=ego_lane.heading_at(60))
            try:
                ego_vehicle.plan_route_to(destination)
                ego_vehicle.SPEED_MIN = 0
                ego_vehicle.SPEED_MAX = self.config["reward_speed_range"][1]
                ego_vehicle.SPEED_COUNT = 3
                ego_vehicle.speed_index = ego_vehicle.speed_to_index(
                    ego_lane.speed_limit)
                ego_vehicle.target_speed = ego_vehicle.index_to_speed(
                    ego_vehicle.speed_index)
            except AttributeError:
                pass

            self.road.vehicles.append(ego_vehicle)
            self.controlled_vehicles.append(ego_vehicle)
            for v in self.road.vehicles:  # Prevent early collisions
                if v is not ego_vehicle and np.linalg.norm(
                        v.position - ego_vehicle.position) < 20:
                    self.road.vehicles.remove(v)
Exemple #14
0
    def make_vehicles(self):
        """
            Populate a road with several vehicles on the highway and on the merging lane, as well as an ego-vehicle.
        :return: the ego-vehicle
        """
        road = self.road
        ego_vehicle = MDPVehicle(road,
                                 road.network.get_lane(
                                     ("a", "b", 1)).position(30, 0),
                                 velocity=30)

        road.vehicles.append(ego_vehicle)
        other_vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        road.vehicles.append(
            other_vehicles_type(road,
                                road.network.get_lane(
                                    ("a", "b", 0)).position(90, 0),
                                velocity=29))
        if 0:
            other_vehicles_type = utils.class_from_path(
                self.config["other_vehicles_type"])
            road.vehicles.append(
                other_vehicles_type(road,
                                    road.network.get_lane(
                                        ("a", "b", 0)).position(90, 0),
                                    velocity=29))
            road.vehicles.append(
                other_vehicles_type(road,
                                    road.network.get_lane(
                                        ("a", "b", 1)).position(70, 0),
                                    velocity=31))
            road.vehicles.append(
                other_vehicles_type(road,
                                    road.network.get_lane(
                                        ("a", "b", 0)).position(5, 0),
                                    velocity=31.5))

            merging_v = other_vehicles_type(road,
                                            road.network.get_lane(
                                                ("j", "k",
                                                 0)).position(110, 0),
                                            velocity=20)
            merging_v.target_velocity = 30
            road.vehicles.append(merging_v)
        self.vehicle = ego_vehicle
Exemple #15
0
    def _create_vehicles(self) -> None:
        """Create some new random vehicles of a given type, and add them on the road."""
        self.vehicle = self.action_type.vehicle_class.create_random(self.road, 25, spacing=self.config["initial_spacing"])
        self.road.vehicles.append(self.vehicle)

        vehicles_type = utils.class_from_path(self.config["other_vehicles_type"])
        for _ in range(self.config["vehicles_count"]):
            self.road.vehicles.append(vehicles_type.create_random(self.road))
    def _make_vehicles(self):
        """
            Populate a road with several vehicles on the highway and on the merging lane, as well as an ego-vehicle.
        :return: the ego-vehicle
        """
        position_deviation = 2
        velocity_deviation = 2

        # Ego-vehicle
        ego_lane = self.road.network.get_lane(("ser", "ses", 0))
        ego_vehicle = MDPVehicle(
            self.road,
            ego_lane.position(140, 0),
            velocity=5,
            heading=ego_lane.heading_at(140)).plan_route_to("nxs")
        MDPVehicle.SPEED_MIN = 0
        MDPVehicle.SPEED_MAX = 15
        MDPVehicle.SPEED_COUNT = 4
        self.road.vehicles.append(ego_vehicle)
        self.vehicle = ego_vehicle

        # Incoming vehicle
        destinations = ["exr", "sxr", "nxr"]
        other_vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        vehicle = other_vehicles_type.make_on_lane(
            self.road, ("we", "sx", 1),
            longitudinal=5 + self.np_random.randn() * position_deviation,
            velocity=16 + self.np_random.randn() * velocity_deviation)

        if self.config["incoming_vehicle_destination"] is not None:
            destination = destinations[
                self.config["incoming_vehicle_destination"]]
        else:
            destination = self.np_random.choice(destinations)
        vehicle.plan_route_to(destination)
        vehicle.randomize_behavior()
        self.road.vehicles.append(vehicle)

