Exemple #1
0
 def choose(self, agentStr, index):
     if agentStr == 'keys':
         global NUM_KEYBOARD_AGENTS
         NUM_KEYBOARD_AGENTS += 1
         if NUM_KEYBOARD_AGENTS == 1:
             return keyboardAgents.KeyboardAgent(index)
         elif NUM_KEYBOARD_AGENTS == 2:
             return keyboardAgents.KeyboardAgent2(index)
         else:
             raise Exception('Max of two keyboard agents supported')
     elif agentStr == 'offense':
         weightStrategy = OffenseWeightStrategy()
         weightStrategies.append(weightStrategy)
         weightStrategies.sort(key=lambda x: x.getAggressiveness(),
                               reverse=True)
         agent = MattReflexCaptureAgent(index, self.debug, self.maxPlys,
                                        self.maxTime, self.lastMoveCount,
                                        weightStrategy, self.nonIterative)
         distanceToOpponentFood[agent] = 0.0
         return agent
     elif agentStr == 'defense':
         weightStrategy = DefenseWeightStrategy()
         weightStrategies.append(weightStrategy)
         weightStrategies.sort(key=lambda x: x.getAggressiveness(),
                               reverse=True)
         agent = MattReflexCaptureAgent(index, self.debug, self.maxPlys,
                                        self.maxTime, self.lastMoveCount,
                                        weightStrategy, self.nonIterative)
         distanceToOpponentFood[agent] = 0.0
         return agent
     else:
         raise Exception("No staff agent identified by " + agentStr)
Exemple #2
0
 def choose(self, agentStr, index):
     if agentStr == 'keys':
         global NUM_KEYBOARD_AGENTS
         NUM_KEYBOARD_AGENTS += 1
         if NUM_KEYBOARD_AGENTS == 1:
             return keyboardAgents.KeyboardAgent(index)
         elif NUM_KEYBOARD_AGENTS == 2:
             return keyboardAgents.KeyboardAgent2(index)
         else:
             raise Exception('Max of two keyboard agents supported')
     elif agentStr == 'offense':
         return OffensiveReflexAgent(index)
     elif agentStr == 'defense':
         return DefensiveReflexAgent(index)
     else:
         raise Exception("No staff agent identified by " + agentStr)
    def choose(self, agentStr, index):
        print "agentStr:", agentStr
        if agentStr == 'keys':
            global NUM_KEYBOARD_AGENTS
            NUM_KEYBOARD_AGENTS += 1
            if NUM_KEYBOARD_AGENTS == 1:
                return keyboardAgents.KeyboardAgent(index)
            elif NUM_KEYBOARD_AGENTS == 2:
                return keyboardAgents.KeyboardAgent2(index)
            else:
                raise Exception('Max of two keyboard agents supported')
        elif agentStr == 'offense':
            return AttackReflexAgent(index)
        elif agentStr == 'defense':
            return InferenceDefenseAgent(index)
        #elif agentStr =='router':

    #   return RoutingAgent(index)
        else:
            raise Exception("No staff agent identified by " + agentStr)
Exemple #4
0
def readCommand(argv):
    """
  Processes the command used to run pacman from the command line.
  """
    from optparse import OptionParser
    usageStr = """
  USAGE:      python pacman.py <options>
  EXAMPLES:   (1) python capture.py
                  - starts a game with two baseline agents
              (2) python capture.py --keys0
                  - starts a two-player interactive game where the arrow keys control agent 0, and all other agents are baseline agents
              (3) python capture.py -r baselineTeam -b myTeam
                  - starts a fully automated game where the red team is a baseline team and blue team is myTeam
  """
    parser = OptionParser(usageStr)

