def setUp(self):
        self.p1 = Knight("P1")
        self.p2 = Knight("P2")
        controller = mock(Controller)
        self.tactics_rps = TacticsCardRPS(controller)

        when(controller).get_p1().thenReturn(self.p1)
        when(controller).get_p2().thenReturn(self.p2)
    def setUp(self):
        self.p1 = Knight("P1")
        self.p2 = Knight("P2")
        controller = mock(Controller)
        self.charge = Charge(controller)

        when(controller).get_p1().thenReturn(self.p1)
        when(controller).get_p2().thenReturn(self.p2)
Exemple #3
0
    def setUp(self):
        self.p1 = Knight("P1")
        self.p2 = Knight("P2")

        self.controller = Controller(self.p1, self.p2)
        self.charge = Charge(self.controller)
        when(self.controller).get_p1().thenReturn(self.p1)
        when(self.controller).get_p2().thenReturn(self.p2)

        self.held, sys.stdout = sys.stdout, StringIO()
Exemple #4
0
    def setUp(self):
        self.p1 = Knight("P1")
        self.p2 = Knight("P2")
        controller = mock(Controller)
        self.lance = TasteOfTheLance(controller)

        when(self.p1).get_current_position().thenReturn(0)
        when(self.p1).get_bruises().thenReturn(0)

        when(controller).get_p1().thenReturn(self.p1)
        when(controller).get_p2().thenReturn(self.p2)
Exemple #5
0
 def setUp(self):
     self.knight = Knight("Lancelot")
Exemple #6
0
 def setUp(self):
     p1 = Knight("P1")
     p2 = Knight("P2")
     self.controller = Controller(p1, p2)
     self.kick = Kick(self.controller)