def game(): global passedEncounter print("Day " + str(userJourney[0])) #PLANET 0 if (userJourney[1] >= userJourney[2]): print("PLANET 0") userJourney[2] += 1000 return render_template("planet.html", name="Gemini", image=hubble.hubbleAPI()) #PLANET 1 if (userJourney[1] >= userJourney[3]): print("PLANET 1") userJourney[3] += 1000 return render_template("planet.html", name="Soupy", image=hubble.hubbleAPI()) #PLANET 2 if (userJourney[1] >= userJourney[4]): print("PLANET 2") userJourney[4] += 1000 return render_template("planet.html", name="Vader", image=hubble.hubbleAPI()) #PLANET 3 if (userJourney[1] >= userJourney[5]): print("PLANET 3") userJourney[5] += 1000 return render_template("planet.html", name="Termina", image=hubble.hubbleAPI()) #FINISH if (userJourney[1] >= userJourney[6]): print("Congratulations! You have finished the game") return render_template("fin.html") #return endScreen() #return endScreen() ###################### #print("Day " + str(userJourney[0])) #print("0. Continue\n1. Inventory\n2. Crew Status\n3. Settings") #INVENTORY AND CREW STATUS response = int(request.form["input"]) while (response != 0): if (response == 1): return render_template("settings.html", settings=userSettings, image=hubble.hubbleAPI()) print("Day " + str(userJourney[0])) print("0. Continue\n1. Inventory\n2. Crew Status\n3. Settings") return returnToGame() #response = askUser() userJourney[0] += 1 dayPasses() print(passedEncounter) return encounter()
def checkPlanet(): response = int(request.form["input"]) while (response != 0): if (response == 1): return render_template("settings.html", settings=userSettings, image=hubble.hubbleAPI()) if (response == 2): return render_template("shop.html", message="Welcome to my shop!", stat=userInventory, image=hubble.hubbleAPI()) print("Day " + str(userJourney[0])) print("0. Continue\n1. Inventory\n2. Crew Status\n3. Settings") return render_template("planet.html", image=hubble.hubbleAPI()) return returnToGame()
def startGame(): print("STARTGAME!!!") # BANDAGES, FOOD, FUEL, MONEY, SHIP PARTS, WEAPONS # 0 1 2 3 4 5 userInventory = [200, 200, 200, 1000, 200, 200] # DIFFICULTY, NAME, CREW0, CREW1, CREW2, # 0 1 2 3 4 userData = [0, "name", "crew0", "crew1", "crew2"] # USER SETTINGS # FOOD(TXT), SPEED(TXT), FOOD(LVL), SPEED(LVL) # 0 1 2 3 userSettings = ["Normal", "Steady", 1, 1] # userJourney # DAY, TRAVELED, PLANET 1, PLANET 2, PLANET 3, PLANET 4, FINISH # 0 1 2 3 4 5 6 userJourney = [0, 0, 40, 100, 150, 225, 300] # crewStatus # food speed bandages # HUNGER, ENERGY, HEALTH, SHIP HEALTH # 0 1 2 3 crewStatus = [200, 100, 100, 100] passedEncounter = True return render_template("difficulty.html", image=hubble.hubbleAPI())
def chooseYourName(): #Choose your character name response = request.form['input'] try: name = int(response) return redirect(url_for(chooseYourDifficulty)) except: global userData userData[1] = response return render_template("crew.html", image=hubble.hubbleAPI())
def chooseYourCrew(): crew0 = request.form['input0'] crew1 = request.form['input1'] crew2 = request.form['input2'] userData[2] = crew0 userData[3] = crew1 userData[4] = crew2 return render_template("shop.html", stat=userInventory, image=hubble.hubbleAPI())
def changeSettings(): response = int(request.form["input"]) while (response != 6): if (response == 0): userSettings[0] = "Meager" if (response == 1): userSettings[0] = "Normal" if (response == 2): userSettings[0] = "Banquet" if (response == 3): userSettings[1] = "Slow" if (response == 4): userSettings[1] = "Steady" if (response == 5): userSettings[1] = "Fast" return render_template("settings.html", settings=userSettings, image=hubble.hubbleAPI()) return returnToGame()
def chooseYourDifficulty(): #Choose difficulty print("HERE!!!") print(request.form['input']) response = int(request.form['input']) global userData global userInventory if (response == 0): userInventory[3] = 1500 elif (response == 1): userInventory[3] = 1000 elif (response == 2): userInventory[3] = 500 else: return "Broke" userData[0] = response print(userInventory) print(userData) return render_template("name.html", image=hubble.hubbleAPI())
