def level_2(table, player1, player2, player3, player4): """Level 2 game play.""" while table.size() != 52: if not player1.is_empty(): human_move2(table, player1) if not player2.is_empty(): comp_turn2(table, player2) if not player3.is_empty(): comp_turn2(table, player3) if not player4.is_empty(): comp_turn2(table, player4)
def level_5(table, player1, player2, player3, player4): """Level 5 gameplay.""" #prev_card = None while table.size() != 52: if not player1.is_empty(): human_move2(table, player1) if not player2.is_empty(): comp_turn5(table, player2) if not player3.is_empty(): comp_turn5(table, player3) if not player4.is_empty(): comp_turn5(table, player4)
def level_6(table, player1, player2, player3, player4): """Level 3 gameplay.""" #prev_card = None while table.size() != 52: players = players_left(player1, player2, player3, player4) if not player1.is_empty(): human_move2(table, player1) if not player2.is_empty() and player3.is_empty() and player4.is_empty( ): comp_turn6(table, player2, player1, players) elif not player2.is_empty(): comp_turn6(table, player2, player1, players) if not player3.is_empty() and player4.is_empty(): comp_turn6(table, player3, player1, players) elif not player3.is_empty(): comp_turn6(table, player3, player1, players) if not player4.is_empty(): comp_turn6(table, player4, player1, players)