Exemple #1
0
	def __init(self, origin, filename):
		"""
		Load the actual island from a file
		@param origin: Point
		@param filename: String, filename of island db or random map id
		"""
		self.file = filename
		self.origin = origin

		# check if filename is a random map
		if random_map.is_random_island_id_string(filename):
			# it's a random map id, create this map and load it
			db = random_map.create_random_island(filename)
		else:
			db = DbReader(filename) # Create a new DbReader instance to load the maps file.

		p_x, p_y, width, height = db("SELECT (MIN(x) + ?), (MIN(y) + ?), (1 + MAX(x) - MIN(x)), (1 + MAX(y) - MIN(y)) FROM ground", self.origin.x, self.origin.y)[0]

		# rect for quick checking if a tile isn't on this island
		# NOTE: it contains tiles, that are not on the island!
		self.rect = Rect(Point(p_x, p_y), width, height)

		self.ground_map = {}
		for (rel_x, rel_y, ground_id) in db("SELECT x, y, ground_id FROM ground"): # Load grounds
			ground = Entities.grounds[ground_id](self.session, self.origin.x + rel_x, self.origin.y + rel_y)
			# These are important for pathfinding and building to check if the ground tile
			# is blocked in any way.
			self.ground_map[(ground.x, ground.y)] = ground

		self._init_cache()

		self.settlements = []
		self.wild_animals = []
		self.num_trees = 0

		self.path_nodes = IslandPathNodes(self)

		# define the rectangle with the smallest area that contains every island tile its position
		min_x = min(zip(*self.ground_map.keys())[0])
		max_x = max(zip(*self.ground_map.keys())[0])
		min_y = min(zip(*self.ground_map.keys())[1])
		max_y = max(zip(*self.ground_map.keys())[1])
		self.position = Rect.init_from_borders(min_x, min_y, max_x, max_y)

		# repopulate wild animals every 2 mins if they die out.
		Scheduler().add_new_object(self.check_wild_animal_population, self, Scheduler().get_ticks(120), -1)

		"""TUTORIAL:
Exemple #2
0
    def __init(self, origin, filename):
        """
		Load the actual island from a file
		@param origin: Point
		@param filename: String, filename of island db or random map id
		"""
        self.file = filename
        self.origin = origin

        # check if filename is a random map
        if random_map.is_random_island_id_string(filename):
            # it's a random map id, create this map and load it
            db = random_map.create_random_island(filename)
        else:
            db = DbReader(
                filename
            )  # Create a new DbReader instance to load the maps file.

        p_x, p_y, width, height = db(
            "SELECT (MIN(x) + ?), (MIN(y) + ?), (1 + MAX(x) - MIN(x)), (1 + MAX(y) - MIN(y)) FROM ground",
            self.origin.x, self.origin.y)[0]

        # rect for quick checking if a tile isn't on this island
        # NOTE: it contains tiles, that are not on the island!
        self.rect = Rect(Point(p_x, p_y), width, height)

        self.ground_map = {}
        for (rel_x, rel_y, ground_id
             ) in db("SELECT x, y, ground_id FROM ground"):  # Load grounds
            ground = Entities.grounds[ground_id](self.session,
                                                 self.origin.x + rel_x,
                                                 self.origin.y + rel_y)
            # These are important for pathfinding and building to check if the ground tile
            # is blocked in any way.
            self.ground_map[(ground.x, ground.y)] = ground

        self.settlements = []
        self.wild_animals = []

        self.path_nodes = IslandPathNodes(self)

        # repopulate wild animals every 2 mins if they die out.
        Scheduler().add_new_object(self.check_wild_animal_population, self,
                                   Scheduler().get_ticks(120), -1)
        """TUTORIAL:
	def __init(self, origin, filename):
		"""
		Load the actual island from a file
		@param origin: Point
		@param filename: String, filename of island db or random map id
		"""
		self.file = filename
		self.origin = origin

		# check if filename is a random map
		if random_map.is_random_island_id_string(filename):
			# it's a random map id, create this map and load it
			db = random_map.create_random_island(filename)
		else:
			db = DbReader(filename) # Create a new DbReader instance to load the maps file.

