Exemple #1
0
    def test_flux_with_multiple_lights(self):
        """Test the flux switch with multiple light entities."""
        platform = loader.get_component('light.test')
        platform.init()
        self.assertTrue(
            setup_component(self.hass, light.DOMAIN,
                            {light.DOMAIN: {CONF_PLATFORM: 'test'}}))

        dev1, dev2, dev3 = platform.DEVICES
        light.turn_on(self.hass, entity_id=dev2.entity_id)
        self.hass.block_till_done()
        light.turn_on(self.hass, entity_id=dev3.entity_id)
        self.hass.block_till_done()

        state = self.hass.states.get(dev1.entity_id)
        self.assertEqual(STATE_ON, state.state)
        self.assertIsNone(state.attributes.get('xy_color'))
        self.assertIsNone(state.attributes.get('brightness'))

        state = self.hass.states.get(dev2.entity_id)
        self.assertEqual(STATE_ON, state.state)
        self.assertIsNone(state.attributes.get('xy_color'))
        self.assertIsNone(state.attributes.get('brightness'))

        state = self.hass.states.get(dev3.entity_id)
        self.assertEqual(STATE_ON, state.state)
        self.assertIsNone(state.attributes.get('xy_color'))
        self.assertIsNone(state.attributes.get('brightness'))

        test_time = dt_util.now().replace(hour=12, minute=0, second=0)
        sunset_time = test_time.replace(hour=17, minute=0, second=0)
        sunrise_time = test_time.replace(hour=5, minute=0, second=0)

        def event_date(hass, event, now=None):
            if event == 'sunrise':
                print('sunrise {}'.format(sunrise_time))
                return sunrise_time
            else:
                print('sunset {}'.format(sunset_time))
                return sunset_time

        with patch('homeassistant.util.dt.now', return_value=test_time):
            with patch('homeassistant.helpers.sun.get_astral_event_date',
                       side_effect=event_date):
                assert setup_component(self.hass, switch.DOMAIN, {
                    switch.DOMAIN: {
                        'platform': 'flux',
                        'name': 'flux',
                        'lights': [dev1.entity_id,
                                   dev2.entity_id,
                                   dev3.entity_id]
                    }
                })
                turn_on_calls = mock_service(
                    self.hass, light.DOMAIN, SERVICE_TURN_ON)
                switch.turn_on(self.hass, 'switch.flux')
                self.hass.block_till_done()
                fire_time_changed(self.hass, test_time)
                self.hass.block_till_done()
        call = turn_on_calls[-1]
        self.assertEqual(call.data[light.ATTR_BRIGHTNESS], 171)
        self.assertEqual(call.data[light.ATTR_XY_COLOR], [0.452, 0.386])
        call = turn_on_calls[-2]
        self.assertEqual(call.data[light.ATTR_BRIGHTNESS], 171)
        self.assertEqual(call.data[light.ATTR_XY_COLOR], [0.452, 0.386])
        call = turn_on_calls[-3]
        self.assertEqual(call.data[light.ATTR_BRIGHTNESS], 171)
        self.assertEqual(call.data[light.ATTR_XY_COLOR], [0.452, 0.386])
Exemple #2
0
    def process_event(self, event):
        old = self._state

        # Update state if applicable
        if event == Events.Disarm:
            self._state = STATE_ALARM_DISARMED
        elif event == Events.Trigger:
            self._state = STATE_ALARM_TRIGGERED 
        elif old == STATE_ALARM_DISARMED:
            if   event == Events.ArmHome:       self._state = STATE_ALARM_ARMED_HOME
            elif event == Events.ArmAway:       self._state = STATE_ALARM_PENDING
            elif event == Events.ArmPerimeter:       self._state = STATE_ALARM_ARMED_PERIMETER
        elif old == STATE_ALARM_PENDING:
            if   event == Events.Timeout:       self._state = STATE_ALARM_ARMED_AWAY
        elif old == STATE_ALARM_ARMED_HOME or \
             old == STATE_ALARM_ARMED_AWAY or \
             old == STATE_ALARM_ARMED_PERIMETER:
            if   event == Events.ImmediateTrip: self._state = STATE_ALARM_TRIGGERED
            elif event == Events.DelayedTrip:   self._state = STATE_ALARM_WARNING
        elif old == STATE_ALARM_WARNING:
            if   event == Events.Timeout:       self._state = STATE_ALARM_TRIGGERED
        elif old == STATE_ALARM_TRIGGERED:
            if   event == Events.Timeout:       self._state = self._returnto

        new = self._state
        if old != new: 
            _LOGGER.debug("Alarm changing from {} to {}".format(old, new))
            # Things to do on entering state
            if new == STATE_ALARM_WARNING:
                _LOGGER.debug("Turning on warning")
                switch.turn_on(self._hass, self._warning)
                self._timeoutat = now() + self._pending_time
            elif new == STATE_ALARM_TRIGGERED:
                _LOGGER.debug("Turning on alarm")
                switch.turn_on(self._hass, self._alarm)
                self._timeoutat = now() + self._trigger_time
            elif new == STATE_ALARM_PENDING:
                _LOGGER.debug("Pending user leaving house")
                switch.turn_on(self._hass, self._warning)
                self._timeoutat = now() + self._pending_time
                self._returnto = STATE_ALARM_ARMED_AWAY
                self.setsignals(Events.ArmAway)
            elif new == STATE_ALARM_ARMED_HOME:
                self._returnto = new
                self.setsignals(Events.ArmHome)
            elif new == STATE_ALARM_ARMED_AWAY:
                self._returnto = new
                self.setsignals(Events.ArmAway)
            elif new == STATE_ALARM_ARMED_PERIMETER:
                self._returnto = new
                self.setsignals(Events.ArmPerimeter)
            elif new == STATE_ALARM_DISARMED:
                self._returnto = new
                self.clearsignals()
  
            # Things to do on leaving state
            if old == STATE_ALARM_WARNING or old == STATE_ALARM_PENDING:
                _LOGGER.debug("Turning off warning")
                switch.turn_off(self._hass, self._warning)
            elif old == STATE_ALARM_TRIGGERED:
                _LOGGER.debug("Turning off alarm")
                switch.turn_off(self._hass, self._alarm)

            # Let HA know that something changed
            self.schedule_update_ha_state()