Exemple #1
0
    def _dumpchests(self, command):
        """
    dumpChests [ <filename> ]

    Saves the content and location of every chest in the world to a text file.
    With no filename, saves signs to <worldname>.chests

    Output is delimited by brackets and newlines. A set of coordinates in
    brackets begins a chest, followed by a line for each inventory slot.
    For example:

        [222, 51, 22]
        2 String
        3 String
        3 Iron bar

    Coordinates are ordered the same as point inputs:
        [North/South, Down/Up, East/West]

    """
        from items import items
        if len(command):
            filename = command[0]
        else:
            filename = self.level.displayName + ".chests"

        outFile = file(filename, "w")

        print "Dumping chests..."
        chestCount = 0

        for i, cPos in enumerate(self.level.allChunks):
            try:
                chunk = self.level.getChunk(*cPos)
            except mclevelbase.ChunkMalformed:
                continue

            for tileEntity in chunk.TileEntities:
                if tileEntity["id"].value == "Chest":
                    chestCount += 1

                    outFile.write(str(map(lambda x: tileEntity[x].value, "xyz")) + "\n")
                    itemsTag = tileEntity["Items"]
                    if len(itemsTag):
                        for itemTag in itemsTag:
                            try:
                                id = itemTag["id"].value
                                damage = itemTag["Damage"].value
                                item = items.findItem(id, damage)
                                itemname = item.name
                            except KeyError:
                                itemname = "Unknown Item {0}".format(itemTag)
                            except Exception, e:
                                itemname = repr(e)
                            outFile.write("{0} {1}\n".format(itemTag["Count"].value, itemname))
                    else:
                        outFile.write("Empty Chest\n")

            if i % 100 == 0:
                print "Chunk {0}...".format(i)
Exemple #2
0
    def _dumpchests(self, command):
        """
    dumpChests [ <filename> ]

    Saves the content and location of every chest in the world to a text file.
    With no filename, saves signs to <worldname>.chests

    Output is delimited by brackets and newlines. A set of coordinates in
    brackets begins a chest, followed by a line for each inventory slot.
    For example:

        [222, 51, 22]
        2 String
        3 String
        3 Iron bar

    Coordinates are ordered the same as point inputs:
        [North/South, Down/Up, East/West]

    """
        from items import items
        if len(command):
            filename = command[0]
        else:
            filename = self.level.displayName + ".chests"

        outFile = file(filename, "w")

        print "Dumping chests..."
        chestCount = 0

        for i, cPos in enumerate(self.level.allChunks):
            try:
                chunk = self.level.getChunk(*cPos)
            except mclevelbase.ChunkMalformed:
                continue

            for tileEntity in chunk.TileEntities:
                if tileEntity["id"].value == "Chest":
                    chestCount += 1

                    outFile.write(str(map(lambda x: tileEntity[x].value, "xyz")) + "\n")
                    itemsTag = tileEntity["Items"]
                    if len(itemsTag):
                        for itemTag in itemsTag:
                            try:
                                id = itemTag["id"].value
                                damage = itemTag["Damage"].value
                                item = items.findItem(id, damage)
                                itemname = item.name
                            except KeyError:
                                itemname = "Unknown Item {0}".format(itemTag)
                            except Exception, e:
                                itemname = repr(e)
                            outFile.write("{0} {1}\n".format(itemTag["Count"].value, itemname))
                    else:
                        outFile.write("Empty Chest\n")

            if i % 100 == 0:
                print "Chunk {0}...".format(i)
Exemple #3
0
    def _dumpchests(self, command):
        '''
    dumpChests [ <filename> ]

    Saves the content and location of every chest in the world to a text file.
    With no filename, saves signs to <worldname>.chests

    Output is delimited by brackets and newlines. A set of coordinates in
    brackets begins a chest, followed by a line for each inventory slot.
    For example:

        [222, 51, 22]
        2 String
        3 String
        3 Iron bar

    Coordinates are ordered the same as point inputs:
        [North/South, Down/Up, East/West]

    '''
        from items import items
        if len(command):
            filename = command[0]
        else:
            filename = self.level.displayName + '.chests'

        outFile = open(filename, 'w')

        print('Dumping chests...')
        chestCount = 0

        for i, cPos in enumerate(self.level.allChunks):
            try:
                chunk = self.level.getChunk(*cPos)
            except mclevelbase.ChunkMalformed:
                continue

            for tileEntity in chunk.TileEntities:
                if tileEntity['id'].value == 'Chest':
                    chestCount += 1

                    outFile.write(str([tileEntity[x].value for x in 'xyz']) + '\n')
                    itemsTag = tileEntity['Items']
                    if len(itemsTag):
                        for itemTag in itemsTag:
                            try:
                                id = itemTag['id'].value
                                damage = itemTag['Damage'].value
                                item = items.findItem(id, damage)
                                itemname = item.name
                            except KeyError:
                                itemname = 'Unknown Item {0}'.format(itemTag)
                            except Exception as e:
                                itemname = repr(e)
                            outFile.write('{0} {1}\n'.format(itemTag['Count'].value, itemname))
                    else:
                        outFile.write('Empty Chest\n')

            if i % 100 == 0:
                print('Chunk {0}...'.format(i))


        print('Dumped {0} chests to {1}'.format(chestCount, filename))

        outFile.close()
Exemple #4
0
    def _dumpchests(self, command):
        '''
    dumpChests [ <filename> ]

    Saves the content and location of every chest in the world to a text file.
    With no filename, saves signs to <worldname>.chests

    Output is delimited by brackets and newlines. A set of coordinates in
    brackets begins a chest, followed by a line for each inventory slot.
    For example:

        [222, 51, 22]
        2 String
        3 String
        3 Iron bar

    Coordinates are ordered the same as point inputs:
        [North/South, Down/Up, East/West]

    '''
        from items import items
        if len(command):
            filename = command[0]
        else:
            filename = self.level.displayName + '.chests'

        outFile = open(filename, 'w')

        print('Dumping chests...')
        chestCount = 0

        for i, cPos in enumerate(self.level.allChunks):
            try:
                chunk = self.level.getChunk(*cPos)
            except mclevelbase.ChunkMalformed:
                continue

            for tileEntity in chunk.TileEntities:
                if tileEntity['id'].value == 'Chest':
                    chestCount += 1

                    outFile.write(
                        str([tileEntity[x].value for x in 'xyz']) + '\n')
                    itemsTag = tileEntity['Items']
                    if len(itemsTag):
                        for itemTag in itemsTag:
                            try:
                                id = itemTag['id'].value
                                damage = itemTag['Damage'].value
                                item = items.findItem(id, damage)
                                itemname = item.name
                            except KeyError:
                                itemname = 'Unknown Item {0}'.format(itemTag)
                            except Exception as e:
                                itemname = repr(e)
                            outFile.write('{0} {1}\n'.format(
                                itemTag['Count'].value, itemname))
                    else:
                        outFile.write('Empty Chest\n')

            if i % 100 == 0:
                print('Chunk {0}...'.format(i))

        print('Dumped {0} chests to {1}'.format(chestCount, filename))

        outFile.close()