def test_MarkOfNature(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [MinionPlayingAgent(), MinionPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].attack_power)

        def mock_choose(*options):
            return options[1]
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        agent = MinionPlayingAgent()
        agent.choose_option = Mock(side_effect=mock_choose)
        game = Game([deck1, deck2], [agent, MinionPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].max_health)
        self.assertEqual(5, game.other_player.minions[0].health)
        self.assertTrue(game.other_player.minions[0].taunt)
    def test_SorcerersApprentice(self):
        deck1 = StackedDeck([SorcerersApprentice(), ArcaneMissiles(), SorcerersApprentice(), Frostbolt(), Frostbolt(),
                             Frostbolt()], CHARACTER_CLASS.MAGE)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.PRIEST)
        game = Game([deck1, deck2], [SpellTestingAgent(), DoNothingBot()])
        game.pre_game()
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual(3, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual("Sorcerer's Apprentice", game.current_player.minions[0].card.name)

        # Arcane missiles should also have been played, since it is now free
        self.assertEqual(27, game.other_player.hero.health)

        # Make sure the other frostbolts have been properly reduced
        self.assertEqual(1, game.current_player.hand[1].mana_cost(game.current_player))
        self.assertEqual(1, game.current_player.hand[2].mana_cost(game.current_player))

        game.play_single_turn()
        game.play_single_turn()

        # Both Sorcer's Apprentices are killed by friendly Frostbolts.
        self.assertEqual(0, len(game.current_player.minions))

        # Make sure that the cards in hand are no longer reduced
        self.assertEqual(2, game.current_player.hand[0].mana)
    def test_ManaWyrm(self):
        deck1 = StackedDeck([ManaWyrm(), IceLance(), ManaWyrm(), IceLance(), IceLance(), IceLance()],
                            CHARACTER_CLASS.MAGE)
        deck2 = StackedDeck([IronbeakOwl()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [SpellTestingAgent(), MinionPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual("Mana Wyrm", game.current_player.minions[0].card.name)

        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
    def test_Swipe(self):
        deck1 = StackedDeck([BloodfenRaptor(), StonetuskBoar(), StonetuskBoar()],CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([Swipe()], CHARACTER_CLASS.DRUID,)
        game = Game([deck1, deck2], [MinionPlayingAgent(), EnemyMinionSpellTestingAgent()])
        game.pre_game()
        game.current_player = game.players[1]
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        spell_damage_mock = Mock()
        game.current_player.minions[0].bind('spell_damaged', spell_damage_mock)
        game.current_player.minions[1].bind('spell_damaged', spell_damage_mock)
        game.current_player.minions[2].bind('spell_damaged', spell_damage_mock)
        swipe_card = game.other_player.hand[0]
        game.play_single_turn()

        self.assertListEqual([call(4, swipe_card), call(1, swipe_card), call(1, swipe_card)],
                             spell_damage_mock.call_args_list)

        #The bloodfen raptor should be left, with one hp
        self.assertEqual(1, len(game.other_player.minions))
        self.assertEqual(1, game.other_player.minions[0].health)
        self.assertEqual(29, game.other_player.health)
    def test_SavageRoar(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), SavageRoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [MinionPlayingAgent(), MinionPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        minion_increase_mock = Mock()

        game.other_player.minions[0].bind("attack_increased", minion_increase_mock)
        game.other_player.minions[1].bind("attack_increased", minion_increase_mock)

        player_increase_mock = Mock()

        game.other_player.bind("attack_increased", player_increase_mock)


        game.play_single_turn()

        self.assertEqual(0, game.current_player.mana)

        #Make sure the attack got increased
        self.assertListEqual([call(2), call(2)], minion_increase_mock.call_args_list)
        self.assertListEqual([call(2)], player_increase_mock.call_args_list)