def encounter(): global crewStatus #determine which aspect typeEncounter = random.randint(0, 3) #HUNGER if (typeEncounter == 0): if (crewStatus[0] >= 50): result = DBMethods.getNormHunger()[random.randint(0, 5)] else: result = DBMethods.getLowHunger()[random.randint(0, 2)] #ENERGY if (typeEncounter == 1): if (crewStatus[1] >= 20): result = DBMethods.getNormEnergy()[random.randint(0, 1)] else: result = DBMethods.getLowEnergy()[random.randint(0, 4)] #HEALTH if (typeEncounter == 2): if (crewStatus[2] >= 20): result = DBMethods.getNormHealth()[random.randint(0, 1)] else: result = DBMethods.getLowHealth()[random.randint(0, 3)] #SHIP HEALTH if (typeEncounter == 3): if (crewStatus[3] >= 20): result = DBMethods.getNormShipHealth()[random.randint(0, 2)] else: result = DBMethods.getLowShipHealth()[random.randint(0, 2)] #SPECIAL ENCOUNTER: SITUATION #if (typeEncounter == 4): # result = DBMethods.getSituations()[0] # return result[0] char = userData[random.randint(1, 4)] print("0. Continue") return render_template("encounter.html", day=userJourney[0], char=char, result=result, image=hubble.hubbleAPI())
def returnToGame(): return render_template("gamescreen.html", day=str(userJourney[0]), crewStatus=crewStatus, image=hubble.hubbleAPI())
def shop(): system("cls") global userInventory print("What would you like to do?") print("0. Buy Ship Parts 1. Sell Ship Parts") print("2. Buy Fuel 3. Sell Fuel") print("4. Buy Food 5. Sell Food") print("6. Buy Bandages 7. Sell Bandages") print("8. Buy Weapons 9. Sell Weapons") print("10. Continue\n") #print(message) print("Balance: " + str(userInventory[3])) print("Ship parts: " + str(userInventory[4])) print("Fuel: " + str(userInventory[2])) print("Food: " + str(userInventory[1])) print("Bandages: " + str(userInventory[0])) print("Weapons: " + str(userInventory[5]) + "\n") response = int(request.form['input']) if (response == 10): return redirect(url_for("returnToGame")) if (response % 2): #print("ODD NUMBER") if (response == 1): #SHIP PARTS if (userInventory[4] < 50): return render_template( "shop.html", message="Invalid request. Ship parts too low.", stat=userInventory, image=hubble.hubbleAPI()) userInventory[3] += 50 userInventory[4] -= 50 if (response == 3): #FUEL if (userInventory[2] < 50): return render_template( "shop.html", message="Invalid request. Fuel too low.", stat=userInventory, image=hubble.hubbleAPI()) userInventory[3] += 50 userInventory[2] -= 50 if (response == 5): #FOOD if (userInventory[1] < 50): return render_template( "shop.html", message="Invalid request. Food too low.", stat=userInventory, image=hubble.hubbleAPI()) userInventory[3] += 50 userInventory[1] -= 50 if (response == 7): #Bandages if (userInventory[0] < 50): return render_template( "shop.html", message="Invalid request. Bandages too low.", stat=userInventory, image=hubble.hubbleAPI()) userInventory[3] += 50 userInventory[0] -= 50 if (response == 9): #WEAPONS if (userInventory[5] < 50): return render_template( "shop.html", message="Invalid request. Weapons too low.", stat=userInventory, image=hubble.hubbleAPI()) userInventory[3] += 50 userInventory[5] -= 50 else: #print("EVEN NUMBER") if (userInventory[3] < 50): return render_template("shop.html", message="Invalid request. Funds too low.", stat=userInventory, image=hubble.hubbleAPI()) if (response == 0): #SHIP PARTS userInventory[3] -= 50 userInventory[4] += 50 if (response == 2): #FUEL userInventory[3] -= 50 userInventory[2] += 50 if (response == 4): #FOOD userInventory[3] -= 50 userInventory[1] += 50 if (response == 6): userInventory[3] -= 50 userInventory[0] += 50 if (response == 8): userInventory[3] -= 50 userInventory[5] += 50 #print(userInventory) return render_template("shop.html", stat=userInventory, image=hubble.hubbleAPI())