Exemple #1
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    def __add_nodes(self):

        S = SpringLayout(self.__graph)
        S.layout()
        upd_graph = S.get_updated_graph()
        self.__graph = upd_graph
        nodes = upd_graph.nodes()
        prev_pos = QtCore.QPointF(0, 0)

        mult = 10

        for n in nodes:
            if n:
                log.debug("creating node %s" % n)
                job_node = NodeItem(drq_job_object=n)

                xpos = self.__graph.node[n]["layoutPosX"]
                ypos = self.__graph.node[n]["layoutPosY"]
                #
                #                log.info("xpos %s ypos %s"%(xpos,ypos))
                #                log.info("xsize %s ysizze %s"%(job_node.xsize,job_node.ysize))
                #
                out_pos = ((xpos + job_node.xsize) * mult,
                           (ypos + job_node.ysize) * mult)
                log.debug("final output %s %s" % (out_pos[0], out_pos[1]))

                job_node.setPos(QtCore.QPointF(out_pos[0], out_pos[1]))

                self.__graph.node[n]["_qt_item"] = job_node
                self.__scene.addItem(job_node)
                self.__nodes.append(job_node)
                prev_pos = job_node.pos()
Exemple #2
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    def layoutIteration(self):
        #    Forces on nodes due to node-node repulsions
        for i in range(len(self.graph.nodes())):
            node1=self.graph.nodes()[i]
            jj=i
            for j in range(jj,len(self.graph.nodes())):
                node2=self.graph.nodes()[j]
                log.debug("repulsive on %s %s "%(node1,node2))
                self.layoutRepulsive(node1,node2)
        #    Forces on nodes due to edge attractions        
        for i in range(len(self.graph.edges())):
            edge=self.graph.edges()[i]
            self.layoutAttractive(edge)

        # Move by the given force
        for node in self.graph.nodes():
            xmove=self.c * self.graph.node[node]["layoutForceX"]   
            ymove=self.c * self.graph.node[node]["layoutForceY"]    
            
            max= self.maxVertexMovement
            if xmove > max : xmove = max
            if xmove < -max : xmove = -max      
            
            if ymove > max : ymove = max
            if ymove < -max : ymove = -max             
            
            self.graph.node[node]["layoutPosX"] += xmove
            self.graph.node[node]["layoutPosY"] += xmove
            
            self.graph.node[node]["layoutForceX"] =0.0
            self.graph.node[node]["layoutForceY"] =0.0
Exemple #3
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    def layoutAttractive(self,edge):
        
        node1=self.graph.node[edge[0]]
        node2=self.graph.node[edge[1]]
                
        dx=node2["layoutPosX"] - node1["layoutPosX"]
        dy=node2["layoutPosY"] - node1["layoutPosY"]
        
        log.debug("attractive dx %s dy %s"%(dx,dy))
        d2=dx*dx + dy*dy
        
        if d2 < 100.0:
            dx=100.0 + random.random()*100.0 +100.0
            dy=100.0 + random.random()*100.0 + 100.0
            d2=dx*dx+dy*dy      
                
        d= math.sqrt(d2)    
        if d > self.maxRepulsiveForceDistance:
            d=self.maxRepulsiveForceDistance
            d2=d*d
            
        attractiveForce  =(d2 -self.k *self.k)/self.k
            
        log.debug("edge weight : %s "%self.graph[edge[0]][edge[1]]["weight"])
        
        if not self.graph[edge[0]][edge[1]]["weight"] or self.graph[edge[0]][edge[1]]["weight"] < 1.0 :  
            self.graph[edge[0]][edge[1]]["weight"] = 1.0
 
        attractiveForce *= math.log(self.graph[edge[0]][edge[1]]["weight"]) * 0.5 + 1;
       
        node2["layoutForceX"] -= attractiveForce * dx / d
        node2["layoutForceY"] -= attractiveForce * dy / d

        node1["layoutForceX"] += attractiveForce * dx / d
        node1["layoutForceY"] += attractiveForce * dy / d   
Exemple #4
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 def mouseMoveEvent(self,mouseEvent):   
     
     if (mouseEvent.button() == QtCore.Qt.MidButton):               
         log.debug("DrawQt MouseMove")
         self.setCursor(QtCore.Qt.ClosedHandCursor)
         
     super(JigsawView,self).mouseMoveEvent(mouseEvent)
Exemple #5
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    def __add_nodes(self):
        
