class TestInjector(unittest.TestCase):
    new_gamepad_path = '/dev/input/event100'

    @classmethod
    def setUpClass(cls):
        cls.injector = None
        cls.grab = evdev.InputDevice.grab

    def setUp(self):
        self.failed = 0
        self.make_it_fail = 2

        def grab_fail_twice(_):
            if self.failed < self.make_it_fail:
                self.failed += 1
                raise OSError()

        evdev.InputDevice.grab = grab_fail_twice

    def tearDown(self):
        if self.injector is not None:
            self.injector.stop_injecting()
            self.assertEqual(self.injector.get_state(), STOPPED)
            self.injector = None
        evdev.InputDevice.grab = self.grab

        quick_cleanup()

    def test_grab(self):
        # path is from the fixtures
        path = '/dev/input/event10'

        custom_mapping.change(Key(EV_KEY, 10, 1), 'a')

        self.injector = Injector(groups.find(key='Foo Device 2'),
                                 custom_mapping)
        # this test needs to pass around all other constraints of
        # _grab_device
        self.injector.context = Context(custom_mapping)
        device = self.injector._grab_device(path)
        gamepad = classify(device) == GAMEPAD
        self.assertFalse(gamepad)
        self.assertEqual(self.failed, 2)
        # success on the third try
        self.assertEqual(device.name, fixtures[path]['name'])

    def test_fail_grab(self):
        self.make_it_fail = 999
        custom_mapping.change(Key(EV_KEY, 10, 1), 'a')

        self.injector = Injector(groups.find(key='Foo Device 2'),
                                 custom_mapping)
        path = '/dev/input/event10'
        self.injector.context = Context(custom_mapping)
        device = self.injector._grab_device(path)
        self.assertIsNone(device)
        self.assertGreaterEqual(self.failed, 1)

        self.assertEqual(self.injector.get_state(), UNKNOWN)
        self.injector.start()
        self.assertEqual(self.injector.get_state(), STARTING)
        # since none can be grabbed, the process will terminate. But that
        # actually takes quite some time.
        time.sleep(self.injector.regrab_timeout * 12)
        self.assertFalse(self.injector.is_alive())
        self.assertEqual(self.injector.get_state(), NO_GRAB)

    def test_grab_device_1(self):
        custom_mapping.change(Key(EV_ABS, ABS_HAT0X, 1), 'a')
        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        self.injector.context = Context(custom_mapping)

        _grab_device = self.injector._grab_device
        # doesn't have the required capability
        self.assertIsNone(_grab_device('/dev/input/event10'))
        # according to the fixtures, /dev/input/event30 can do ABS_HAT0X
        self.assertIsNotNone(_grab_device('/dev/input/event30'))
        # this doesn't exist
        self.assertIsNone(_grab_device('/dev/input/event1234'))

    def test_gamepad_capabilities(self):
        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        # give the injector a reason to grab the device
        custom_mapping.set('gamepad.joystick.left_purpose', MOUSE)
        self.injector.context = Context(custom_mapping)

        path = '/dev/input/event30'
        device = self.injector._grab_device(path)
        gamepad = classify(device) == GAMEPAD
        self.assertIsNotNone(device)
        self.assertTrue(gamepad)

        capabilities = self.injector._construct_capabilities(gamepad)
        self.assertNotIn(EV_ABS, capabilities)
        self.assertIn(EV_REL, capabilities)

        self.assertIn(evdev.ecodes.REL_X, capabilities.get(EV_REL))
        self.assertIn(evdev.ecodes.REL_Y, capabilities.get(EV_REL))
        self.assertIn(evdev.ecodes.REL_WHEEL, capabilities.get(EV_REL))
        self.assertIn(evdev.ecodes.REL_HWHEEL, capabilities.get(EV_REL))

        self.assertIn(EV_KEY, capabilities)
        self.assertIn(evdev.ecodes.BTN_LEFT, capabilities[EV_KEY])

    def test_gamepad_purpose_none(self):
        # forward abs joystick events
        custom_mapping.set('gamepad.joystick.left_purpose', NONE)
        config.set('gamepad.joystick.right_purpose', NONE)

        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        self.injector.context = Context(custom_mapping)

        path = '/dev/input/event30'
        device = self.injector._grab_device(path)
        self.assertIsNone(device)  # no capability is used, so it won't grab

        custom_mapping.change(Key(EV_KEY, BTN_A, 1), 'a')
        device = self.injector._grab_device(path)
        self.assertIsNotNone(device)
        gamepad = classify(device) == GAMEPAD
        self.assertTrue(gamepad)
        capabilities = self.injector._construct_capabilities(gamepad)
        self.assertNotIn(EV_ABS, capabilities)

    def test_gamepad_purpose_none_2(self):
        # forward abs joystick events for the left joystick only
        custom_mapping.set('gamepad.joystick.left_purpose', NONE)
        config.set('gamepad.joystick.right_purpose', MOUSE)