		p_x, p_y, width, height = db("select (min(x) + ?), (min(y) + ?), (1 + max(x) - min(x)), (1 + max(y) - min(y)) from ground", self.origin.x, self.origin.y)[0]

		# rect for quick checking if a tile isn't on this island
		# NOTE: it contains tiles, that are not on the island!
		self.rect = Rect(Point(p_x, p_y), width, height)

		self.ground_map = {}
		for (rel_x, rel_y, ground_id) in db("select x, y, ground_id from ground"): # Load grounds
			ground = Entities.grounds[ground_id](self.session, self.origin.x + rel_x, self.origin.y + rel_y)
			# These are important for pathfinding and building to check if the ground tile
			# is blocked in any way.
			self.ground_map[(ground.x, ground.y)] = ground

		self.settlements = []
		self.buildings = []
		self.provider_buildings = ProviderHandler()
		self.wild_animals = []

		self.path_nodes = IslandPathNodes(self)

		# repopulate wild animals every 2 mins if they die out.
		Scheduler().add_new_object(self.check_wild_animal_population, self, Scheduler().get_ticks(120), -1)

		"""TUTORIAL:
	def __init__(self, game_identifier, is_map, options=None):
		is_random_map = False
		if is_map:
			self.upgrader = None
			handle, self._temp_path = tempfile.mkstemp()
			os.close(handle)
			super(SavegameAccessor, self).__init__(dbfile=self._temp_path)
			with open('content/savegame_template.sql') as savegame_template:
				self.execute_script(savegame_template.read())

			if isinstance(game_identifier, list):
				is_random_map = True
				random_island_sequence = game_identifier
			else:
				self._map_path = game_identifier
		else:
			self.upgrader = SavegameUpgrader(game_identifier)
			self._temp_path = None
			game_identifier = self.upgrader.get_path()
			super(SavegameAccessor, self).__init__(dbfile=game_identifier)

			map_name_data = self('SELECT value FROM metadata WHERE name = ?', 'map_name')
			if not map_name_data:
				is_random_map = True
				random_island_sequence = self('SELECT value FROM metadata WHERE name = ?', 'random_island_sequence')[0][0].split(' ')
			else:
				map_name = map_name_data[0][0]
				if map_name.startswith('USER_MAPS_DIR:'):
					self._map_path = PATHS.USER_MAPS_DIR + map_name[len('USER_MAPS_DIR:'):]
				elif os.path.isabs(map_name):
					self._map_path = map_name
				else:
					self._map_path = SavegameManager.get_filename_from_map_name(map_name)

		if is_random_map:
			handle, self._temp_path2 = tempfile.mkstemp()
			os.close(handle)
			random_map_db = DbReader(self._temp_path2)
			with open('content/map-template.sql') as map_template:
				random_map_db.execute_script(map_template.read())
			for island_id, island_string in enumerate(random_island_sequence):
				create_random_island(random_map_db, island_id, island_string)
			random_map_db.close()
			self._map_path = self._temp_path2

			self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence',
				' '.join(random_island_sequence))

		if options is not None:
			if options.map_padding is not None:
				self("INSERT INTO map_properties VALUES(?, ?)", 'padding', options.map_padding)

		self('ATTACH ? AS map_file', self._map_path)
		if is_random_map:
			self.map_name = random_island_sequence
		elif os.path.isabs(self._map_path):
			self.map_name = self._map_path
		else:
			self.map_name = SavegameManager.get_savegamename_from_filename(self._map_path)

		map_padding = self("SELECT value FROM map_properties WHERE name = 'padding'")
		self.map_padding = int(map_padding[0][0]) if map_padding else MAP.PADDING