    parser.add_option('-r',
                      '--red',
                      help=default('Red team'),
                      default='baselineTeam')
    parser.add_option('-b',
                      '--blue',
                      help=default('Blue team'),
                      default='baselineTeam')
    parser.add_option('--red-name',
                      help=default('Red team name'),
                      default='Red')
    parser.add_option('--blue-name',
                      help=default('Blue team name'),
                      default='Blue')
    parser.add_option('--redOpts',
                      help=default('Options for red team (e.g. first=keys)'),
                      default='')
    parser.add_option('--blueOpts',
                      help=default('Options for blue team (e.g. first=keys)'),
                      default='')
    parser.add_option('--keys0',
                      help='Make agent 0 (first red player) a keyboard agent',
                      action='store_true',
                      default=False)
    parser.add_option('--keys1',
                      help='Make agent 1 (second red player) a keyboard agent',
                      action='store_true',
                      default=False)
    parser.add_option('--keys2',
                      help='Make agent 2 (first blue player) a keyboard agent',
                      action='store_true',
                      default=False)
    parser.add_option(
        '--keys3',
        help='Make agent 3 (second blue player) a keyboard agent',
        action='store_true',
        default=False)
    parser.add_option(
        '-l',
        '--layout',
        dest='layout',
        help=default(
            'the LAYOUT_FILE from which to load the map layout; use RANDOM for a random maze; use RANDOM<seed> to use a specified random seed, e.g., RANDOM23'
        ),
        metavar='LAYOUT_FILE',
        default='defaultCapture')
    parser.add_option('-t',
                      '--textgraphics',
                      action='store_true',
                      dest='textgraphics',
                      help='Display output as text only',
                      default=False)

    parser.add_option('-q',
                      '--quiet',
                      action='store_true',
                      help='Display minimal output and no graphics',
                      default=False)

    parser.add_option('-Q',
                      '--super-quiet',
                      action='store_true',
                      dest="super_quiet",
                      help='Same as -q but agent output is also suppressed',
                      default=False)

    parser.add_option('-z',
                      '--zoom',
                      type='float',
                      dest='zoom',
                      help=default('Zoom in the graphics'),
                      default=1)
    parser.add_option('-i',
                      '--time',
                      type='int',
                      dest='time',
                      help=default('TIME limit of a game in moves'),
                      default=1200,
                      metavar='TIME')
    parser.add_option('-n',
                      '--numGames',
                      type='int',
                      help=default('Number of games to play'),
                      default=1)
    parser.add_option(
        '-f',
        '--fixRandomSeed',
        action='store_true',
        help='Fixes the random seed to always play the same game',
        default=False)
    parser.add_option(
        '--record',
        action='store_true',
        help=
        'Writes game histories to a file (named by the time they were played)',
        default=False)

    parser.add_option(
        '--recordLog',
        action='store_true',
        help='Writes game log  to a file (named by the time they were played)',
        default=False)
    parser.add_option('--replay',
                      default=None,
                      help='Replays a recorded game file.')
    parser.add_option(
        '--replayq',
        default=None,
        help=
        'Replays a recorded game file without display to generate result log.')
    parser.add_option('--delay-step',
                      type='float',
                      dest='delay_step',
                      help=default('Delay step in a play or replay.'),
                      default=0.03)
    parser.add_option(
        '-x',
        '--numTraining',
        dest='numTraining',
        type='int',
        help=default('How many episodes are training (suppresses output)'),
        default=0)
    parser.add_option('-c',
                      '--catchExceptions',
                      action='store_true',
                      default=False,
                      help='Catch exceptions and enforce time limits')

    options, otherjunk = parser.parse_args(argv)
    assert len(otherjunk) == 0, "Unrecognized options: " + str(otherjunk)
    args = dict()

    # Choose a display format
    #if options.pygame:
    #   import pygameDisplay
    #    args['display'] = pygameDisplay.PacmanGraphics()
    if options.textgraphics:
        import textDisplay
        args['display'] = textDisplay.PacmanGraphics()
    elif options.quiet or options.replayq:
        import textDisplay
        args['display'] = textDisplay.NullGraphics()
    elif options.super_quiet:
        import textDisplay
        args['display'] = textDisplay.NullGraphics()
        args['muteAgents'] = True
    else:
        import captureGraphicsDisplay
        # Hack for agents writing to the display
        captureGraphicsDisplay.FRAME_TIME = 0
        args['display'] = captureGraphicsDisplay.PacmanGraphics(options.red,
                                                                options.blue,
                                                                options.zoom,
                                                                0,
                                                                capture=True)
        import __main__
        __main__.__dict__['_display'] = args['display']

    args['redTeamName'] = options.red_name
    args['blueTeamName'] = options.blue_name

    if options.fixRandomSeed: random.seed('cs188')

    if options.recordLog:
        sys.stdout = open('log-0', 'w')
        sys.stderr = sys.stdout

