Exemple #1
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def render_new_drawing_popup(window):

    "Settings for creating a new drawing."

    if window._new_drawing:
        imgui.open_popup("New drawing")
        w, h = window.get_size()
        imgui.set_next_window_size(200, 120)
        imgui.set_next_window_position(w // 2 - 100, h // 2 - 60)

    if imgui.begin_popup_modal("New drawing")[0]:
        imgui.text("Creating a new drawing.")
        imgui.separator()
        changed, new_size = imgui.drag_int3("Shape",
                                            *window._new_drawing["shape"],
                                            min_value=1,
                                            max_value=2048)
        if changed:
            window._new_drawing["shape"] = new_size
        if imgui.button("OK"):
            window.really_create_drawing()
            imgui.close_current_popup()
        imgui.same_line()
        if imgui.button("Cancel"):
            window._new_drawing = None
            imgui.close_current_popup()
        imgui.end_popup()
Exemple #2
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def render_unsaved_exit(window):

    "Popup to prevent exiting the application with unsaved work."

    if window.exit_unsaved_drawings:
        imgui.open_popup("Really exit?")

    imgui.set_next_window_size(500, 200)
    if imgui.begin_popup_modal("Really exit?")[0]:
        imgui.text("You have unsaved work in these drawing(s):")

        imgui.begin_child("unsaved",
                          border=True,
                          height=imgui.get_content_region_available()[1] - 26)
        for drawing in window.exit_unsaved_drawings:
            imgui.text(drawing.filename)
            if imgui.is_item_hovered():
                pass  # TODO popup thumbnail of the picture?
        imgui.end_child()

        if imgui.button("Yes, exit anyway"):
            imgui.close_current_popup()
            pyglet.app.exit()
        imgui.same_line()
        if imgui.button("Yes, but save first"):
            for drawing in window.exit_unsaved_drawings:
                window.save_drawing(drawing)
            pyglet.app.exit()
        imgui.same_line()
        if imgui.button("No, cancel"):
            window.exit_unsaved_drawings = None
            imgui.close_current_popup()
        imgui.end_popup()
Exemple #3
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 def gui(self):
     if imgui.begin_popup(self.name):
         imgui.label_text(self.name, self.name)
         if imgui.button('Ok'):
             self.callback()
             imgui.close_current_popup()
             imgui.end_popup()
Exemple #4
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 def gui(self):
     if imgui.begin_popup(self.name):
         self.form.gui()
         if imgui.button(self.name):
             self.callback(self.form.context)
             imgui.close_current_popup()
             self.form.init()
         imgui.end_popup()
Exemple #5
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def imgui_pick_file(name, base_path, wildcard="*"):
    if imgui.begin_popup(name):
        path = _imgui_pick_file_menu(base_path, wildcard)
        if path is not None:
            imgui.close_current_popup()
            imgui.end_popup()
            return path
        imgui.end_popup()
Exemple #6
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    def _render_gui(self):
        w, h = self.get_size()

        imgui.new_frame()

        if self.stroke_tool and self.stroke_tool.show_rect:
            if self.stroke_tool.rect:
                rect = self.stroke_tool.rect
                p0 = self._to_window_coords(*rect.topleft)
                p1 = self._to_window_coords(*rect.bottomright)
                ui.render_selection_rectangle(self, p0, p1)

        with imgui.font(self._font):

            ui.render_menu(self)

            if self.drawing:

                imgui.set_next_window_size(115, h - 20)
                imgui.set_next_window_position(w - 115, 20)

                imgui.begin("Sidebar",
                            False,
                            flags=(imgui.WINDOW_NO_TITLE_BAR
                                   | imgui.WINDOW_NO_RESIZE
                                   | imgui.WINDOW_NO_MOVE))

                ui.render_tools(self.tools, self.icons)
                imgui.separator()

                ui.render_palette(self.drawing)
                imgui.separator()

                ui.render_layers(self.view)

                imgui.end()

                ui.render_unsaved_exit(self)
                ui.render_unsaved_close_drawing(self)

                render_plugins_ui(self.drawing)

            ui.render_new_drawing_popup(self)

            if self._error:
                imgui.open_popup("Error")
                if imgui.begin_popup_modal("Error")[0]:
                    imgui.text(self._error)
                    if imgui.button("Doh!"):
                        self._error = None
                        imgui.close_current_popup()
                    imgui.end_popup()

        imgui.render()
        imgui.end_frame()
        data = imgui.get_draw_data()
        self.imgui_renderer.render(data)
Exemple #7
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def render_errors(window):

    if window._error:
        imgui.open_popup("Error")
        if imgui.begin_popup_modal("Error")[0]:
            imgui.text(window._error)
            if imgui.button("Doh!"):
                window._error = None
                imgui.close_current_popup()
            imgui.end_popup()
def show_outputs_popup(iggraph):
    if imgui.begin_popup_modal("Outputs")[0]:
        output_nodes = iggraph.get_output_nodes()
        for output_node in output_nodes:
            if imgui.tree_node(output_node.inputs["parameter name"].text):
                value = output_node.outputs["output"]
                display_parameter(value,True)
                imgui.tree_pop()
        imgui.separator()
        if imgui.button("ok"):
            imgui.close_current_popup()
        imgui.end_popup()
Exemple #9
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def render_unsaved_close_drawing(window):