		self._load_building()
		self._load_settlement()
		self._load_concrete_object()
		self._load_production()
		self._load_storage()
		self._load_wildanimal()
		self._load_unit()
		self._load_building_collector()
		self._load_production_line()
		self._load_unit_path()
		self._load_storage_global_limit()
		self._load_health()
		self._load_fish_data()
		self._hash = None
    def __init__(self, game_identifier, is_map, options=None):
        is_random_map = False
        if is_map:
            self.upgrader = None
            handle, self._temp_path = tempfile.mkstemp()
            os.close(handle)
            super().__init__(dbfile=self._temp_path)
            with open('content/savegame_template.sql') as savegame_template:
                self.execute_script(savegame_template.read())

            if isinstance(game_identifier, list):
                is_random_map = True
                random_island_sequence = game_identifier
            else:
                self._map_path = game_identifier
        else:
            self.upgrader = SavegameUpgrader(game_identifier)
            self._temp_path = None
            game_identifier = self.upgrader.get_path()
            super().__init__(dbfile=game_identifier)

            map_name_data = self('SELECT value FROM metadata WHERE name = ?',
                                 'map_name')
            if not map_name_data:
                is_random_map = True
                random_island_sequence = self(
                    'SELECT value FROM metadata WHERE name = ?',
                    'random_island_sequence')[0][0].split(' ')
            else:
                map_name = map_name_data[0][0]
                if map_name.startswith('USER_MAPS_DIR:'):
                    self._map_path = PATHS.USER_MAPS_DIR + map_name[
                        len('USER_MAPS_DIR:'):]
                elif os.path.isabs(map_name):
                    self._map_path = map_name
                else:
                    self._map_path = SavegameManager.get_filename_from_map_name(
                        map_name)

        if is_random_map:
            handle, self._temp_path2 = tempfile.mkstemp()
            os.close(handle)
            random_map_db = DbReader(self._temp_path2)
            with open('content/map-template.sql') as map_template:
                random_map_db.execute_script(map_template.read())
            for island_id, island_string in enumerate(random_island_sequence):
                create_random_island(random_map_db, island_id, island_string)
            random_map_db.close()
            self._map_path = self._temp_path2

            self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence',
                 ' '.join(random_island_sequence))

        if options is not None:
            if options.map_padding is not None:
                self("INSERT INTO map_properties VALUES(?, ?)", 'padding',
                     options.map_padding)

        if not os.path.exists(self._map_path):
            raise MapFileNotFound("Map file " + str(self._map_path) +
                                  " not found!")

        self('ATTACH ? AS map_file', self._map_path)
        if is_random_map:
            self.map_name = random_island_sequence
        elif os.path.isabs(self._map_path):
            self.map_name = self._map_path
        else:
            self.map_name = SavegameManager.get_savegamename_from_filename(
                self._map_path)

        map_padding = self(
            "SELECT value FROM map_properties WHERE name = 'padding'")
        self.map_padding = int(
            map_padding[0][0]) if map_padding else MAP.PADDING

        self._load_building()
        self._load_settlement()
        self._load_concrete_object()
        self._load_production()
        self._load_storage()
        self._load_wildanimal()
        self._load_unit()
        self._load_building_collector()
        self._load_production_line()
        self._load_unit_path()
        self._load_storage_global_limit()
        self._load_health()
        self._load_fish_data()
        self._hash = None
Exemple #6
0
 def _get_island_db(self):
     # check if filename is a random map
     if random_map.is_random_island_id_string(self.file):
         # it's a random map id, create this map and load it
         return random_map.create_random_island(self.file)
     return DbReader(self.file)  # Create a new DbReader instance to load the maps file.
    def __init__(self, game_identifier, is_map):
        is_random_map = False
        if is_map:
            self.upgrader = None
            handle, self._temp_path = tempfile.mkstemp()
            os.close(handle)
            super(SavegameAccessor, self).__init__(dbfile=self._temp_path)
            with open("content/savegame_template.sql") as savegame_template:
                self.execute_script(savegame_template.read())

            if isinstance(game_identifier, list):
                is_random_map = True
                random_island_sequence = game_identifier
            else:
                self._map_path = game_identifier
        else:
            self.upgrader = SavegameUpgrader(game_identifier)
            self._temp_path = None
            game_identifier = self.upgrader.get_path()
            super(SavegameAccessor, self).__init__(dbfile=game_identifier)

