def setUp(self): self.p1 = Knight("P1") self.p2 = Knight("P2") controller = mock(Controller) self.tactics_rps = TacticsCardRPS(controller) when(controller).get_p1().thenReturn(self.p1) when(controller).get_p2().thenReturn(self.p2)
def setUp(self): self.p1 = Knight("P1") self.p2 = Knight("P2") controller = mock(Controller) self.charge = Charge(controller) when(controller).get_p1().thenReturn(self.p1) when(controller).get_p2().thenReturn(self.p2)
def setUp(self): self.p1 = Knight("P1") self.p2 = Knight("P2") self.controller = Controller(self.p1, self.p2) self.charge = Charge(self.controller) when(self.controller).get_p1().thenReturn(self.p1) when(self.controller).get_p2().thenReturn(self.p2) self.held, sys.stdout = sys.stdout, StringIO()
def setUp(self): self.p1 = Knight("P1") self.p2 = Knight("P2") controller = mock(Controller) self.lance = TasteOfTheLance(controller) when(self.p1).get_current_position().thenReturn(0) when(self.p1).get_bruises().thenReturn(0) when(controller).get_p1().thenReturn(self.p1) when(controller).get_p2().thenReturn(self.p2)
def setUp(self): self.knight = Knight("Lancelot")
def setUp(self): p1 = Knight("P1") p2 = Knight("P2") self.controller = Controller(p1, p2) self.kick = Kick(self.controller)