    "Popup to prevent accidentally closing a drawing with unsaved work."

    drawing = window.close_unsaved_drawing

    if drawing and drawing.unsaved:
        imgui.open_popup("Really close?")

    if imgui.begin_popup_modal("Really close?",
                               flags=imgui.WINDOW_NO_RESIZE)[0]:
        imgui.text("The drawing contains unsaved work.")
        if imgui.button("Yes, close anyway"):
            window.drawings.remove(drawing)
            window.close_unsaved_drawing = None
            imgui.close_current_popup()
        imgui.same_line()
        if imgui.button("Yes, but save first"):
            window.save_drawing(drawing)
            window.drawings.remove(drawing)
            window.close_unsaved_drawing = None
            imgui.close_current_popup()
        imgui.same_line()
        if imgui.button("No, cancel"):
            window.close_unsaved_drawing = None
            imgui.close_current_popup()
        imgui.end_popup()
Exemple #10
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    def dynamic_popup_button(self, label, error, tag=None):
        """ Validating button.
		Behaves in the same way as a regular `concur.widgets.button` when `error` is None.
		When `error` is a string, it displays an error popup instead of emitting an event.
		"""
        while True:
            if imgui.button(label):
                if error is not None:
                    imgui.open_popup("Error Popup")
                else:
                    return tag if tag is not None else label, None

            if imgui.begin_popup("Error Popup"):
                imgui.text(error)
                if self.is_continuable:
                    if imgui.button("Continue anyway"):
                        imgui.close_current_popup()
                        imgui.end_popup()
                        return tag if tag is not None else label, None
                    imgui.same_line()
                    if imgui.button("Cancel"):
                        imgui.close_current_popup()
                    imgui.end_popup()
                else:
                    if imgui.button("OK"):
                        imgui.close_current_popup()
                    imgui.end_popup()
            yield
Exemple #11
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def show_inputs_popup(iggraph):
    show_result = False
    if imgui.begin_popup_modal("User Input")[0]:
        input_nodes = iggraph.get_input_nodes()
        for input_node in input_nodes:
            if imgui.tree_node(input_node.inputs["parameter name"].text):
                default_value = input_node.inputs["default value"]
                display_parameter(default_value,True)
                imgui.tree_pop()
        imgui.separator()
        if imgui.button("run workflow"):
            imgui.close_current_popup()
            # iggraph.reset()
            iggraph.run()
            show_result = True
        imgui.same_line()
        if imgui.button("cancel"):
            iggraph.reset()
            iggraph.set_state(iggraph.STATE_IDLE)
            imgui.close_current_popup()
        imgui.end_popup()
    return show_result
Exemple #12
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    def _draw_entity_components(self, entity):
        ValueEdit(entity, "tag", "input_text", "Tag")()

        # ---------------------------------------------------
        # add component
        # ---------------------------------------------------
        imgui.same_line()
        imgui.push_item_width(-1)

        if imgui.button("Add Component"):
            imgui.open_popup("AddComponent")

        if imgui.begin_popup("AddComponent"):
            if menu_item_clicked("Transform"):
                entity.add_component("transform")
                imgui.close_current_popup()
            if menu_item_clicked("Camera"):
                print "add component camera"
                imgui.close_current_popup()
            if menu_item_clicked("Sprite Renderer"):
                print "add component sprite renderer"
                imgui.close_current_popup()
            if menu_item_clicked("Physics"):
                entity.add_component("physics")
                imgui.close_current_popup()
            imgui.end_popup()

        imgui.pop_item_width()