        S=SpringLayout(self.__graph)
        S.layout()
        upd_graph=S.get_updated_graph()
        self.__graph=upd_graph
        nodes = upd_graph.nodes()        
        prev_pos=QtCore.QPointF(0,0)
        
        mult=10
        
        for n in nodes:
            if n:
                log.debug("creating node %s"%n)
                job_node = NodeItem(drq_job_object=n)
                
                xpos= self.__graph.node[n]["layoutPosX"]
                ypos= self.__graph.node[n]["layoutPosY"]
#                
#                log.info("xpos %s ypos %s"%(xpos,ypos))
#                log.info("xsize %s ysizze %s"%(job_node.xsize,job_node.ysize))
#                
                out_pos=((xpos+job_node.xsize)*mult,(ypos+job_node.ysize)*mult)
                log.debug("final output %s %s"%(out_pos[0],out_pos[1]))
               
                job_node.setPos(QtCore.QPointF(out_pos[0],out_pos[1]))
                
                self.__graph.node[n]["_qt_item"]=job_node
                self.__scene.addItem(job_node)
                self.__nodes.append(job_node)
                prev_pos=job_node.pos()
Exemple #6
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    def mouseMoveEvent(self, mouseEvent):

        if (mouseEvent.button() == QtCore.Qt.MidButton):
            log.debug("DrawQt MouseMove")
            self.setCursor(QtCore.Qt.ClosedHandCursor)

        super(JigsawView, self).mouseMoveEvent(mouseEvent)
Exemple #7
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    def layoutIteration(self):
        #    Forces on nodes due to node-node repulsions
        for i in range(len(self.graph.nodes())):
            node1 = self.graph.nodes()[i]
            jj = i
            for j in range(jj, len(self.graph.nodes())):
                node2 = self.graph.nodes()[j]
                log.debug("repulsive on %s %s " % (node1, node2))
                self.layoutRepulsive(node1, node2)
        #    Forces on nodes due to edge attractions
        for i in range(len(self.graph.edges())):
            edge = self.graph.edges()[i]
            self.layoutAttractive(edge)

        # Move by the given force
        for node in self.graph.nodes():
            xmove = self.c * self.graph.node[node]["layoutForceX"]
            ymove = self.c * self.graph.node[node]["layoutForceY"]

            max = self.maxVertexMovement
            if xmove > max: xmove = max
            if xmove < -max: xmove = -max

            if ymove > max: ymove = max
            if ymove < -max: ymove = -max

            self.graph.node[node]["layoutPosX"] += xmove
            self.graph.node[node]["layoutPosY"] += xmove

            self.graph.node[node]["layoutForceX"] = 0.0
            self.graph.node[node]["layoutForceY"] = 0.0
Exemple #8
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    def mouseReleaseEvent(self, mouseEvent):
        start_mouse_item = self.itemAt(mouseEvent.pos())
        if isinstance(start_mouse_item, NodeItem):
            log.debug("on node %s" % start_mouse_item)
            start_mouse_item.set_border_color(switch=0)

        self._last_point = QtCore.QPointF()
        super(JigsawView, self).mouseReleaseEvent(mouseEvent)
Exemple #9
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 def mouseReleaseEvent(self,mouseEvent):
     start_mouse_item = self.itemAt(mouseEvent.pos())
     if isinstance(start_mouse_item,NodeItem):
         log.debug("on node %s"%start_mouse_item)
         start_mouse_item.set_border_color(switch=0)
         
     self._last_point=QtCore.QPointF()    
     super(JigsawView,self).mouseReleaseEvent(mouseEvent)
Exemple #10
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    def mousePressEvent(self, mouseEvent):
        start_mouse_item = self.itemAt(mouseEvent.pos())
        self._last_point = mouseEvent.pos()
        if (mouseEvent.button() == QtCore.Qt.LeftButton):
            if isinstance(start_mouse_item, NodeItem):
                log.debug("on node %s" % start_mouse_item)
                start_mouse_item.set_border_color(switch=1)