        # Other vehicles
        for i in list(range(1, 2)) + list(range(-1, 0)):
            vehicle = other_vehicles_type.make_on_lane(
                self.road, ("we", "sx", 0),
                longitudinal=20 * i +
                self.np_random.randn() * position_deviation,
                velocity=16 + self.np_random.randn() * velocity_deviation)
            vehicle.plan_route_to(self.np_random.choice(destinations))
            vehicle.randomize_behavior()
            self.road.vehicles.append(vehicle)

        # Entering vehicle
        vehicle = other_vehicles_type.make_on_lane(
            self.road, ("eer", "ees", 0),
            longitudinal=50 + self.np_random.randn() * position_deviation,
            velocity=16 + self.np_random.randn() * velocity_deviation)
        vehicle.plan_route_to(self.np_random.choice(destinations))
        vehicle.randomize_behavior()
        self.road.vehicles.append(vehicle)
Exemple #17
0
    def create_random(cls, road, velocity=None, spacing=1):
        """
            Create a random vehicle on the road.

            The lane and /or velocity are chosen randomly, while longitudinal position is chosen behind the last
            vehicle in the road with density based on the number of lanes.

        :param road: the road where the vehicle is driving
        :param velocity: initial velocity in [m/s]. If None, will be chosen randomly
        :param spacing: ratio of spacing to the front vehicle, 1 being the default
        :return: A vehicle with random position and/or velocity
        """
        if velocity is None:
            aggressiveVehicle = utils.class_from_path(
                "highway_env.vehicle.behavior.AggressiveCar")
            aggressiveVehicle2 = utils.class_from_path(
                "highway_env.vehicle.behavior.VeryAggressiveCar")
            if (cls == aggressiveVehicle):
                Vehicle.DEFAULT_VELOCITIES = [30, 35]
                Vehicle.MAX_VELOCITY = 50
            elif (cls == aggressiveVehicle2):
                Vehicle.DEFAULT_VELOCITIES = [25, 30]
                Vehicle.MAX_VELOCITY = 40
            else:
                Vehicle.DEFAULT_VELOCITIES = [23, 25]
                Vehicle.MAX_VELOCITY = 30
            velocity = road.np_random.uniform(Vehicle.DEFAULT_VELOCITIES[0],
                                              Vehicle.DEFAULT_VELOCITIES[1])
        default_spacing = 1.0 * velocity
        _from = road.np_random.choice(list(road.network.graph.keys()))
        _to = road.np_random.choice(list(road.network.graph[_from].keys()))
        _id = road.np_random.choice(len(road.network.graph[_from][_to]))
        offset = spacing * default_spacing * np.exp(
            -5 / 30 * len(road.network.graph[_from][_to]))
        x0 = np.max([v.position[0] for v in road.vehicles]) if len(
            road.vehicles) else 3 * offset
        x0 += offset * road.np_random.uniform(0.9, 1.1)
        v = cls(road,
                road.network.get_lane((_from, _to, _id)).position(x0, 0),
                road.network.get_lane((_from, _to, _id)).heading_at(x0),
                velocity)
        return v
Exemple #18
0
    def fake_step(self):
        """
        :return:
        """
        for k in range(int(self.SIMULATION_FREQUENCY //
                           self.POLICY_FREQUENCY)):
            self.road.act()
            self.road.step(1 / self.SIMULATION_FREQUENCY)

            # Automatically render intermediate simulation steps if a viewer has been launched
            self._automatic_rendering()

            # Stop at terminal states
            if self.done or self._is_terminal():
                break

        self.enable_auto_render = False
        self.steps += 1
        from highway_env.extractors import Extractor
        extractor = Extractor()
        extractor_features = extractor.FeatureExtractor(
            self.road.vehicles, 0, 1)

        for i in range(1):
            birth_place = [("s1", "inter1", 0), ("s1", "inter1", 1),
                           ("s2", "inter1", 0), ("s2", "inter1", 1)]
            destinations = ["e1", "e2"]
            position_deviation = 5
            velocity_deviation = 1.5
            other_vehicles_type = utils.class_from_path(
                self.config["other_vehicles_type"])
            birth = birth_place[np.random.randint(0, 4)]
            lane = self.road.network.get_lane(birth)
            car = other_vehicles_type.make_on_lane(
                self.road,
                birth,
                longitudinal=0 + np.random.randint(1, 5) * position_deviation,
                velocity=5 + np.random.randint(1, 10) * velocity_deviation)
            if self.config["incoming_vehicle_destination"] is not None:
                destination = destinations[
                    self.config["incoming_vehicle_destination"]]
            else:
                destination = destinations[np.random.randint(0, 2)]
            car.plan_route_to(destination)
            car.randomize_behavior()
            self.road.vehicles.append(car)
            lane.vehicles.append(car)