        # ---------------------------------------------------
        # draw components
        # ---------------------------------------------------
        self._draw_component(entity, "transform", "Transform")
        self._draw_component(entity, "camera", "Camera")
        self._draw_component(entity, "sprite_renderer", "Sprite Renderer")
        self._draw_component(entity, "physics", "Physics")
Exemple #13
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def render_color_editor(orig, color):
    r, g, b, a = color

    io = imgui.get_io()

    delta = 0
    imgui.push_id("R")
    # TODO find a less verbose way to do something like this:
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_HOVERED, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_ACTIVE, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB, 1, 1, 1)
    # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB_ACTIVE, 1, 1, 1)
    _, r = imgui.v_slider_int("", 30, 255, r, min_value=0, max_value=255)
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            r = _change_channel(r, delta)
    imgui.pop_id()
    imgui.same_line()
    imgui.push_id("G")
    _, g = imgui.v_slider_int("", 30, 255, g, min_value=0, max_value=255)
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            g = _change_channel(g, delta)
    imgui.pop_id()
    imgui.same_line()
    imgui.push_id("B")
    _, b = imgui.v_slider_int("", 30, 255, b, min_value=0, max_value=255)
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            b = _change_channel(b, delta)
    imgui.pop_id()

    if delta and io.key_shift:
        r = _change_channel(r, delta)
        g = _change_channel(g, delta)
        b = _change_channel(b, delta)

    if imgui.checkbox("Transp.", a == 0)[1]:
        a = 0
    else:
        a = 255

    imgui.color_button("Current color", *as_float(orig))
    imgui.same_line()
    imgui.text("->")
    imgui.same_line()
    imgui.color_button("Current color", *as_float(color))

    if imgui.button("OK"):
        imgui.close_current_popup()
        return True, False, (r, g, b, a)
    imgui.same_line()
    if imgui.button("Cancel"):
        imgui.close_current_popup()
        return False, True, (r, g, b, a)
    return False, False, (r, g, b, a)
Exemple #14
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def main():
    loadFlightData()

    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        # get the style object and edit the object to make it look decent with GLFW
        style = imgui.get_style()
        style.window_rounding = 0
        style.frame_rounding = 0

        #create the main ImGuI frame to then use to display the actual GUI on
        imgui.new_frame()

        flags = imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_COLLAPSE | imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_MENU_BAR

        imgui.set_next_window_size(window_width, window_height)
        imgui.set_next_window_position(0, 0)

        # Start the beginning of the ImGui window, drone flight logger being an ID
        imgui.begin("Drone Flight Logger", False, flags=flags)

        if imgui.button("Add new Flight"):
            imgui.open_popup("test")

        imgui.same_line()

        imgui.text("Total Flight Time: " + str(flights.getTotalFlightTime()) +
                   "h")

        imgui.same_line()

        imgui.text("| Total Batteries Used: " +
                   str(flights.getTotalBatteriesUsed()))

        # Main Menu Bar Code
        mainMenuBar()

        # create a child window in the inital window to divide the window up so there can be a preview on the left
        imgui.begin_child("flight_selector",
                          width=window_width / 5 * 2,
                          border=True)

        # loop through all flights and assign flight as the key value
        for flight in flights.getFlights():
            # get the flight data based off the flight name
            flight_data = flights.getFlights()[flight]
            # if the flight location is in the List variable of currently selected locations show it
            if currentSelectedLocations[flight_data.getLocationName()]:
                # flight drop down code, passing in the flight name and flight data
                flightDropDown(flight, flight_data)

        imgui.end_child()

        imgui.same_line()

        # create the preview sidepane of the main window
        imgui.begin_child("flight_info", border=True)

        # if there is the key preview in currentviewingflightdata show the image. Done this way as I will eventually add in the flight location and other stats to the sidepane as well
        if "preview" in currentViewingFlightData:
            imgui.image(currentViewingFlightData["preview"]['image'],
                        currentViewingFlightData["preview"]['width'] / 6,
                        currentViewingFlightData["preview"]['height'] / 6)

        imgui.end_child()

        if imgui.begin_popup_modal("test")[0]:
            addNewFlightData["date"] = imgui.input_text(
                "Flight date", addNewFlightData["date"], 2046)[1]
            addNewFlightData["batteries_used"] = imgui.input_int(
                'Batteries used', addNewFlightData["batteries_used"])[1]
            addNewFlightData["flight_time"] = imgui.input_int(
                'Flight time in minutes', addNewFlightData["flight_time"])[1]
            addNewFlightData["location_name"] = imgui.input_text(
                "Flight location", addNewFlightData["location_name"], 2046)[1]
            addNewFlightData["copyFromFolder"] = imgui.input_text(
                "Folder with new flight media",
                addNewFlightData["copyFromFolder"], 2046)[1]

            if imgui.button("test"):
                handleAddNewFlight()
                imgui.close_current_popup()

            # imgui.text("Select an option:")
            # imgui.separator()
            # imgui.selectable("One")
            # imgui.selectable("Two")
            # imgui.selectable("Three")
            imgui.end_popup()

        imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()