def create_minion(self, player):
     minion = Minion(3, 5)
     minion.windfury = True
     minion.charge = True
     minion.divine_shield = True
     minion.taunt = True
     return minion
    def create_minion(self, player):
        class Ashbringer(WeaponCard):
            def __init__(self):
                super().__init__("Ashbringer", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.LEGENDARY)

            def create_weapon(self, player):
                weapon = Weapon(5, 3)
                return weapon

        def equip_ashbringer(minion):
            ashbringer = Ashbringer().create_weapon(player)
            ashbringer.equip(player)

        minion = Minion(6, 6, deathrattle=equip_ashbringer)
        minion.divine_shield = True
        minion.taunt = True
        return minion
 def create_minion(self, player):
     minion = Minion(4, 5)
     minion.divine_shield = True
     minion.taunt = True
     return minion
 def create_minion(self, player):
     minion = Minion(4, 2)
     minion.divine_shield = True
     minion.charge = True
     return minion
 def create_minion(self, player):
     minion = Minion(3, 1)
     minion.divine_shield = True
     return minion