            map_name_data = self("SELECT value FROM metadata WHERE name = ?", "map_name")
            if not map_name_data:
                is_random_map = True
                random_island_sequence = self("SELECT value FROM metadata WHERE name = ?", "random_island_sequence")[0][
                    0
                ].split(" ")
            else:
                map_name = map_name_data[0][0]
                if os.path.isabs(map_name):
                    self._map_path = map_name
                else:
                    self._map_path = SavegameManager.get_filename_from_map_name(map_name)

        if is_random_map:
            handle, self._temp_path2 = tempfile.mkstemp()
            os.close(handle)
            random_map_db = DbReader(self._temp_path2)
            with open("content/map-template.sql") as map_template:
                random_map_db.execute_script(map_template.read())
            for island_id, island_string in enumerate(random_island_sequence):
                create_random_island(random_map_db, island_id, island_string)
            random_map_db.close()
            self._map_path = self._temp_path2

            self("INSERT INTO metadata VALUES(?, ?)", "random_island_sequence", " ".join(random_island_sequence))

        self("ATTACH ? AS map_file", self._map_path)
        if is_random_map:
            self.map_name = random_island_sequence
        elif os.path.isabs(self._map_path):
            self.map_name = self._map_path
        else:
            self.map_name = SavegameManager.get_savegamename_from_filename(self._map_path)

        self._load_building()
        self._load_settlement()
        self._load_concrete_object()
        self._load_production()
        self._load_storage()
        self._load_wildanimal()
        self._load_unit()
        self._load_building_collector()
        self._load_production_line()
        self._load_unit_path()
        self._load_storage_global_limit()
        self._load_health()
        self._load_fish_data()
        self._hash = None
    def __init__(self, game_identifier, is_map):
        is_random_map = False
        if is_map:
            self.upgrader = None
            handle, self._temp_path = tempfile.mkstemp()
            os.close(handle)
            super(SavegameAccessor, self).__init__(dbfile=self._temp_path)
            with open('content/savegame_template.sql') as savegame_template:
                self.execute_script(savegame_template.read())

            if isinstance(game_identifier, list):
                is_random_map = True
                random_island_sequence = game_identifier
            else:
                self._map_path = game_identifier
        else:
            self.upgrader = SavegameUpgrader(game_identifier)
            self._temp_path = None
            game_identifier = self.upgrader.get_path()
            super(SavegameAccessor, self).__init__(dbfile=game_identifier)

            map_name_data = self('SELECT value FROM metadata WHERE name = ?',
                                 'map_name')
            if not map_name_data:
                is_random_map = True
                random_island_sequence = self(
                    'SELECT value FROM metadata WHERE name = ?',
                    'random_island_sequence')[0][0].split(' ')
            else:
                map_name = map_name_data[0][0]
                if os.path.isabs(map_name):
                    self._map_path = map_name
                else:
                    self._map_path = SavegameManager.get_filename_from_map_name(
                        map_name)

        if is_random_map:
            handle, self._temp_path2 = tempfile.mkstemp()
            os.close(handle)
            random_map_db = DbReader(self._temp_path2)
            with open('content/map-template.sql') as map_template:
                random_map_db.execute_script(map_template.read())
            for island_id, island_string in enumerate(random_island_sequence):
                create_random_island(random_map_db, island_id, island_string)
            random_map_db.close()
            self._map_path = self._temp_path2

            self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence',
                 ' '.join(random_island_sequence))

        self('ATTACH ? AS map_file', self._map_path)
        if is_random_map:
            self.map_name = random_island_sequence
        elif os.path.isabs(self._map_path):
            self.map_name = self._map_path
        else:
            self.map_name = SavegameManager.get_savegamename_from_filename(
                self._map_path)

        self._load_building()
        self._load_settlement()
        self._load_concrete_object()
        self._load_production()
        self._load_storage()
        self._load_wildanimal()
        self._load_unit()
        self._load_building_collector()
        self._load_production_line()
        self._load_unit_path()
        self._load_storage_global_limit()
        self._load_health()
        self._load_fish_data()
        self._hash = None