        # obs = self._observation()
        # reward = self._reward(action)
        terminal = self._is_terminal()
        info = {}
        return terminal, extractor_features
Exemple #19
0
    def _create_vehicles(self):
        """
            Create some new random vehicles of a given type, and add them on the road.
        """
        self.vehicle = MDPVehicle.create_random(self.road, 0.6)
        self.road.vehicles.append(self.vehicle)

        vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        for _ in range(self.config["vehicles_count"]):
            self.road.vehicles.append(
                vehicles_type.create_random(self.road, 0.6))
Exemple #20
0
    def _make_vehicles(self) -> None:

        road = self.road
        ego_vehicle = self.action_type.vehicle_class(road,
                                                    road.network.get_lane(("a", "b", 0)).position(10, 0), speed=13)
        road.vehicles.append(ego_vehicle)
        #try:
        #    ego_vehicle.plan_route_to("d")
        #except AttributeError:
        #    pass
        self.vehicle = ego_vehicle
        other_vehicles_type = utils.class_from_path(self.config["other_vehicles_type"])
        spead=self.np_random.randn()
    def _create_vehicles(self) -> None:
        """Create some new random vehicles of a given type, and add them on the road."""
        self.controlled_vehicles = []
        for _ in range(self.config["controlled_vehicles"]):
            vehicle = self.action_type.vehicle_class.create_random(self.road,
                                                                   speed=25,
                                                                   lane_id=self.config["initial_lane_id"],
                                                                   spacing=self.config["ego_spacing"])
            self.controlled_vehicles.append(vehicle)
            self.road.vehicles.append(vehicle)

        vehicles_type = utils.class_from_path(self.config["other_vehicles_type"])
        for _ in range(self.config["vehicles_count"]):
            self.road.vehicles.append(vehicles_type.create_random(self.road, spacing=1 / self.config["vehicles_density"]))
    def _make_vehicles(self, n_vehicles: int = 10) -> None:
        """
        Populate a road with several vehicles on the highway and on the merging lane

        :return: the ego-vehicle
        """
        # Configure vehicles
        vehicle_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        vehicle_type.DISTANCE_WANTED = 7  # Low jam distance
        vehicle_type.COMFORT_ACC_MAX = 6
        vehicle_type.COMFORT_ACC_MIN = -3

        # Random vehicles
        simulation_steps = 3
        for t in range(n_vehicles - 1):
            self._spawn_vehicle(np.linspace(0, 80, n_vehicles)[t])
        for _ in range(simulation_steps):
            [(self.road.act(),
              self.road.step(1 / self.config["simulation_frequency"]))
             for _ in range(self.config["simulation_frequency"])]

        # Challenger vehicle
        self._spawn_vehicle(60,
                            spawn_probability=1,
                            go_straight=True,
                            position_deviation=0.1,
                            speed_deviation=0)

        # Ego-vehicle
        MDPVehicle.SPEED_MIN = 0
        MDPVehicle.SPEED_MAX = 9
        MDPVehicle.SPEED_COUNT = 3
        # MDPVehicle.TAU_A = 1.0
        ego_lane = self.road.network.get_lane(("o0", "ir0", 0))
        destination = self.config["destination"] or "o" + str(
            self.np_random.randint(1, 4))
        ego_vehicle = self.action_type.vehicle_class(
                         self.road,
                         ego_lane.position(60, 0),
                         speed=ego_lane.speed_limit,
                         heading=ego_lane.heading_at(50)) \
            .plan_route_to(destination)
        self.road.vehicles.append(ego_vehicle)
        self.vehicle = ego_vehicle
        for v in self.road.vehicles:  # Prevent early collisions
            if v is not ego_vehicle and np.linalg.norm(
                    v.position - ego_vehicle.position) < 20:
                self.road.vehicles.remove(v)
Exemple #23
0
    def _make_vehicles(self, n_vehicles=10):
        """
            Populate a road with several vehicles on the highway and on the merging lane, as well as an ego-vehicle.
        :return: the ego-vehicle
        """
        # Configure vehicles
        vehicle_type = utils.class_from_path(self.config["other_vehicles_type"])
        vehicle_type.DISTANCE_WANTED = 2  # Low jam distance
        vehicle_type.COMFORT_ACC_MAX = 6
        vehicle_type.COMFORT_ACC_MIN = -3

