def create_minion(self, player): minion = Minion(3, 5) minion.windfury = True minion.charge = True minion.divine_shield = True minion.taunt = True return minion
def create_minion(self, player): class Ashbringer(WeaponCard): def __init__(self): super().__init__("Ashbringer", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.LEGENDARY) def create_weapon(self, player): weapon = Weapon(5, 3) return weapon def equip_ashbringer(minion): ashbringer = Ashbringer().create_weapon(player) ashbringer.equip(player) minion = Minion(6, 6, deathrattle=equip_ashbringer) minion.divine_shield = True minion.taunt = True return minion
def create_minion(self, player): minion = Minion(4, 5) minion.divine_shield = True minion.taunt = True return minion
def create_minion(self, player): minion = Minion(4, 2) minion.divine_shield = True minion.charge = True return minion
def create_minion(self, player): minion = Minion(3, 1) minion.divine_shield = True return minion