Exemple #1
0
def itemstash_search_test():
    # Test ItemStash.search method

    hidden = []
    # generate weapon 1
    w1 = items.new_weapon()
    w1.desc['name'] = "Weapon 1"
    w1.desc['rarity'] = 0
    # generate weapon 2
    w2 = items.new_weapon()
    w2.desc['name'] = "Weapon 2"
    w2.desc['rarity'] = 0
    # generate weapon 3
    w3 = items.new_weapon()
    w3.desc['name'] = "Weapon 3"
    w3.desc['rarity'] = 100 # more than max find chance possible

    # test no items
    stash = map_.ItemStash([])
    ok_(stash.search() == [])
    ok_(stash.hidden_items == [])
    # test one item with lowest rarity
    hidden = [w1]
    stash = map_.ItemStash(hidden)
    discovered = stash.search()
    ok_(w1 in discovered)
    ok_(stash.hidden_items == [])
    # test two items with lowest rarity
    hidden = [w1, w2]
    stash = map_.ItemStash(hidden)
    discovered = stash.search()
    ok_(w1 in discovered and w2 in discovered)
    ok_(stash.hidden_items == [])
    # test two items, one is not discoverable
    hidden = [w1, w3]
    stash = map_.ItemStash(hidden)
    discovered = stash.search()
    ok_(w1 in discovered and w3 not in discovered)
    ok_(stash.hidden_items == [w3])
Exemple #2
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def add_item_stash(scene):
    """ Add an item stash to a scene."""
    # Create pool of items to choose from
    # 1. Take 2 weapons, put in pool
    pool = []
    for i in range(2):
        pool.append(items.new_weapon())
    # 2. Take 1 armor, put in pool
    for i in range(1):
        pool.append(items.new_armor())
    # 3. Randomly pick 1-2 items from pool
    shuffle(pool)
    final = []
    for i in range(randint(1, 2)):
        final.append(pool.pop())
    # Create item stash and add to scene
    stash = map_.ItemStash(final)
    scene.features.append(stash)
Exemple #3
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def new_weapon_test():
    # Tests if new weapons are created properly.
    weapon = items.new_weapon()
    ok_(weapon is not None)