def test_get(self): inv = Inventory(10) inv.add(Good.grain, 5) # get grain in inventory self.assertEqual(inv.get(Good.grain).amount, 5) # no iron ore in inventory self.assertEqual(inv.get(Good.iron_ore), None)
def __init__(self, province, pop_type, population): """ Creates a new Pop. manager (Historia) province (SecondaryDivision) culture (Culture) religion (Religion) language (Language) job (Job) """ self.bankrupt_times = 0 self.province = province self.id = unique_id('po') self.population = population self.population_yesterday = 0 self.pop_type = pop_type # ECONOMY self.money = 10 self.money_yesterday = 0 self.bankrupt = False # set inventory and ideal amounts self.inventory = Inventory(150) for item in self.pop_type.start_inventory: self.inventory.add(item['good'], item['amount']) self.update_ideal_inventory() # a dictionary of Goods to PriceRanges # represents the price range the agent considers valid for each Good self.price_belief = {} # a dictionary of Goods to price list # represents the prices of the good that the Pop has observed # during the time they have been trading self.observed_trading_range = {} self.successful_trades = 0 self.failed_trades = 0 # make some fake initial data for good in Good.all(): avg_price = self.market.avg_historial_price(good, 15) # fake trades self.observed_trading_range[good] = [ avg_price * 0.5, avg_price * 1.5 ] # generate fake price belief self.price_belief[good] = PriceRange(avg_price * 0.5, avg_price * 1.5)
def test_space(self): inv = Inventory(10) self.assertFalse(inv.add(Good.grain, 11, 1)) inv = Inventory(10) inv.add(Good.grain, 1, 1) self.assertFalse(inv.add(Good.grain, 10, 1)) inv = Inventory(100) inv.add(Good.grain, 75) self.assertEqual(inv.used_space, 75) self.assertEqual(inv.empty_space, 25)
def test_inventory_list(self): inv = Inventory(10) inv.set(Good.grain, 5, 1.5) self.assertTrue(inv.add(Good.tools, 2, 3.25)) self.assertTrue(inv.add(Good.tools, 3, 4.25)) g1 = inv.get(Good.grain) g2 = inv.get(Good.tools) self.assertEqual(g1[0].amount, 5) self.assertEqual(g1[0].price, 1.5) self.assertEqual(g2[0].amount, 2) self.assertEqual(g2[0].price, 3.25) self.assertEqual(g2.amount, 5) self.assertEqual(g2.price, 7.5) inv.add(Good.iron_ore, 1) inv.add(Good.iron_ore, 1) self.assertEqual(len(inv.get(Good.iron_ore)), 1) inv.add(Good.iron_ore, 1, 1) inv.add(Good.iron_ore, 2, 2) self.assertEqual(len(inv.get(Good.iron_ore)), 3) self.assertEqual(inv.get_amount(Good.fish), 0)
def test_ideal(self): inv = Inventory(10) inv.add(Good.grain, 5) inv.add(Good.timber, 5) inv.add(Good.iron_ore, 5) # set ideal inventory inv.set_ideal(Good.grain, 10) inv.set_ideal(Good.timber, 1) inv.set_ideal(Good.tools, 10) # get ideal inventory self.assertEqual(inv.get_ideal(Good.grain), 10) # surplus self.assertEqual(inv.surplus(Good.timber), 4) self.assertEqual(inv.surplus(Good.iron), 0) # no ideal set, surplus is 100% of amount self.assertEqual(inv.surplus(Good.iron_ore), 5) # shortage self.assertEqual(inv.shortage(Good.grain), 5) # no shorage set self.assertEqual(inv.shortage(Good.iron_ore), 0) # no tools, so shortage is equal to ideal self.assertEqual(inv.shortage(Good.tools), 10)
def test_subtract(self): inv = Inventory(10) inv.add(Good.grain, 10) self.assertTrue(inv.subtract(Good.grain, 1)) self.assertEqual(inv.get(Good.grain).amount, 9) self.assertFalse(inv.subtract(Good.grain, 10))
def test_inventory_list(self): inv = Inventory(10) inv.set(Good.grain, 5, 1.5) self.assertTrue(inv.add(Good.tools, 2, 3.25)) self.assertTrue(inv.add(Good.tools, 3, 4.25)) g1 = inv.get(Good.grain) g2 = inv.get(Good.tools) self.assertEqual(g1[0].amount, 5) self.assertEqual(g1[0].price, 1.5) self.assertEqual(g2[0].amount, 2) self.assertEqual(g2[0].price, 3.25) self.assertEqual(g2.amount, 5) self.assertEqual(g2.price, 7.5) inv.add(Good.iron_ore, 1) inv.add(Good.iron_ore, 1) self.assertEqual(len(inv.get(Good.iron_ore)), 1) inv.add(Good.iron_ore, 1, 1) inv.add(Good.iron_ore, 2, 2) self.assertEqual(len(inv.get(Good.iron_ore)), 3) self.assertEqual(inv.get_amount(Good.fabric), 0)