        #And make sure that it went down again
        self.assertEqual(0, game.current_player.minions[0].temp_attack)
        self.assertEqual(0, game.current_player.minions[1].temp_attack)
        self.assertEqual(0, game.current_player.attack_power)
def generate_game_for(card1, card2, first_agent_type, second_agent_type):
    if not isinstance(card1, collections.Sequence):
        card_set1 = [card1()]
    else:
        card_set1 = [card() for card in card1]
    class1 = CHARACTER_CLASS.MAGE
    for card in card_set1:
        if card.character_class != CHARACTER_CLASS.ALL:
            class1 = card.character_class
            break

    if not isinstance(card2, collections.Sequence):
        card_set2 = [card2()]
    else:
        card_set2 = [card() for card in card2]

    class2 = CHARACTER_CLASS.MAGE
    for card in card_set2:
        if card.character_class != CHARACTER_CLASS.ALL:
            class2 = card.character_class
            break

    deck1 = StackedDeck(card_set1, class1)
    deck2 = StackedDeck(card_set2, class2)
    game = Game([deck1, deck2], [first_agent_type(), second_agent_type()])
    game.current_player = game.players[1]
    game.other_player = game.players[0]
    game.pre_game()
    return game
    def test_PowerOfTheWild(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)

        #This is a test of the +1/+1 option of the Power Of the Wild Card
        game = Game([deck1, deck2], [MinionPlayingAgent(), MinionPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, game.current_player.minions[0].attack_power)
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual(2, game.current_player.minions[0].max_health)
        self.assertEqual(2, game.current_player.minions[1].attack_power)
        self.assertEqual(2, game.current_player.minions[1].max_health)

        #This is a test of the "Summon Panther" option of the Power of the Wild Card

        agent = MinionPlayingAgent()
        agent.choose_option = Mock(side_effect=lambda *options: options[1])

        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [agent, MinionPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual("Panther", game.current_player.minions[2].card.__class__.__name__)
        self.assertEqual(3, game.current_player.minions[2].attack_power)
        self.assertEqual(2, game.current_player.minions[2].max_health)
    def test_CircleOfHealing(self):
        deck1 = StackedDeck([CircleOfHealing(), MogushanWarden(), CircleOfHealing(), CircleOfHealing(), CircleOfHealing(), CircleOfHealing(), CircleOfHealing()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [SpellTestingAgent(), MinionPlayingAgent()])
        game.pre_game()
        game.current_player = 1
        
        for turn in range(0, 8):
            game.play_single_turn()

        game.players[0].minions[0].defense = 4
        game.players[1].minions[0].defense = 4
        game.play_single_turn() # Circle of Healing should be played
        self.assertEqual(game.players[0].minions[0].max_defense, game.players[0].minions[0].defense)
        self.assertEqual(game.players[1].minions[0].max_defense, game.players[1].minions[0].defense)
    def test_ClawAndSavagery(self):
        deck1 = StackedDeck([BloodfenRaptor()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([Claw(), Claw(), Savagery()], CHARACTER_CLASS.DRUID)
        game = Game([deck1, deck2], [MinionPlayingAgent(), EnemyMinionSpellTestingAgent()])
        game.current_player = game.players[1]
        game.pre_game()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(1, len(game.current_player.minions))

        game.play_single_turn()

        self.assertEqual(0, len(game.other_player.minions))
    def test_HolyNova(self):
        deck1 = StackedDeck([MogushanWarden(), HolyNova()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [SpellTestingAgent(), MinionPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        self.assertEqual(1, len(game.players[0].minions))
        self.assertEqual(1, len(game.players[1].minions))
        game.players[0].minions[0].health = 4  # Fake damage
        self.assertEqual(4, game.players[0].minions[0].health)
        self.assertEqual(7, game.players[1].minions[0].health)
        game.play_single_turn()  # Holy Nova should be played
        self.assertEqual(6, game.players[0].minions[0].health)
        self.assertEqual(5, game.players[1].minions[0].health)
def generate_game_for(card1, card2, first_agent_type, second_agent_type):

    card1 = card1()
    card2 = card2()
    if card1.character_class == CHARACTER_CLASS.ALL:
        class1 = CHARACTER_CLASS.MAGE
    else:
        class1 = card1.character_class

    if card2.character_class == CHARACTER_CLASS.ALL:
        class2 = CHARACTER_CLASS.MAGE
    else:
        class2 = card2.character_class

    deck1 = StackedDeck([card1], class1)
    deck2 = StackedDeck([card2], class2)
    game = Game([deck1, deck2], [first_agent_type(), second_agent_type()])
    game.current_player = game.players[1]
    game.pre_game()
    return game