    # Special case: recorded games don't use the runGames method or args structure
    if options.replay != None:
        print('Replaying recorded game %s.' % options.replay)
        import pickle
        recorded = pickle.load(open(options.replay, 'rb'), encoding="bytes")
        recorded['display'] = args['display']
        recorded['delay'] = options.delay_step
        recorded['redTeamName'] = options.red
        recorded['blueTeamName'] = options.blue
        recorded['waitEnd'] = False

        replayGame(**recorded)
        sys.exit(0)

    # Special case: recorded games don't use the runGames method or args structure
    if options.replayq != None:
        print('Replaying recorded game %s.' % options.replay)
        import pickle
        recorded = pickle.load(open(options.replayq, 'rb'), encoding="bytes")
        recorded['display'] = args['display']
        recorded['delay'] = 0.0
        recorded['redTeamName'] = options.red
        recorded['blueTeamName'] = options.blue
        recorded['waitEnd'] = False

        replayGame(**recorded)
        sys.exit(0)

    # Choose a pacman agent
    redArgs, blueArgs = parseAgentArgs(options.redOpts), parseAgentArgs(
        options.blueOpts)
    if options.numTraining > 0:
        redArgs['numTraining'] = options.numTraining
        blueArgs['numTraining'] = options.numTraining
    nokeyboard = options.textgraphics or options.quiet or options.numTraining > 0
    print('\nRed team %s with %s:' % (options.red, redArgs))
    redAgents = loadAgents(True, options.red, nokeyboard, redArgs)
    print('\nBlue team %s with %s:' % (options.blue, blueArgs))
    blueAgents = loadAgents(False, options.blue, nokeyboard, blueArgs)
    args['agents'] = sum([list(el) for el in zip(redAgents, blueAgents)],
                         [])  # list of agents

    if None in blueAgents or None in redAgents:
        if None in blueAgents:
            print('\nBlue team failed to load!\n')
        if None in redAgents:
            print('\nRed team failed to load!\n')
        raise Exception('No teams found!')

    numKeyboardAgents = 0
    for index, val in enumerate(
        [options.keys0, options.keys1, options.keys2, options.keys3]):
        if not val: continue
        if numKeyboardAgents == 0:
            agent = keyboardAgents.KeyboardAgent(index)
        elif numKeyboardAgents == 1:
            agent = keyboardAgents.KeyboardAgent2(index)
        else:
            raise Exception('Max of two keyboard agents supported')
        numKeyboardAgents += 1
        args['agents'][index] = agent

    # Choose a layout
    import layout
    layouts = []
    for i in range(options.numGames):
        if options.layout == 'RANDOM':
            l = layout.Layout(randomLayout().split('\n'))
        elif options.layout.startswith('RANDOM'):
            l = layout.Layout(
                randomLayout(int(options.layout[6:])).split('\n'))
        elif options.layout.lower().find('capture') == -1:
            raise Exception('You must use a capture layout with capture.py')
        else:
            l = layout.getLayout(options.layout)
        if l == None:
            raise Exception("The layout " + options.layout +
                            " cannot be found")

        layouts.append(l)

    args['layouts'] = layouts
    args['length'] = options.time
    args['numGames'] = options.numGames
    args['numTraining'] = options.numTraining
    args['record'] = options.record
    args['catchExceptions'] = options.catchExceptions
    args['delay_step'] = options.delay_step
    return args
Exemple #5
0
def readCommand( argv ):
  """
  Processes the command used to run pacman from the command line.
  """
  from optparse import OptionParser
  usageStr = """
  USAGE:      python pacman.py <options>
  EXAMPLES:   (1) python capture.py
                  - starts a game with two baseline agents
              (2) python capture.py --keys0
                  - starts a two-player interactive game where the arrow keys control agent 0, and all other agents are baseline agents
              (3) python capture.py -p baselineTeam -b myTeam
                  - starts a fully automated game where the pacman team is a baseline team and ghost team is myTeam 
  """
  # TODO: Update above according to final defaults
  parser = OptionParser(usageStr)
  parser.add_option('-p', '--pacman', help=default('Pacman team'),
                    default='phase3Team') # TODO: Think about if we should leave this default
  parser.add_option('-g', '--ghost', help=default('Ghost team'),
                    default='P3oneGhostTeam')
  parser.add_option('--pacman-name', help=default('Pacman team name'),
                    default='Pacman')
  parser.add_option('--ghost-name', help=default('Ghost team name'),
                    default='Ghost')
  parser.add_option('--keys0', help='Make agent 0 (first pacman player) a keyboard agent', action='store_true',default=False)
  parser.add_option('--keys1', help='Make agent 1 (second pacman player) a keyboard agent', action='store_true',default=False)
  parser.add_option('--keys2', help='Make agent 2 (first ghost player) a keyboard agent', action='store_true',default=False)
  parser.add_option('--keys3', help='Make agent 3 (second ghost player) a keyboard agent', action='store_true',default=False)
  parser.add_option('-l', '--layout', dest='layout',
                    help=default('the LAYOUT_FILE from which to load the map layout; use RANDOM for a random maze; use RANDOM<seed> to use a specified random seed, e.g., RANDOM23'),
                    metavar='LAYOUT_FILE', default='defaultCapture')
  parser.add_option('-t', '--textgraphics', action='store_true', dest='textgraphics',
                    help='Display output as text only', default=False)

