def end(self): self.log.debug("Ending session") self.is_alive = False # Has to be done here, cause the manager uses Scheduler! Scheduler().rem_all_classinst_calls(self) ExtScheduler().rem_all_classinst_calls(self) horizons.globals.fife.sound.end() # these will call end() if the attribute still exists by the LivingObject magic self.ingame_gui = None # keep this before world if hasattr(self, 'world'): # must be called before the world ref is gone, but may not exist yet while loading self.world.end() self.world = None self.view = None self.manager = None self.timer = None self.scenario_eventhandler = None Scheduler().end() Scheduler.destroy_instance() self.selected_instances = None self.selection_groups = None self._clear_caches() # discard() in case loading failed and we did not yet subscribe SettingChanged.discard(self._on_setting_changed) MessageBus().reset()