        super(JigsawView, self).mousePressEvent(mouseEvent)
Exemple #11
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 def __add_connections(self):
     edges = self.__graph.edges()
     for e in edges:
         if e:
             log.debug("creating connection %s" % "->".join(e))
             source_node = self.__graph.node[e[0]]["_qt_item"]
             dest_node = self.__graph.node[e[1]]["_qt_item"]
             connection = ConnectionItem(source_node, dest_node)
             self.__scene.addItem(connection)
Exemple #12
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 def __add_connections(self):
     edges=self.__graph.edges()
     for e in edges:
         if e:
             log.debug("creating connection %s"%"->".join(e))
             source_node = self.__graph.node[e[0]]["_qt_item"]
             dest_node= self.__graph.node[e[1]]["_qt_item"]
             connection = ConnectionItem(source_node,dest_node)
             self.__scene.addItem(connection)
Exemple #13
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 def mousePressEvent(self,mouseEvent):
     start_mouse_item = self.itemAt(mouseEvent.pos())
     self._last_point=   mouseEvent.pos()
     if (mouseEvent.button() == QtCore.Qt.LeftButton):       
         if isinstance(start_mouse_item,NodeItem):
             log.debug("on node %s"%start_mouse_item)
             start_mouse_item.set_border_color(switch=1)
          
     super(JigsawView,self).mousePressEvent(mouseEvent)
Exemple #14
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 def set_autorefresh(self,status):
     if status:
         log.debug("autorefresh:ON")
         refresh_time = self.SB_refresh_time.value()
         self._timer_.set_run_time(refresh_time)
         self._timer_.start()
     else:
         log.debug("autorefresh:OFF")
         self._timer_.terminate()
Exemple #15
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 def layoutPrepare(self):
     for node in self.graph.nodes():
         for attr in self.node_attributes:
             self.graph.node[node][attr]=0.0
             log.debug("adding to node %s -> attr:%s =%s"%(node,attr,self.graph.node[node][attr]))
             
     for edge in self.graph.edges():
         for attr in self.edge_attributes:
             log.debug("adding attr %s to edge %s"%(attr,pformat(edge)))
             self.graph[edge[0]][edge[1]][attr]=0.0
Exemple #16
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    def layoutPrepare(self):
        for node in self.graph.nodes():
            for attr in self.node_attributes:
                self.graph.node[node][attr] = 0.0
                log.debug("adding to node %s -> attr:%s =%s" %
                          (node, attr, self.graph.node[node][attr]))

        for edge in self.graph.edges():
            for attr in self.edge_attributes:
                log.debug("adding attr %s to edge %s" % (attr, pformat(edge)))
                self.graph[edge[0]][edge[1]][attr] = 0.0
Exemple #17
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 def init_slaves_tabs(self):
     self.nodes_tab_list = []
     log.debug("building nodes tabs...")
     nodes = lib.utils.get_all_slaves()
     num_nodes = len(nodes)
     self.TW_node.setRowCount(num_nodes)
     for i in range(num_nodes):
         log.debug("create slave Node Tab : %s" % type(nodes[i]))
         node_tab = SlaveNodeTab(nodes[i],parent = self.TW_node)
         node_tab.add_to_table(self.TW_node, i)
         self.connect(node_tab, QtCore.SIGNAL('update'), self.refresh)
         self.nodes_tab_list.append(node_tab)
Exemple #18
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 def refresh(self):
     self.setCursor(QtCore.Qt.WaitCursor);
     self.init_jobs_tabs()
     self.init_slaves_tabs()
     
     self.TW_job.repaint()
     self.TW_node.repaint()
     
     if self._selected_job_row != None:
         log.debug("restore row selection %s" % self._selected_job_row)
         self.TW_job.setCurrentCell(self._selected_job_row,0)
     
     self.setCursor(QtCore.Qt.ArrowCursor);
Exemple #19
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    def init_jobs_tabs(self):
        self.jobs_tab_list=[]
        log.debug("building job tabs...")
        self.TW_job.clearContents()
        jobs = lib.utils.get_all_jobs()
        num_jobs = len(jobs)
        log.debug("num jobs %s" % num_jobs)
        self.TW_job.setRowCount(num_jobs)        

        for i in range(num_jobs):
            job_tab = JobTab(jobs[i],parent = self.TW_job)
            job_tab.add_to_table(self.TW_job, i)
            self.connect(job_tab, QtCore.SIGNAL('update'), self.refresh)
            self.jobs_tab_list.append(job_tab)
Exemple #20
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    def __init__(self, Graph=None, parent=None):
        super(JigsawView, self).__init__(parent)
        log.debug("init DrawQt")

        self.__nodes = []
        self.__connections = []

        self.__graph = Graph
        self.__scene = None

        self.__layout = QtGui.QVBoxLayout()
        self.setLayout(self.__layout)

        self.__build_nodes()