  parser.add_option('-q', '--quiet', action='store_true',
                    help='Display minimal output and no graphics', default=False)

  parser.add_option('-Q', '--super-quiet', action='store_true', dest="super_quiet",
                    help='Same as -q but agent output is also suppressed', default=False)

  parser.add_option('-z', '--zoom', type='float', dest='zoom',
                    help=default('Zoom in the graphics'), default=1)
  parser.add_option('-i', '--time', type='int', dest='time',
                    help=default('TIME limit of a game in moves'), default=1200, metavar='TIME')
  parser.add_option('-n', '--numGames', type='int',
                    help=default('Number of games to play'), default=10)
  parser.add_option('-f', '--fixRandomSeed', action='store_true',
                    help='Fixes the random seed to always play the same game', default=False)
  parser.add_option('--record', action='store_true',
                    help='Writes game histories to a file (named by the time they were played)', default=False)
  parser.add_option('--replay', default=None,
                    help='Replays a recorded game file.')
  # TODO: This currently doesn't work, consider removing or fixing
  parser.add_option('-x', '--numTraining', dest='numTraining', type='int',
                    help=default('How many episodes are training (suppresses output)'), default=0) 
  parser.add_option('-c', '--catchExceptions', action='store_true', default=True,
                    help='Catch exceptions and enforce time limits')

  options, otherjunk = parser.parse_args(argv)
  assert len(otherjunk) == 0, "Unrecognized options: " + str(otherjunk)
  args = dict()

  # Choose a display format
  if options.textgraphics:
    import textDisplay
    args['display'] = textDisplay.PacmanGraphics()
  elif options.quiet:
    import textDisplay
    args['display'] = textDisplay.NullGraphics()
  elif options.super_quiet:
    import textDisplay
    args['display'] = textDisplay.NullGraphics()
    args['muteAgents'] = True
  else:
    import captureGraphicsDisplay
    # Hack for agents writing to the display
    captureGraphicsDisplay.FRAME_TIME = 0
    args['display'] = captureGraphicsDisplay.PacmanGraphics(options.pacman, options.ghost, options.zoom, 0, capture=True)
    import __main__
    __main__.__dict__['_display'] = args['display']


  args['pacmanTeamName'] = options.pacman_name
  args['ghostTeamName'] = options.ghost_name

  if options.fixRandomSeed: random.seed('cs188')

  # Special case: recorded games don't use the runGames method or args structure
  if options.replay != None:
    print 'Replaying recorded game %s.' % options.replay
    import cPickle
    recorded = cPickle.load(open(options.replay))
    recorded['display'] = args['display']
    replayGame(**recorded)
    sys.exit(0)

  # Choose a pacman agent
  nokeyboard = options.textgraphics or options.quiet
  pacmanAgents = loadAgents(True, 'phase3Team', nokeyboard, {})
  ghostAgents = loadAgents(False, 'P3oneGhostTeam', nokeyboard, {})

  # Assume 2 agents on the pacman side, and
  # variable amount (0-2) on the ghost side
  args['agents'] = pacmanAgents + ghostAgents

  numKeyboardAgents = 0
  for index, val in enumerate([options.keys0, options.keys1, options.keys2, options.keys3]):
    if not val: continue
    if numKeyboardAgents == 0:
      agent = keyboardAgents.KeyboardAgent(index)
    elif numKeyboardAgents == 1:
      agent = keyboardAgents.KeyboardAgent2(index)
    else:
      raise Exception('Max of two keyboard agents supported')
    numKeyboardAgents += 1
    args['agents'][index] = agent

