def _add_line_to_gui(self, ship, sequence_number):
        sequence_number_label = Label(
            name='sequence_number_{:d}'.format(ship.worldid))
        sequence_number_label.text = str(sequence_number)
        sequence_number_label.min_size = sequence_number_label.max_size = (15,
                                                                           20)

        ship_name = Label(name='ship_name_{:d}'.format(ship.worldid))
        ship_name.text = ship.get_component(NamedComponent).name
        ship_name.min_size = ship_name.max_size = (100, 20)

        from horizons.engine.pychan_util import RenameImageButton
        rename_icon = RenameImageButton(
            name='rename_{:d}'.format(ship.worldid))
        rename_icon.path = "images/background/rename_feather_20"
        rename_icon.helptext = T("Click to change the name of this ship")
        rename_icon.max_size = (20, 20)  # (width, height)

        ship_type = Label(name='ship_type_{:d}'.format(ship.worldid))
        ship_type.text = ship.classname
        ship_type.min_size = ship_type.max_size = (60, 20)

        weapons = Label(name='weapons_{:d}'.format(ship.worldid))
        if isinstance(ship, FightingShip):
            weapon_list = []
            for weapon_id, amount in sorted(
                    ship.get_weapon_storage().itercontents()):
                weapon_list.append('{:d} {}'.format(
                    amount, self.session.db.get_res_name(weapon_id)))
            if weapon_list:
                weapons.text = ', '.join(weapon_list)
            else:
                #i18n There are no weapons equipped at the moment.
                weapons.text = T('None')
        else:
            weapons.text = T('N/A')
        weapons.min_size = weapons.max_size = (60, 20)

        health = Label(name='health_{:d}'.format(ship.worldid))
        health_component = ship.get_component(HealthComponent)
        health.text = '{:.1f}/{:.1f}'.format(health_component.health,
                                             health_component.max_health)
        health.min_size = health.max_size = (65, 20)

        status = Label(name='status_{:d}'.format(ship.worldid))
        status.text, status_position = ship.get_status()
        status.min_size = status.max_size = (320, 20)

        hbox = HBox()
        hbox.addChild(sequence_number_label)
        hbox.addChild(ship_name)
        hbox.addChild(rename_icon)
        hbox.addChild(ship_type)
        hbox.addChild(weapons)
        hbox.addChild(health)
        hbox.addChild(status)
        self._content_vbox.addChild(hbox)
        return (ship_name, rename_icon, status, status_position)
	def _add_line_to_gui(self, ship, sequence_number):
		sequence_number_label = Label(name='sequence_number_%d' % ship.worldid)
		sequence_number_label.text = unicode(sequence_number)
		sequence_number_label.min_size = sequence_number_label.max_size = (15, 20)

		ship_name = Label(name='ship_name_%d' % ship.worldid)
		ship_name.text = ship.get_component(NamedComponent).name
		ship_name.min_size = ship_name.max_size = (100, 20)

		from horizons.engine.pychan_util import RenameImageButton
		rename_icon = RenameImageButton(name='rename_%d' % ship.worldid)
		rename_icon.up_image = "content/gui/images/background/rename_feather_20.png"
		rename_icon.hover_image = "content/gui/images/background/rename_feather_20_h.png"
		rename_icon.helptext = _("Click to change the name of this ship")
		rename_icon.max_size = (20, 20) # (width, height)

		ship_type = Label(name='ship_type_%d' % ship.worldid)
		ship_type.text = ship.classname
		ship_type.min_size = ship_type.max_size = (60, 20)

		weapons = Label(name='weapons_%d' % ship.worldid)
		if isinstance(ship, FightingShip):
			weapon_list = []
			for weapon_id, amount in sorted(ship.get_weapon_storage().itercontents()):
				weapon_list.append('%d %s' % (amount, self.session.db.get_res_name(weapon_id)))
			if weapon_list:
				weapons.text = u', '.join(weapon_list)
			else:
				#i18n There are no weapons equipped at the moment.
				weapons.text = _('None')
		else:
			weapons.text = _('N/A')
		weapons.min_size = weapons.max_size = (60, 20)

		health = Label(name='health_%d' % ship.worldid)
		health_component = ship.get_component(HealthComponent)
		health.text = u'%d/%d' % (health_component.health, health_component.max_health)
		health.min_size = health.max_size = (65, 20)

		status = Label(name='status_%d' % ship.worldid)
		status.text, status_position = ship.get_status()
		status.min_size = status.max_size = (320, 20)

		hbox = HBox()
		hbox.addChild(sequence_number_label)
		hbox.addChild(ship_name)
		hbox.addChild(rename_icon)
		hbox.addChild(ship_type)
		hbox.addChild(weapons)
		hbox.addChild(health)
		hbox.addChild(status)
		self._content_vbox.addChild(hbox)
		return (ship_name, rename_icon, status, status_position)
	def _add_line_to_gui(self, settlement, sequence_number):
		sequence_number_label = widgets.Label(name='sequence_number_%d' % settlement.worldid)
		sequence_number_label.text = unicode(sequence_number)
		sequence_number_label.min_size = sequence_number_label.max_size = (15, 20)

		name = widgets.Label(name='name_%d' % settlement.worldid)
		name.text = settlement.get_component(NamedComponent).name
		name.min_size = name.max_size = (175, 20)

		from horizons.engine.pychan_util import RenameImageButton
		rename_icon = RenameImageButton(name='rename_%d' % settlement.worldid)
		rename_icon.path = "images/background/rename_feather_20"
		rename_icon.helptext = _("Click to change the name of your settlement")
		rename_icon.max_size = (20, 20) # (width, height)

		self._add_generic_line_to_gui(settlement.worldid, [sequence_number_label, name, rename_icon],
			settlement.inhabitants, settlement.cumulative_taxes, settlement.cumulative_running_costs)
		return name, rename_icon
Exemple #4
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	def _add_line_to_gui(self, settlement, sequence_number):
		sequence_number_label = widgets.Label(name='sequence_number_{:d}'.format(settlement.worldid))
		sequence_number_label.text = str(sequence_number)
		sequence_number_label.min_size = sequence_number_label.max_size = (15, 20)

		name = widgets.Label(name='name_{:d}'.format(settlement.worldid))
		name.text = settlement.get_component(NamedComponent).name
		name.min_size = name.max_size = (175, 20)

		from horizons.engine.pychan_util import RenameImageButton
		rename_icon = RenameImageButton(name='rename_{:d}'.format(settlement.worldid))
		rename_icon.path = "images/background/rename_feather_20"
		rename_icon.helptext = T("Click to change the name of your settlement")
		rename_icon.max_size = (20, 20) # (width, height)

		self._add_generic_line_to_gui(settlement.worldid, [sequence_number_label, name, rename_icon],
			settlement.inhabitants, settlement.cumulative_taxes, settlement.cumulative_running_costs)
		return name, rename_icon