        self._last_point = QtCore.QPointF()
Exemple #21
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 def _set_tooltip(self):
     """
     build up the tooltip using the drq job object
     bind the tooltip to all the columns
     """
     log.debug("setting tooltips for object %s"%self._drq_job_object)
     if self._drq_job_object:
         html_tooltip=open(os.path.join(tooltips_path,"job_info.html"),"r")
         tooltipData ={}
         tooltipData["cmd"]=self._drq_job_object.cmd
         tooltipData["envvars"]=self._drq_job_object.envvars
         tooltipData["dependid"]=self._drq_job_object.dependid
         
         formattedTolltip=str(html_tooltip.read()).format(**tooltipData)
         
         self.setToolTip(formattedTolltip)
Exemple #22
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 def __init__(self, Graph=None,parent=None):
     super(JigsawView,self).__init__(parent)
     log.debug("init DrawQt")
     
     self.__nodes=[]
     self.__connections=[]
     
     self.__graph=Graph
     self.__scene=None
     
     self.__layout = QtGui.QVBoxLayout()
     self.setLayout(self.__layout)
     
     self.__build_nodes()
     
     self._last_point=QtCore.QPointF()
Exemple #23
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 def layoutRepulsive(self,node1,node2):
     dx=self.graph.node[node2]["layoutPosX"] - self.graph.node[node1]["layoutPosX"]        
     dy=self.graph.node[node2]["layoutPosY"] - self.graph.node[node1]["layoutPosY"]
      
     log.debug("repulsive dx %s dy %s"%(dx,dy))  
     d2=dx*dx+dy*dy
     
     if d2 < 100.0:
         dx=100.0 + random.random()*100.0 + 100.0
         dy=100.0 + random.random()*100.0 + 100.0
         d2=dx*dx+dy*dy
         
     d= math.sqrt(d2)
     if d < self.maxRepulsiveForceDistance:
         repulsiveForce = self.k * self.k / d
         
         self.graph.node[node2]["layoutForceX"] += repulsiveForce *dx/d
         self.graph.node[node2]["layoutForceY"]  += repulsiveForce *dy/d
         
         self.graph.node[node1]["layoutForceX"] += repulsiveForce *dx/d
         self.graph.node[node1]["layoutForceY"]  += repulsiveForce *dy/d         
Exemple #24
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    def layoutRepulsive(self, node1, node2):
        dx = self.graph.node[node2]["layoutPosX"] - self.graph.node[node1][
            "layoutPosX"]
        dy = self.graph.node[node2]["layoutPosY"] - self.graph.node[node1][
            "layoutPosY"]

        log.debug("repulsive dx %s dy %s" % (dx, dy))
        d2 = dx * dx + dy * dy

        if d2 < 100.0:
            dx = 100.0 + random.random() * 100.0 + 100.0
            dy = 100.0 + random.random() * 100.0 + 100.0
            d2 = dx * dx + dy * dy

        d = math.sqrt(d2)
        if d < self.maxRepulsiveForceDistance:
            repulsiveForce = self.k * self.k / d

            self.graph.node[node2]["layoutForceX"] += repulsiveForce * dx / d
            self.graph.node[node2]["layoutForceY"] += repulsiveForce * dy / d

            self.graph.node[node1]["layoutForceX"] += repulsiveForce * dx / d
            self.graph.node[node1]["layoutForceY"] += repulsiveForce * dy / d
Exemple #25
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    def layoutAttractive(self, edge):

        node1 = self.graph.node[edge[0]]
        node2 = self.graph.node[edge[1]]

        dx = node2["layoutPosX"] - node1["layoutPosX"]
        dy = node2["layoutPosY"] - node1["layoutPosY"]

        log.debug("attractive dx %s dy %s" % (dx, dy))
        d2 = dx * dx + dy * dy

        if d2 < 100.0:
            dx = 100.0 + random.random() * 100.0 + 100.0
            dy = 100.0 + random.random() * 100.0 + 100.0
            d2 = dx * dx + dy * dy

        d = math.sqrt(d2)
        if d > self.maxRepulsiveForceDistance:
            d = self.maxRepulsiveForceDistance
            d2 = d * d

        attractiveForce = (d2 - self.k * self.k) / self.k

        log.debug("edge weight : %s " % self.graph[edge[0]][edge[1]]["weight"])

        if not self.graph[edge[0]][edge[1]]["weight"] or self.graph[edge[0]][
                edge[1]]["weight"] < 1.0:
            self.graph[edge[0]][edge[1]]["weight"] = 1.0

        attractiveForce *= math.log(
            self.graph[edge[0]][edge[1]]["weight"]) * 0.5 + 1

        node2["layoutForceX"] -= attractiveForce * dx / d
        node2["layoutForceY"] -= attractiveForce * dy / d