        # Random vehicles
        simulation_steps = 3

        for t in range(n_vehicles - 1):
            self._spawn_vehicle(np.linspace(0, 80, n_vehicles)[t])
        for _ in range(simulation_steps):
            [(self.road.act(), self.road.step(1 / self.SIMULATION_FREQUENCY)) for _ in range(self.SIMULATION_FREQUENCY)]

        # Challenger vehicle
        route = self.config['route']
        if self.config['route'] is None:
            route_to = self.np_random.choice([0,2,3], size=1, replace=False)
            route = [1, route_to[0]]

        for i in range(self.config["challenge_vel"]):
            self._spawn_vehicle(97 - 20*i, spawn_probability=1, go_straight=True,
                                position_deviation=0, velocity_deviation=0,
                                route=route, velocity_init=8)

        # Ego-vehicle
        MDPVehicle.SPEED_MIN = 0
        MDPVehicle.SPEED_MAX = 9
        MDPVehicle.SPEED_COUNT = 3
        # MDPVehicle.TAU_A = 1.0
        ego_lane = self.road.network.get_lane(("o0", "ir0", 0))
        destination = self.config["destination"] or "o" + str(self.np_random.randint(1, 4))
        # ego_vehicle = Vehicle(self.road, ego_lane.position(100, 0),
        #                       velocity=ego_lane.speed_limit*0.0,
        #                       heading=ego_lane.heading_at(50))
        ego_vehicle = ControlledLowLevelVehicle(self.road,
                                                ego_lane.position(100, 0),
                                                velocity=ego_lane.speed_limit,
                                                heading=ego_lane.heading_at(50)).plan_route_to(destination)
        self.road.vehicles.append(ego_vehicle)
        self.vehicle = ego_vehicle
        for v in self.road.vehicles:  # Prevent early collisions
            if v is not ego_vehicle and np.linalg.norm(v.position - ego_vehicle.position) < 20:
                self.road.vehicles.remove(v)
Exemple #24
0
    def change_vehicles(self, vehicle_class_path):
        """
            Change the type of all vehicles on the road
        :param vehicle_class_path: The path of the class of behavior for other vehicles
                             Example: "highway_env.vehicle.behavior.IDMVehicle"
        :return: a new environment with modified behavior model for other vehicles
        """
        vehicle_class = utils.class_from_path(vehicle_class_path)

        env_copy = copy.deepcopy(self)
        vehicles = env_copy.road.vehicles
        for i, v in enumerate(vehicles):
            if v is not env_copy.vehicle and not isinstance(v, Obstacle):
                vehicles[i] = vehicle_class.create_from(v)
        return env_copy
Exemple #25
0
 def _create_road(self):
     road = Road.create_random_road(
         lanes_count=self.config["lanes_count"],
         vehicles_count=self.config["vehicles_count"],
         vehicles_type=utils.class_from_path(
             self.config["other_vehicles_type"]),
         np_random=self.np_random)
     vehicle = MDPVehicle.create_random(
         road,
         25,
         spacing=self.config["initial_spacing"],
         prepend=True,
         np_random=self.np_random)
     road.vehicles.append(vehicle)
     return road, vehicle
 def _spawn_vehicles(self):
     if self.np_random.rand() < 1 - 0.6:
         return
     position_deviation = 1
     velocity_deviation = 1
     route = self.np_random.choice(range(4), size=2, replace=False)
     other_vehicles_type = utils.class_from_path(
         self.config["other_vehicles_type"])
     vehicle = other_vehicles_type.make_on_lane(
         self.road, ("o" + str(route[0]), "ir" + str(route[0]), 0),
         longitudinal=5 + self.np_random.randn() * position_deviation,
         velocity=8 + self.np_random.randn() * velocity_deviation)
     for v in self.road.vehicles:
         if np.linalg.norm(v.position - vehicle.position) < 15:
             return
     vehicle.plan_route_to("o" + str(route[1]))
     vehicle.randomize_behavior()
     self.road.vehicles.append(vehicle)
Exemple #27
0
    def _create_vehicles(self):
        """
            Create some new random vehicles of a given type, and add them on the road.
        """
        # target AV
        self.target_vehicle = MDPVehicle.create_random(
            self.road, 25, spacing=self.config["initial_spacing"])
        self.target_vehicle.color = (200, 0, 150)  # purple
        self.road.vehicles.append(self.target_vehicle)

