def show_save_map_dialog(self): """Shows a dialog where the user can set the name of the saved map.""" window = SelectSavegameDialog('editor-save', self.windows) savegamename = self.windows.open(window) if savegamename is None: return False # user aborted dialog success = self.session.save(savegamename) if success: self.message_widget.add('SAVED_GAME')
def show_select_savegame(self, mode): window = SelectSavegameDialog(mode, self.windows) return self.windows.show(window)