        node1["layoutForceX"] += attractiveForce * dx / d
        node1["layoutForceY"] += attractiveForce * dy / d
Exemple #26
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    def _node_view_show(self):
        log.debug("starting node view")
        NW_widget = NodeViewer(self)
        NW_widget.show()
                
        jobs = utils.get_all_jobs()
        depend_id = self._drq_job_object.dependid
        NW_widget.add_node(self._drq_job_object)
        
        log.debug("id depend: %d" % depend_id)
        
        if self._drq_job_object.id == depend_id:
            return 
        
        for job in jobs:
            jd = job.id
            
            log.debug("current id : %d \tdepend : %d" % (jd, depend_id))

            if jd == depend_id:
                log.debug("Adding node %s to the network" % job.name)
                NW_widget.add_node(job)
Exemple #27
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 def get_widget(self,widget_name):
     if self._widget_list.has_key(widget_name):
         return self._widget_list[widget_name]
     else:
         log.debug("%s not found in widget list"%widget_name)
         return None
Exemple #28
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 def print2(self):
     log.debug("running print 2")
     log.warning("warning mode")
Exemple #29
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 def print3(self):
     log.debug("print 3 , here we raise an exception")
     value = 0/0
Exemple #30
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 def __init__(self):
     log.debug("running init")
     for i in range(10):
         log.info("info mode")
Exemple #31
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 def __init__(self):
     log.debug("init subclass")
     super(TestTest,self).__init__()
Exemple #32
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 def print2(self):
     log.debug("running print 2")
     log.warning("warning mode")
Exemple #33
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    def mousePressEvent(self, mouseEvent):

        if (mouseEvent.button() == QtCore.Qt.RightButton):
            log.debug("right click mouse Press event")
            self.line = QtGui.QGraphicsLineItem(
                QtCore.QLineF(mouseEvent.scenePos(), mouseEvent.scenePos()))
            start_points = self.items(self.line.line().p1())

            if len(start_points) == 0:
                log.debug("line skip , not on an attribute")
                return

            start_mouse_item = self.itemAt(self.line.line().p1())
            if not isinstance(start_mouse_item, NodeItem):
                log.debug("line skip , %s not an attribute" % start_mouse_item)
                return

            end_mouse_item = self.itemAt(self.line.line().p2())
            if not isinstance(end_mouse_item, NodeItem):
                log.debug("line skip , %s not an attribute" % end_mouse_item)
                return

            self.line.setPen(QtGui.QPen(QtCore.Qt.red, 2))

            log.debug(start_mouse_item)
            log.debug(end_mouse_item)

            self.addItem(self.line)
            self.line_mode = True

        else:
            log.debug("left click mouse Press event")
            self.line_mode = False

        super(NodeScene, self).mousePressEvent(mouseEvent)
Exemple #34
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 def mousePressEvent(self, mouseEvent):
     
     if (mouseEvent.button() == QtCore.Qt.RightButton):
         log.debug("right click mouse Press event")
         self.line = QtGui.QGraphicsLineItem(QtCore.QLineF(mouseEvent.scenePos(),mouseEvent.scenePos()))
         start_points=self.items(self.line.line().p1())
     
         if len(start_points)==0:
             log.debug("line skip , not on an attribute")
             return
         
         start_mouse_item = self.itemAt(self.line.line().p1())
         if not isinstance(start_mouse_item,NodeItem):
             log.debug("line skip , %s not an attribute"%start_mouse_item)
             return
             
         end_mouse_item = self.itemAt(self.line.line().p2())
         if not isinstance(end_mouse_item,NodeItem):
             log.debug("line skip , %s not an attribute"%end_mouse_item)
             return
             
         self.line.setPen(QtGui.QPen(QtCore.Qt.red, 2))
         
         
         log.debug(start_mouse_item)
         log.debug(end_mouse_item)
         
         self.addItem(self.line)
         self.line_mode=True
         
     else:
         log.debug("left click mouse Press event")
         self.line_mode=False
         
     super(NodeScene, self).mousePressEvent(mouseEvent)
Exemple #35
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 def mouseReleaseEvent(self, mouseEvent):
     log.debug("mouse relese event")
     
     if self.line and self.line_mode:
         
         startItems = self.items(self.line.line().p1())
         endItems = self.items(self.line.line().p2())
         
         
         self.removeItem(self.line)
         self.line = None
         
         if len(startItems) and len(endItems):
             
             startItem = startItems[0]
             endItem = endItems[0]
                                             
             startItem_attr = startItems[-1]              
             endItem_attr = endItems[-1]
             