  # Generate the layouts
  args['layouts'] = generateLayouts(LAYOUT_SEED, ghostAgents)




  args['length'] = options.time
  args['numGames'] = options.numGames
  args['numTraining'] = options.numTraining
  args['record'] = options.record
  args['catchExceptions'] = options.catchExceptions
  return args
Exemple #6
0
def readCommand(argv):
    """
  Processes the command used to run pacman from the command line.
  """
    from optparse import OptionParser
    usageStr = """
  USAGE:      python pacman.py <options>
  EXAMPLES:   (1) python capture.py
                  - starts a game with two baseline agents
              (2) python capture.py --keys0
                  - starts a two-player interactive game where the arrow keys control agent 0, and all other agents are baseline agents
              (3) python capture.py -p baselineTeam -b myTeam
                  - starts a fully automated game where the pacman team is a baseline team and ghost team is myTeam 
  """
    parser = OptionParser(usageStr)

    parser.add_option('-p',
                      '--pacman',
                      help=default('Pacman team'),
                      default='team')
    parser.add_option('--pac0',
                      help=default('Pacman at Index 0'),
                      default='None')
    parser.add_option('--pac1',
                      help=default('Pacman at Index 1'),
                      default='None')

    parser.add_option('-g',
                      '--ghost',
                      help=default('Ghost team'),
                      default='oneGhostTeam')
    parser.add_option('--pacman-name',
                      help=default('Pacman team name'),
                      default='Pacman')
    parser.add_option('--ghost-name',
                      help=default('Ghost team name'),
                      default='Ghost')
    parser.add_option(
        '--pacmanOpts',
        help=default('Options for pacman team (e.g. first=keys)'),
        default='')
    parser.add_option('--ghostOpts',
                      help=default('Options for ghost team (e.g. first=keys)'),
                      default='')
    parser.add_option(
        '--keys0',
        help='Make agent 0 (first pacman player) a keyboard agent',
        action='store_true',
        default=False)
    parser.add_option(
        '--keys1',
        help='Make agent 1 (second pacman player) a keyboard agent',
        action='store_true',
        default=False)
    parser.add_option(
        '--keys2',
        help='Make agent 2 (first ghost player) a keyboard agent',
        action='store_true',
        default=False)
    parser.add_option(
        '--keys3',
        help='Make agent 3 (second ghost player) a keyboard agent',
        action='store_true',
        default=False)
    parser.add_option(
        '-l',
        '--layout',
        dest='layout',
        help=default(
            'the LAYOUT_FILE from which to load the map layout; use RANDOM for a random maze; use RANDOM<seed> to use a specified random seed, e.g., RANDOM23'
        ),
        metavar='LAYOUT_FILE',
        default='defaultCapture')
    parser.add_option('-t',
                      '--textgraphics',
                      action='store_true',
                      dest='textgraphics',
                      help='Display output as text only',
                      default=False)

    parser.add_option('-q',
                      '--quiet',
                      action='store_true',
                      help='Display minimal output and no graphics',
                      default=False)

    parser.add_option('-Q',
                      '--super-quiet',
                      action='store_true',
                      dest="super_quiet",
                      help='Same as -q but agent output is also suppressed',
                      default=False)

    parser.add_option('-z',
                      '--zoom',
                      type='float',
                      dest='zoom',
                      help=default('Zoom in the graphics'),
                      default=1)
    parser.add_option('-i',
                      '--time',
                      type='int',
                      dest='time',
                      help=default('TIME limit of a game in moves'),
                      default=1200,
                      metavar='TIME')
    parser.add_option('-n',
                      '--numGames',
                      type='int',
                      help=default('Number of games to play'),
                      default=1)
    parser.add_option(
        '-f',
        '--fixRandomSeed',
        action='store_true',
        help='Fixes the random seed to always play the same game',
        default=False)
    parser.add_option(
        '--record',
        action='store_true',
        help=
        'Writes game histories to a file (named by the time they were played)',
        default=False)
    parser.add_option('--replay',
                      default=None,
                      help='Replays a recorded game file.')
    # TODO: This currently doesn't work, consider removing or fixing
    parser.add_option(
        '-x',
        '--numTraining',
        dest='numTraining',
        type='int',
        help=default('How many episodes are training (suppresses output)'),
        default=0)
    parser.add_option('-c',
                      '--catchExceptions',
                      action='store_true',
                      default=True,
                      help='Catch exceptions and enforce time limits')

    options, otherjunk = parser.parse_args(argv)
    assert len(otherjunk) == 0, "Unrecognized options: " + str(otherjunk)
    args = dict()

