Exemple #1
0
 def play_one_step(self):
     N = 5
     piece_type, previous_board, board = readInput(N)
     go = GO(N)
     go.set_board(piece_type, previous_board, board)
     action = self.get_input(go, piece_type)
     writeOutput(action)
Exemple #2
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    def alphabeta(self, state, depth, a, b, side):
        go = GO(5)
        go.set_board(side, state, state)
        go.remove_died_pieces(side)
        state = go.board

        # Reach the max depth
        if depth == 0:
            return (go.score(2) + 3 - go.score(1), (1, 2))

        possible_placements = []
        for i in range(go.size):
            for j in range(go.size):
                if go.valid_place_check(i, j, self.side, test_check=True):
                    possible_placements.append((i, j))

        # No possible move:
        if possible_placements == []:
            return (go.score(2) + 3 - go.score(1), (1, 2))

        str_state = ''.join(
            [str(state[i][j]) for i in range(N) for j in range(N)])
        curr_qvalues = self.findq(str_state)
        max_moves = self._find_max(possible_placements, curr_qvalues)

        # Choose Max. (Side = 2)
        if side == 2:
            next_side = 1
            re_move = max_moves[0]
            for next_move in max_moves:
                next_state = deepcopy(state)
                next_state[next_move[0]][next_move[1]] = next_side
                if a < self.alphabeta(next_state, depth - 1, a, b,
                                      next_side)[0]:
                    a = self.alphabeta(next_state, depth - 1, a, b,
                                       next_side)[0]
                    re_move = next_move
                if b <= a:
                    break
            return (a, re_move)

        # Choose Min. (Side = 1)
        else:
            next_side = 2
            re_move = max_moves[0]
            for next_move in max_moves:
                next_state = deepcopy(state)
                next_state[next_move[0]][next_move[1]] = next_side
                if b > self.alphabeta(next_state, depth - 1, a, b,
                                      next_side)[0]:
                    b = self.alphabeta(next_state, depth - 1, a, b,
                                       next_side)[0]
                    re_move = next_move
                if b <= a:
                    break
            return (b, re_move)
Exemple #3
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        line = f.read(2)
        f.close()
        win = int(line[0])
        side = int(line[1])
        if win == 0:
            result = 1
        elif win == side:
            result = 2
        else:
            result = 0
        player = QLearner(side=side)
        player.read()
        player.update(result)
        player.save(1)
    else:
        """
        Get current state and piece_type.
        Move (action)
        """
        N = 5
        piece_type, previous_board, board = readInput(N)
        go = GO(N)
        go.set_board(piece_type, previous_board, board)
        curr_state = ''.join(
            [str(board[i][j]) for i in range(N) for j in range(N)])
        player = QLearner(side=piece_type)
        player.read()
        action = player.get_input(go, curr_state)
        writeOutput(action)
        player.save(0)
Exemple #4
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# cd /Users/yijingyang/Documents/usc/2020spring/AI/hw/2/test
from host import GO

curr_state = "1111111111112111111111111"
state = []
for i in range(0, 25, 5):
    state.append([int(x) for x in curr_state[i:i + 5]])

go = GO(5)
board = [[1, 1, 1, 1, 1], [2, 2, 2, 2, 2], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0]]
go.set_board(1, state, state)
print(state)
go.remove_died_pieces(2)
print(state)
Exemple #5
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    def judge(self, n_move, verbose):
        N = 5

        piece_type, previous_board, board = readInput(N)
        go = GO(N)
        go.verbose = verbose
        go.set_board(piece_type, previous_board, board)
        go.n_move = n_move
        try:
            action, x, y = readOutput()
        except:
            cond_print(verbose, "output.txt not found or invalid format")
            return (3 - piece_type)

        if action == "MOVE":
            if not go.place_chess(x, y, piece_type):
                cond_print(verbose, 'Game end.')
                cond_print(
                    verbose,
                    'The winner is {}'.format('X' if 3 -
                                              piece_type == 1 else 'O'))
                return (3 - piece_type)

            go.died_pieces = go.remove_died_pieces(3 - piece_type)

        if go.game_end(piece_type, action):
            result = go.judge_winner()
            if verbose:
                cond_print(verbose, 'Game end.')
                if result == 0:
                    cond_print(verbose, 'The game is a tie.')
                else:
                    cond_print(
                        verbose,
                        'The winner is {}'.format('X' if result == 1 else 'O'))
            return (result)

        piece_type = 2 if piece_type == 1 else 1

        if action == "PASS":
            go.previous_board = go.board
        writeNextInput(piece_type, go.previous_board, go.board)

        return (0)
Exemple #6
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from host import GO
from random_player import RandomPlayer
from copy import deepcopy
from collections import defaultdict

go = GO(5)
init_board = [
    [0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0],
]
go.set_board(1, deepcopy(init_board), deepcopy(init_board))
player = RandomPlayer()
piece_type = 1
previous_action = 'MOVE'
actions = defaultdict(list)
board_int = defaultdict(list)
while not go.game_end(piece_type, previous_action):
    action = player.get_input(go, piece_type)
    actions[piece_type].append(action)
    if action != 'PASS':
        go.place_chess(*action, piece_type)
        go.remove_died_pieces(piece_type)
        previous_action = 'MOVE'
    else:
        previous_action = 'PASS'
    go.n_move += 1
    piece_type = 3 - piece_type
print(actions)