class Pop(object): """ A simulated unit of population """ def __init__(self, province, pop_type, population): """ Creates a new Pop. manager (Historia) province (SecondaryDivision) culture (Culture) religion (Religion) language (Language) job (Job) """ self.province = province self.id = unique_id('po') self.population = population self.pop_type = pop_type # ECONOMY self.money = 10 self.money_yesterday = 0 self.bankrupt = False # set inventory and ideal amounts self.inventory = Inventory(200) for item in self.pop_type.start_inventory: self.inventory.add(item['good'], item['amount']) self.change_pop_type(pop_type) # a dictionary of Goods to PriceRanges # represents the price range the agent considers valid for each Good self.price_belief = {} # a dictionary of Goods to price list # represents the prices of the good that the Pop has observed # during the time they have been trading self.observed_trading_range = {} # make some fake initial data for good in Good.all(): avg_price = self.market.avg_historial_price(good, 15) # fake trades self.observed_trading_range[good] = [ avg_price * 0.5, avg_price * 1.5 ] # generate fake price belief self.price_belief[good] = PriceRange(avg_price * 0.5, avg_price * 1.5) self.successful_trades = 0 self.failed_trades = 0 def change_pop_type(self, pop_type): self.pop_type = pop_type # update ideal for item in self.pop_type.ideal_inventory: self.inventory.set_ideal(item['good'], item['amount']) # Economic methods @property def market(self): return self.province.market @property def profit(self): return self.money - self.money_yesterday def perform_production(self): "Depending on PopType, perform production by reducing inventory and producing another item" logic = self.pop_type.logic(self) logic.perform() def create_buy_order(self, good, limit): "Create a buy order for a given Good at a determined quantity" bid_price = self.determine_price_of(good) ideal = self.determine_buy_quantity(good) # can't buy more than limit quantity_to_buy = limit if ideal > limit else ideal if quantity_to_buy > 0: return Order(self, OrderType.buy_order, quantity_to_buy, bid_price, good) return False def create_sell_order(self, good, limit): "Create a sell order for a given Good at a determined quantity" sell_price = self.determine_price_of(good) ideal = self.determine_sell_quantity(good) # can't buy more than limit quantity_to_sell = limit if ideal < limit else ideal if quantity_to_sell > 0: return Order(self, OrderType.sell_order, quantity_to_sell, sell_price, good) return False def price_belief_for(self, good): "Gets the price belief this agent has for a particular Good" if good in self.price_belief: return self.price_belief[good] def determine_price_of(self, good): "Determine the price of a particular good" return self.price_belief_for(good).random() def trading_range_extremes(self, good): "Gets the lowest and highst price of a Good this agent has seen" trading_range = self.observed_trading_range[good] return PriceRange(min(trading_range), max(trading_range)) def determine_sell_quantity(self, good): "Determine how much inventory goods to sell based on market conditions" mean = self.market.avg_historial_price(good, 15) trading_range = self.trading_range_extremes(good) favoribility = position_in_range(mean, trading_range.low, trading_range.high) amount_to_sell = round(favoribility * self.inventory.surplus(good)) if amount_to_sell < 1: amount_to_sell = 1 return amount_to_sell def determine_buy_quantity(self, good): "Determine how much goods to buy based on market conditions" mean = self.market.avg_historial_price(good, 15) trading_range = self.trading_range_extremes(good) favoribility = 1 - position_in_range(mean, trading_range.low, trading_range.high) amount_to_buy = round(favoribility * self.inventory.shortage(good)) if amount_to_buy < 1: amount_to_buy = 1 return amount_to_buy def generate_orders(self, good): """ If the Pop needs a Good to perform production, buy it If the Pop has surplus Resources, sell them """ surplus = self.inventory.surplus(good) if surplus >= 1: # sell inventory # the original only old one item here sell_amount = surplus order = self.create_sell_order(good, surplus) if order: print('{} sells {} {}'.format(self.pop_type.title, sell_amount, good.name)) self.market.sell(order) else: # buy more shortage = self.inventory.shortage(good) free_space = self.inventory.empty_space if shortage > 0: if shortage <= free_space: # enough space for ideal order limit = shortage else: # not enough space for ideal order limit = math.floor(free_space / shortage) if limit > 0: order = self.create_buy_order(good, limit) if order: print('{} buys {} {}'.format(self.pop_type.title, limit, good.name)) self.market.buy(order) # else: # print("{} has no shortage of {} (has shortage: {})".format(self.pop_type.title, good.title, shortage)) def update_price_model(self, good, order_type, is_successful, clearing_price=0): """ Update the Pop's price model for the given resource good (Good) The Good which was orderd order_type (OrderType) Which kind of Order this was is_successful (bool) whether or not the Order was successful clearing_price (float) The price per unit of the good that was ordered as defined by the Pop which ordered it """ SIGNIFICANT = 0.25 # 25% more or less is "significant" SIG_IMBALANCE = 0.33 LOW_INVENTORY = 0.1 # 10% of ideal inventory = "LOW" HIGH_INVENTORY = 2.0 # 200% of ideal inventory = "HIGH" MIN_PRICE = 0.01 # lowest allowed price of a Good if is_successful: # add this trade to the observed trading range self.observed_trading_range[good].append(clearing_price) public_mean_price = self.market.avg_historial_price(good, 1) belief = self.price_belief[good] mean = belief.mean() wobble = 0.05 # the degree which the Pop should bid outside the belief # how different the public mean price is from the price belief delta_to_mean = mean - public_mean_price if is_successful: if order_type is OrderType.buy_order and delta_to_mean > SIGNIFICANT: # this Pop overpaid, shift belief towards mean belief.low -= delta_to_mean / 2 belief.high -= delta_to_mean / 2 elif order_type is OrderType.sell_order and delta_to_mean < -SIGNIFICANT: # this Pop underpaid!, shift belief towards mean belief.low -= delta_to_mean / 2 belief.high -= delta_to_mean / 2 # increase the belief's certainty belief.low += wobble * mean belief.high -= wobble * mean else: # shift towards mean belief.low -= delta_to_mean / 2 belief.high -= delta_to_mean / 2 # check for inventory special cases stocks = self.inventory.get_amount(good) ideal = self.inventory.get_ideal(good) # if we're buying and inventory is too low # meaning we're desperate to buy if order_type is OrderType.buy_order and stocks < LOW_INVENTORY * ideal: wobble *= 2 # if we're selling and inventory is too high # meaning we're desperate to sell elif order_type is OrderType.sell_order and stocks > HIGH_INVENTORY * ideal: wobble *= 2 # all other cases else: buys = self.market.history.buy_orders.average(good, 1) sells = self.market.history.sell_orders.average(good, 1) supply_vs_demand = (buys - sells) / (buys + sells) if supply_vs_demand > SIG_IMBALANCE or supply_vs_demand < -SIG_IMBALANCE: # too much supply? lower bid lower to sell faster # too much demand? raise price to buy faster new_mean = public_mean_price * (1 - supply_vs_demand) delta_to_mean = mean - new_mean # shift the price belief to the new price mean belief.low -= delta_to_mean / 2 belief.high -= delta_to_mean / 2 # decrease belief's certainty since we've just changed it (we could be wrong) belief.low -= wobble * mean belief.high += wobble * mean # make sure the price belief doesn't decrease below the minimum if belief.low < MIN_PRICE: belief.low = MIN_PRICE elif belief.high < MIN_PRICE: belief.high = MIN_PRICE def __repr__(self): return "<Pop: id={} type={}>".format(self.id, self.pop_type.title) def __eq__(self, other): return self.id == other.id def __key__(self): return self.id def __hash__(self): return hash(self.__key__()) def export(self): return { 'pop_type': self.pop_type.ref(), 'inventory': self.inventory.export(), 'money': self.money, 'money_yesterday': self.money_yesterday, 'successful_trades': self.successful_trades, 'failed_trades': self.failed_trades, }