def run(self):
		logging.info("Starting up server on %s:%d" % (self.hostname, self.port))
		try:
			self.host = enet.Host(enet.Address(self.hostname, self.port), MAX_PEERS, 0, 0, 0)
		except (IOError, MemoryError) as e:
			# these exceptions do not provide any information.
			raise network.NetworkException("Unable to create network structure: %s" % (e))

		logging.debug("Entering the main loop...")
		while True:
			if self.statistic['file'] is not None:
				if self.statistic['timestamp'] <= 0:
					self.print_statistic(self.statistic['file'])
					self.statistic['timestamp'] = self.statistic['interval']
				else:
					self.statistic['timestamp'] -= CONNECTION_TIMEOUT

			event = self.host.service(CONNECTION_TIMEOUT)
			if event.type == enet.EVENT_TYPE_NONE:
				continue
			elif event.type == enet.EVENT_TYPE_CONNECT:
				self.call_callbacks("onconnect", event)
			elif event.type == enet.EVENT_TYPE_DISCONNECT:
				self.call_callbacks("ondisconnect", event)
			elif event.type == enet.EVENT_TYPE_RECEIVE:
				self.call_callbacks("onreceive", event)
			else:
				logging.warning("Invalid packet (%u)" % (event.type))
Exemple #2
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	def run(self):
		"""
		Main loop of the server
		"""
		logging.info("Starting up server on {0!s}:{1:d}".format(self.hostname, self.port))
		try:
			self.host = enet.Host(enet.Address(self.hostname, self.port), MAX_PEERS, 0, 0, 0)
		except (IOError, MemoryError) as e:
			# these exceptions do not provide any information.
			raise network.NetworkException("Unable to create network structure: {0!s}".format((e)))

		logging.debug("Entering the main loop...")
		while True:
			self.collect_statistics()

			event = self.host.service(CONNECTION_TIMEOUT)
			if event.type == enet.EVENT_TYPE_NONE:
				continue
			elif event.type == enet.EVENT_TYPE_CONNECT:
				self.events.broadcast("on_connect", event)
			elif event.type == enet.EVENT_TYPE_DISCONNECT:
				self.events.broadcast("on_disconnect", event)
			elif event.type == enet.EVENT_TYPE_RECEIVE:
				self.events.broadcast("on_receive_data", event)
			else:
				logging.warning("Invalid packet ({0})".format(event.type))
Exemple #3
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	def __init__(self, process_async_packet, server_address, client_address=None):
		try:
			if client_address:
				client_address = enet.Address(*client_address)

			self.host = enet.Host(client_address, MAX_PEERS, 0, 0, 0)
		except (IOError, MemoryError):
			# these exceptions do not provide any information.
			raise network.NetworkException("Unable to create network structure."
			                               "Maybe invalid or irresolvable client address.")

		self.server_address_parameters = server_address
		self.server_address = None
		self.server_peer = None
		self.packetqueue = []
		self.process_async_packet = process_async_packet
	def __init__(self, name, version, server_address, client_address=None, color=None, clientid=None):
		try:
			clientaddress = enet.Address(client_address[0], client_address[1]) if client_address is not None else None
			self.host = enet.Host(clientaddress, MAX_PEERS, 0, 0, 0)
		except (IOError, MemoryError):
			# these exceptions do not provide any information.
			raise network.NetworkException("Unable to create network structure. Maybe invalid or irresolvable client address.")

		self.name          = name
		self.version       = version
		self.serveraddress = Address(server_address[0], server_address[1])
		self.serverpeer    = None
		self.mode          = None
		self.sid           = None
		self.capabilities  = None
		self.game          = None
		self.clientid      = clientid
		self.color         = color
		self.packetqueue   = []
		self.callbacks     = {
			'lobbygame_chat':        [],
			'lobbygame_join':        [],
			'lobbygame_leave':       [],
			'lobbygame_terminate':   [],
			'lobbygame_toggleready': [],
			'lobbygame_changename':  [],
			'lobbygame_kick':        [],
			'lobbygame_changecolor': [],
			'lobbygame_state':       [],
			'lobbygame_starts':      [],
			'game_starts':    [],
			'game_data':      [],
			'savegame_data':  [], #TODO
		}
		self.register_callback('lobbygame_changename',  self.onchangename, True)
		self.register_callback('lobbygame_changecolor', self.onchangecolor, True)
		pass