Exemple #1
0
	def __init__(self):
		DEBUG_MSG('Avatar.cell::__init__: [%i]  roleType:[%i]' % (self.id,self.roleType))
		cardBase.__init__(self)
		self.cardID = (20003000+self.roleType)
		
		self.addTimer(2,0,2)#初始化

		self.addTimer(1,2,5)#获取信息

		self.cardEntityList = []
		self.beChoosedEntityList = []
		self.tiredSum = 0

		self.startEntityCreat = False
		self.startHaveChooseCard = False
		self.onCreatCardEntityList = []
		self.followerList = []

		self.onPlaying = True

		self.uesCardSumInRound = 0
		self.uesCardSum = 0

		self.chooseCardData = {
			'TimeID':0,
			'EntityIDList':[],
			'recvEntity':None,
			'mode':0
		}
		'''
Exemple #2
0
    def __init__(self):
        DEBUG_MSG('Avatar.cell::__init__: [%i]  playerID:[%i]' % (self.id, self.playerID))
        self.cardID = (20003000 + self.RoleType)
        cardBase.__init__(self)
        cardBase.initProperty(self)

        self.CardEnityList = []
        self.CardEnityList.append(self)
        self.CreateCardEntity(20001000 + self.RoleType,"SKILL")
        self.creatCardListEntity()

        self.Battlefield.AvatarRegiste(self, self.playerID)
Exemple #3
0
 def __init__(self):
     DEBUG_MSG('Avatar.cell::__init__: [%i]  roleType:[%i]' % (self.id,self.roleType))
     cardBase.__init__(self)
     self.cardID=(20003000+self.roleType)
     cardBase.initProperty(self)
     self.pos="HERO"
     self.avatar=self
     self.cardEntityList = []
     self.followerList=[]
     self.cardEntityList.append(self)
     self.createCardEntity((20001000+self.roleType),'SKILL')
     self.createCardListEntities()
     self.battlefield.AvatarRegiste(self,self.playerID)
Exemple #4
0
 def __init__(self):
     DEBUG_MSG('Avatar.cell::card__init__: [%i]' % (self.id))
     cardBase.__init__(self)
Exemple #5
0
 def __init__(self):
     cardBase.__init__(self)
Exemple #6
0
 def __init__(self):
     DEBUG_MSG('Card.cell::__init__: [%i]  playerID:[%i]' %
               (self.id, self.playerID))
     cardBase.__init__(self)