Exemple #1
0
	def _on_change_upgrade_permissions(self, message):
		production = self._upgrade_production
		if production is not None:
			if production.is_paused() == self.upgrade_allowed:
				ToggleActive(self.get_component(Producer), production).execute(self.session, True)
    def refresh(self):
        """This function is called by the TabWidget to redraw the widget."""
        self._refresh_utilization()

        # remove old production line data
        parent_container = self.widget.child_finder('production_lines')
        while parent_container.children:
            child = parent_container.children[-1]
            if hasattr(child, "anim"):
                child.anim.stop()
                del child.anim
            parent_container.removeChild(child)

        # create a container for each production
        # sort by production line id to have a consistent (basically arbitrary) order
        for production in self.get_displayed_productions():
            # we need to be notified of small production changes
            # that aren't passed through the instance
            production.add_change_listener(self._schedule_refresh,
                                           no_duplicates=True)

            gui = load_uh_widget(self.production_line_gui_xml)
            # fill in values to gui reflecting the current game state
            container = gui.findChild(name="production_line_container")

            centered_container = container.findChild(
                name='centered_production_icons')
            center_y = self._center_production_line(container, production)
            centered_container.position = (centered_container.position[0],
                                           center_y)
            self._set_resource_amounts(container, production)

            if production.is_paused():
                centered_container.removeChild(
                    centered_container.findChild(name="toggle_active_active"))
                toggle_icon = centered_container.findChild(
                    name="toggle_active_inactive")
                toggle_icon.name = "toggle_active"
            else:
                centered_container.removeChild(
                    centered_container.findChild(
                        name="toggle_active_inactive"))
                toggle_icon = centered_container.findChild(
                    name="toggle_active_active")
                toggle_icon.name = "toggle_active"

                if production.get_state() == PRODUCTION.STATES.producing:
                    bg = Icon(image=self.__class__.BUTTON_BACKGROUND)
                    bg.position = toggle_icon.position
                    centered_container.addChild(bg)
                    centered_container.removeChild(
                        toggle_icon)  # fix z-ordering
                    centered_container.addChild(toggle_icon)
                    anim = PychanAnimation(
                        toggle_icon, self.__class__.ACTIVE_PRODUCTION_ANIM_DIR)
                    centered_container.anim = anim
                    anim.start(1.0 / 12,
                               -1)  # always start anew, people won't notice
                    self._animations.append(weakref.ref(anim))

            # fill it with input and output resources
            in_res_container = container.findChild(name="input_res")
            self._add_resource_icons(in_res_container,
                                     production.get_consumed_resources(),
                                     marker=True)
            out_res_container = container.findChild(name="output_res")
            self._add_resource_icons(out_res_container,
                                     production.get_produced_resources())

            # active toggle_active button
            toggle_active = ToggleActive(self.instance.get_component(Producer),
                                         production)
            centered_container.mapEvents({
                'toggle_active':
                Callback(toggle_active.execute, self.instance.session)
            })
            # NOTE: this command causes a refresh, so we needn't change the toggle_active-button-image
            parent_container.addChild(container)
        super(ProductionOverviewTab, self).refresh()
	def refresh(self):
		"""This function is called by the TabWidget to redraw the widget."""
		cap_util = 0
		if hasattr(self.instance, 'capacity_utilisation'):
			cap_util = int(round( self.instance.capacity_utilisation * 100))
		self.widget.child_finder('capacity_utilisation').text = unicode(cap_util) + u'%'

		# remove old production line data
		parent_container = self.widget.child_finder('production_lines')
		while len(parent_container.children) > 0:
			parent_container.removeChild(parent_container.children[0])

		# create a container for each production
		# sort by production line id to have a consistent (basically arbitrary) order
		for production in sorted(self.instance._get_productions(), \
								             key=(lambda x: x.get_production_line_id())):
			gui = load_xml_translated(self.production_line_gui_xml)
			# fill in values to gui reflecting the current game state
			container = gui.findChild(name="production_line_container")
			if production.is_paused():
				container.removeChild( container.findChild(name="toggle_active_active") )
				container.findChild(name="toggle_active_inactive").name = "toggle_active"
			else:
				container.removeChild( container.findChild(name="toggle_active_inactive") )
				container.findChild(name="toggle_active_active").name = "toggle_active"

			# fill it with input and output resources
			in_res_container = container.findChild(name="input_res")
			for in_res in production.get_consumed_resources():
				filled = float(self.instance.inventory[in_res]) * 100 / \
				       self.instance.inventory.get_limit(in_res)
				in_res_container.addChild( \
				  ImageFillStatusButton.init_for_res(self.instance.session.db,\
				                                     in_res, \
				                                     self.instance.inventory[in_res], \
				                                     filled, \
				                                     use_inactive_icon=False) \
				)
			out_res_container = container.findChild(name="output_res")
			for out_res in production.get_produced_res():
				filled = float(self.instance.inventory[out_res]) * 100 /  \
				       self.instance.inventory.get_limit(out_res)
				out_res_container.addChild( \
				  ImageFillStatusButton.init_for_res(self.instance.session.db, \
				                                     out_res, \
				                                     self.instance.inventory[out_res], \
				                                     filled, \
				                                     use_inactive_icon=False) \
				)


			# fix pychans lack of dynamic container sizing
			# the container in the xml must provide a height attribute, that is valid for
			# one resource.
			max_res_in_one_line = max(len(production.get_produced_res()), \
			                          len(production.get_consumed_resources()))
			container.height = max_res_in_one_line * container.height


			# active toggle_active button
			container.mapEvents( \
			  { 'toggle_active': \
			    Callback(ToggleActive(self.instance, production).execute, self.instance.session) \
			    } )
			# NOTE: this command causes a refresh, so we needn't change the toggle_active-button-image
			container.stylize('menu_black')
			parent_container.addChild(container)
		super(ProductionOverviewTab, self).refresh()