def __init__(self, player):
        super(BehaviorProfileBalanced, self).__init__()

        self.conditions = {
            ConditionHostile(player): 1.1,
            ConditionSharingSettlement(player): 1.0,
            ConditionNeutral(player): 0.3,
            ConditionAllied(player): 0.29,
        }

        self.actions[BehaviorManager.action_types.offensive][BehaviorRegular(
            player)] = 0.8
        self.actions[BehaviorManager.action_types.offensive][
            BehaviorAggressive(player)] = 0.2
        self.actions[BehaviorManager.action_types.idle][BehaviorDoNothing(
            player)] = 1.0

        self.strategies[BehaviorManager.strategy_types.offensive][
            BehaviorRegular(player)] = 1.0

        self.strategies[BehaviorManager.strategy_types.diplomatic][
            BehaviorEvil(player)] = 0.05
        self.strategies[BehaviorManager.strategy_types.diplomatic][
            BehaviorNeutral(player)] = 0.9
        self.strategies[BehaviorManager.strategy_types.diplomatic][
            BehaviorGood(player)] = 0.05
	def __init__(self, player):
		super(BehaviorProfileCautious, self).__init__()

		self.conditions = {
			ConditionHostile(player): 0.9,
			#ConditionSharingSettlement(player): 1.0,  # does not respond to enemy sharing a settlement
			ConditionNeutral(player): 0.3,
			ConditionAllied(player): 0.29,
		}

		self.actions[BehaviorManager.action_types.offensive][BehaviorRegular(player)] = 0.8
		self.actions[BehaviorManager.action_types.idle][BehaviorDoNothing(player)] = 1.0

		self.strategies[BehaviorManager.strategy_types.offensive][BehaviorRegular(player)] = 1.0
		self.strategies[BehaviorManager.strategy_types.diplomatic][BehaviorGood(player)] = 0.7
		self.strategies[BehaviorManager.strategy_types.diplomatic][BehaviorNeutral(player)] = 0.3