             #print self.itemAt(endItem)
             if not isinstance(endItem_attr,NodeItem):
                 log.debug("no other attribute found at the end point")
                 log.debug("end object : %s"%type(endItem_attr))
                 self.update()
                 return
             
             if not isinstance(startItem_attr,NodeItem):
                 log.debug("no other attribute found at the end point")
                 log.debug("end object : %s"%type(startItem_attr))
                 self.update()
                 return
                             
             log.debug("create new connection from %s to %s"%(startItem, endItem))
             
             connection = ConnectionItem(startItem_attr, endItem_attr)
             self.addItem(connection)
             self.update()
             
     self.line = None
     super(NodeScene, self).mouseReleaseEvent(mouseEvent)
Exemple #36
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 def add_node(self,drq_job_object):
     log.debug("adding node...%s"%drq_job_object)
     job_node = NodeItem(drq_job_object=drq_job_object)
     self.scene.addItem(job_node)
Exemple #37
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 def _emit_uptdate(self):
     log.debug("emit update")
     self.emit(QtCore.SIGNAL("update"))
Exemple #38
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 def print1(self):
     log.debug("running print 1")
     log.debug("debug mode")
Exemple #39
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 def print1(self):
     log.debug("running print 1")
     log.debug("debug mode")
Exemple #40
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 def __init__(self):
     log.debug("init subclass")
     super(TestTest, self).__init__()
Exemple #41
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 def _flat_list(self,input_list):
     result = ",".join(input_list)
     log.debug("flat list result %s"%str(result))
     return result
Exemple #42
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 def addConnection(self, connection):        
     log.debug("adding new connection %s to %s"%(connection,self))        
     self.connections.append(connection)
Exemple #43
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    def mouseReleaseEvent(self, mouseEvent):
        log.debug("mouse relese event")

        if self.line and self.line_mode:

            startItems = self.items(self.line.line().p1())
            endItems = self.items(self.line.line().p2())

            self.removeItem(self.line)
            self.line = None

            if len(startItems) and len(endItems):

                startItem = startItems[0]
                endItem = endItems[0]

                startItem_attr = startItems[-1]
                endItem_attr = endItems[-1]

                #print self.itemAt(endItem)
                if not isinstance(endItem_attr, NodeItem):
                    log.debug("no other attribute found at the end point")
                    log.debug("end object : %s" % type(endItem_attr))
                    self.update()
                    return

                if not isinstance(startItem_attr, NodeItem):
                    log.debug("no other attribute found at the end point")
                    log.debug("end object : %s" % type(startItem_attr))
                    self.update()
                    return

                log.debug("create new connection from %s to %s" %
                          (startItem, endItem))

                connection = ConnectionItem(startItem_attr, endItem_attr)
                self.addItem(connection)
                self.update()

        self.line = None
        super(NodeScene, self).mouseReleaseEvent(mouseEvent)
Exemple #44
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 def print3(self):
     log.debug("print 3 , here we raise an exception")
     value = 0 / 0
Exemple #45
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#!/usr/bin/env python

import os, sys

import hlog as log

log.debug("starting test.")


class MyTest(object):
    def __init__(self):
        log.debug("running init")
        for i in range(10):
            log.info("info mode")

    def print1(self):
        log.debug("running print 1")
        log.debug("debug mode")

    def print3(self):
        log.debug("print 3 , here we raise an exception")
        value = 0 / 0

    def print2(self):
        log.debug("running print 2")
        log.warning("warning mode")


class TestTest(MyTest):
    def __init__(self):
        log.debug("init subclass")
Exemple #46
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 def __init__(self):
     log.debug("running init")
     for i in range(10):
         log.info("info mode")
Exemple #47
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 def _raise_new_job(self):
     log.debug("start new job")
     newjobD = SendJob(self)
     newjobD.show()    
Exemple #48
0
#!/usr/bin/env python

import os,sys

import hlog as log

log.debug("starting test.")

class MyTest(object):
    def __init__(self):
        log.debug("running init")
        for i in range(10):
            log.info("info mode")
                
    def print1(self):
        log.debug("running print 1")
        log.debug("debug mode")
        
    def print3(self):
        log.debug("print 3 , here we raise an exception")
        value = 0/0
        
    def print2(self):
        log.debug("running print 2")
        log.warning("warning mode")
        
        
class TestTest(MyTest):
    def __init__(self):
        log.debug("init subclass")
        super(TestTest,self).__init__()