    # Variable to keep track of custom team
    customTeam = False
    if options.pac0 != 'None':
        customTeam = True
        options.pacman_name = 'Team ' + options.pac0 + " + " + options.pac1

    # Choose a display format
    if options.textgraphics:
        import textDisplay
        args['display'] = textDisplay.PacmanGraphics()
    elif options.quiet:
        import textDisplay
        args['display'] = textDisplay.NullGraphics()
    elif options.super_quiet:
        import textDisplay
        args['display'] = textDisplay.NullGraphics()
        args['muteAgents'] = True
    else:
        import captureGraphicsDisplay
        # Hack for agents writing to the display
        captureGraphicsDisplay.FRAME_TIME = 0
        args['display'] = captureGraphicsDisplay.PacmanGraphics(options.pacman,
                                                                options.ghost,
                                                                options.zoom,
                                                                0,
                                                                capture=True)
        import __main__
        __main__.__dict__['_display'] = args['display']

    args['pacmanTeamName'] = options.pacman_name
    args['ghostTeamName'] = options.ghost_name

    if options.fixRandomSeed: random.seed('cs188')

    # Special case: recorded games don't use the runGames method or args structure
    if options.replay != None:
        print('Replaying recorded game %s.' % options.replay)
        import pickle
        recorded = pickle.load(open(options.replay))
        recorded['display'] = args['display']
        replayGame(**recorded)
        sys.exit(0)

    # Choose a pacman agent
    pacmanTeamArgs, ghostTeamArgs = parseAgentArgs(
        options.pacmanOpts), parseAgentArgs(options.ghostOpts)
    if options.numTraining > 0:
        pacmanTeamArgs['numTraining'] = options.numTraining
        ghostTeamArgs['numTraining'] = options.numTraining
    nokeyboard = options.textgraphics or options.quiet or options.numTraining > 0

    # Default, loading from the phasexTeam.py
    if not customTeam:
        pacmanAgents = loadAgents(True, options.pacman, nokeyboard,
                                  pacmanTeamArgs)
        print('Pacman team %s with args %s:' %
              (options.pacman, pacmanTeamArgs))
    # Custom loading
    else:
        pacZero = loadOneAgent(True, options.pac0, 0)
        pacOne = loadOneAgent(True, options.pac1, 1)
        pacmanAgents = [pacZero, pacOne]

    ghostAgents = loadAgents(False, options.ghost, nokeyboard, ghostTeamArgs)
    if ghostAgents:
        print('Ghost team %s with args %s:' % (options.ghost, ghostTeamArgs))

    # Assume 2 agents on the pacman side, and
    # variable amount (0-2) on the ghost side
    args['agents'] = pacmanAgents + ghostAgents

    numKeyboardAgents = 0
    for index, val in enumerate(
        [options.keys0, options.keys1, options.keys2, options.keys3]):
        if not val: continue
        if numKeyboardAgents == 0:
            agent = keyboardAgents.KeyboardAgent(index)
        elif numKeyboardAgents == 1:
            agent = keyboardAgents.KeyboardAgent2(index)
        else:
            raise Exception('Max of two keyboard agents supported')
        numKeyboardAgents += 1
        args['agents'][index] = agent

    # Choose a layout
    import layout
    if options.layout == 'RANDOM':
        args['layout'] = layout.Layout(randomLayout().split('\n'),
                                       maxGhosts=len(ghostAgents))
    elif options.layout.startswith('RANDOM'):
        args['layout'] = layout.Layout(randomLayout(int(
            options.layout[6:])).split('\n'),
                                       maxGhosts=len(ghostAgents))
    elif options.layout.lower().find('capture') == -1:
        raise Exception('You must use a capture layout with capture.py')
    else:
        args['layout'] = layout.getLayout(options.layout,
                                          maxGhosts=len(ghostAgents))

    if args['layout'] == None:
        raise Exception("The layout " + options.layout + " cannot be found")
    args['length'] = options.time
    args['numGames'] = options.numGames
    args['numTraining'] = options.numTraining
    args['record'] = options.record
    args['catchExceptions'] = options.catchExceptions
    return args