        # attacker: training agent
        self.vehicle = MDPVehicle.create_random(
            self.road, 25, spacing=self.config["initial_spacing"])
        self.road.vehicles.append(self.vehicle)

        vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        for _ in range(self.config["vehicles_count"]):
            self.road.vehicles.append(vehicles_type.create_random(self.road))
Exemple #28
0
    def _make_vehicles(self) -> None:

        road = self.road
        #add random ego vechicle
        random_es = 4.5 * np.random.randint(-1, 1) + 6
        ego_vehicle = self.action_type.vehicle_class(road,
                                                     road.network.get_lane(
                                                         ("m", "n",
                                                          0)).position(60, 0),
                                                     speed=random_es)
        road.vehicles.append(ego_vehicle)
        #try:
        #    ego_vehicle.plan_route_to("d")
        #except AttributeError:
        #    pass
        self.vehicle = ego_vehicle
        other_vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        spead = np.random.randint(-1, 1)
        other_vehicle1 = other_vehicles_type(road,
                                             road.network.get_lane(
                                                 ("a", "b",
                                                  0)).position(70, 0),
                                             speed=6 + (4 * spead))
        other_vehicle2 = other_vehicles_type(road,
                                             road.network.get_lane(
                                                 ("a", "b",
                                                  0)).position(55, 0),
                                             speed=5 + (3 * spead))
        other_vehicle3 = other_vehicles_type(road,
                                             road.network.get_lane(
                                                 ("a", "b",
                                                  0)).position(35, 0),
                                             speed=5 + (3 * spead))
        #other_vehicle3 = other_vehicles_type(road, road.network.get_lane(("b", "d", 0)).position(0, 0),speed=4 + (3 * spead))

        road.vehicles.append(other_vehicle1)
        road.vehicles.append(other_vehicle2)
        road.vehicles.append(other_vehicle3)
        other_vehicle1.plan_route_to("e")
        other_vehicle2.plan_route_to("e")
        other_vehicle3.plan_route_to("e")
Exemple #29
0
 def _create_vehicles(self) -> None:
     """Create some new random vehicles of a given type, and add them on the road."""
     path = "highway_env.vehicle.derby.DerbyCar"
     vehicle_class = utils.class_from_path(path)
     self.controlled_vehicles = []
     for i in range(self.config["controlled_vehicles"]):
         XPos = self.np_random.rand() * self.config[
             "derby_radius"] * 1.5 - self.config["derby_radius"] * .75
         YPos = self.np_random.rand() * self.config[
             "derby_radius"] * 1.5 - self.config["derby_radius"] * .75
         Heading = 2 * np.pi * self.np_random.rand()
         Speed = 0.
         vehicle = self.action_type.vehicle_class(road=self.road,
                                                  position=np.array(
                                                      [XPos, YPos]),
                                                  heading=Heading,
                                                  speed=Speed)
         vehicle = vehicle_class.create_from(vehicle)
         self.road.vehicles.append(vehicle)
         self.controlled_vehicles.append(vehicle)
    def _create_vehicles(self) -> None:
        """Create some new random vehicles of a given type, and add them on the road."""
        other_vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        other_per_controlled = near_split(
            self.config["vehicles_count"],
            num_bins=self.config["controlled_vehicles"])

        self.controlled_vehicles = []
        t = 0
        l = 1
        for others in other_per_controlled:
            # controlled_vehicle = self.action_type.vehicle_class.create_random(
            #     self.road,
            #     amir=False,
            #     speed=np.random.randint(23,29),

            #     lane_id=1,
            #     spacing=self.config["ego_spacing"]
            # )
            flags = [False, True] + [False for i in range(others - 1)]
            # array=[t,None,np.random.randint(23,25)]
            for i in range(others + 1):
                if i == t:
                    controlled_vehicle = self.action_type.vehicle_class.create_random(
                        self.road,
                        amir=False,
                        speed=np.random.randint(23, 29),
                        lane_id=1,
                        spacing=self.config["ego_spacing"])
                    self.controlled_vehicles.append(controlled_vehicle)
                    self.road.vehicles.append(controlled_vehicle)
                else:
                    back = False
                    speed = np.random.randint(23, 29)
                    self.road.vehicles.append(
                        other_vehicles_type.create_random(
                            self.road,
                            amir=flags[i],
                            speed=speed,
                            spacing=1 / self.config["vehicles_density"]))