def execute(self, context): scene = context.scene netsettings = scene.network_render conn = clientConnection(netsettings, report = self.report) if conn: # Sending file scene.network_render.job_id = client.sendJob(conn, scene, True) conn.close() bpy.ops.render.render('INVOKE_AREA', animation=True) return {'FINISHED'}
def execute(self, context): scene = context.scene netsettings = scene.network_render try: conn = clientConnection(netsettings, report=self.report) if conn: # Sending file scene.network_render.job_id = client.sendJob(conn, scene, True) conn.close() self.report({'INFO'}, "Job sent to master") except Exception as err: self.report({'ERROR'}, str(err)) return {'FINISHED'}
def execute(self, context): scene = context.scene netsettings = scene.network_render try: conn = clientConnection(netsettings, report = self.report) if conn: # Sending file scene.network_render.job_id = client.sendJob(conn, scene, False) conn.close() self.report({'INFO'}, "Job sent to master") except Exception as err: self.report({'ERROR'}, str(err)) return {'FINISHED'}