        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        self.injector.context = Context(custom_mapping)

        path = '/dev/input/event30'
        device = self.injector._grab_device(path)
        # the right joystick maps as mouse, so it is grabbed
        # even with an empty mapping
        self.assertIsNotNone(device)
        gamepad = classify(device) == GAMEPAD
        self.assertTrue(gamepad)
        capabilities = self.injector._construct_capabilities(gamepad)
        self.assertNotIn(EV_ABS, capabilities)
        self.assertIn(EV_REL, capabilities)

        custom_mapping.change(Key(EV_KEY, BTN_A, 1), 'a')
        device = self.injector._grab_device(path)
        gamepad = classify(device) == GAMEPAD
        self.assertIsNotNone(device)
        self.assertTrue(gamepad)
        capabilities = self.injector._construct_capabilities(gamepad)
        self.assertNotIn(EV_ABS, capabilities)
        self.assertIn(EV_REL, capabilities)
        self.assertIn(EV_KEY, capabilities)

    def test_adds_ev_key(self):
        # for some reason, having any EV_KEY capability is needed to
        # be able to control the mouse. it probably wants the mouse click.
        custom_mapping.change(Key(EV_KEY, BTN_A, 1), 'a')
        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        custom_mapping.set('gamepad.joystick.left_purpose', MOUSE)
        self.injector.context = Context(custom_mapping)
        """ABS device without any key capability"""

        path = self.new_gamepad_path
        gamepad_template = copy.deepcopy(fixtures['/dev/input/event30'])
        fixtures[path] = {
            'name': 'qux 2',
            'phys': 'abcd',
            'info': '1234',
            'capabilities': gamepad_template['capabilities']
        }
        del fixtures[path]['capabilities'][EV_KEY]
        device = self.injector._grab_device(path)
        # no reason to grab, BTN_A capability is missing in the device
        self.assertIsNone(device)
        """ABS device with a btn_mouse capability"""

        path = self.new_gamepad_path
        gamepad_template = copy.deepcopy(fixtures['/dev/input/event30'])
        fixtures[path] = {
            'name': 'qux 3',
            'phys': 'abcd',
            'info': '1234',
            'capabilities': gamepad_template['capabilities']
        }
        fixtures[path]['capabilities'][EV_KEY].append(BTN_LEFT)
        fixtures[path]['capabilities'][EV_KEY].append(KEY_A)
        device = self.injector._grab_device(path)
        gamepad = classify(device) == GAMEPAD
        capabilities = self.injector._construct_capabilities(gamepad)
        self.assertIn(EV_KEY, capabilities)
        self.assertIn(evdev.ecodes.BTN_MOUSE, capabilities[EV_KEY])
        self.assertIn(evdev.ecodes.KEY_A, capabilities[EV_KEY])
        """a gamepad"""

        path = '/dev/input/event30'
        device = self.injector._grab_device(path)
        gamepad = classify(device) == GAMEPAD
        self.assertIn(EV_KEY, device.capabilities())
        self.assertNotIn(evdev.ecodes.BTN_MOUSE, device.capabilities()[EV_KEY])
        capabilities = self.injector._construct_capabilities(gamepad)
        self.assertIn(EV_KEY, capabilities)
        self.assertGreater(len(capabilities), 1)
        self.assertIn(evdev.ecodes.BTN_MOUSE, capabilities[EV_KEY])

    def test_skip_unused_device(self):
        # skips a device because its capabilities are not used in the mapping
        custom_mapping.change(Key(EV_KEY, 10, 1), 'a')
        self.injector = Injector(groups.find(key='Foo Device 2'),
                                 custom_mapping)
        self.injector.context = Context(custom_mapping)
        path = '/dev/input/event11'
        device = self.injector._grab_device(path)
        self.assertIsNone(device)
        self.assertEqual(self.failed, 0)

    def test_skip_unknown_device(self):
        custom_mapping.change(Key(EV_KEY, 10, 1), 'a')

        # skips a device because its capabilities are not used in the mapping
        self.injector = Injector(groups.find(key='Foo Device 2'),
                                 custom_mapping)
        self.injector.context = Context(custom_mapping)
        path = '/dev/input/event11'
        device = self.injector._grab_device(path)

        # skips the device alltogether, so no grab attempts fail
        self.assertEqual(self.failed, 0)
        self.assertIsNone(device)

    def test_numlock(self):
        before = is_numlock_on()

        set_numlock(not before)  # should change
        self.assertEqual(not before, is_numlock_on())

        @ensure_numlock
        def wrapped_1():
            set_numlock(not is_numlock_on())

        @ensure_numlock
        def wrapped_2():
            pass

        # should not change
        wrapped_1()
        self.assertEqual(not before, is_numlock_on())
        wrapped_2()
        self.assertEqual(not before, is_numlock_on())

        # toggle one more time to restore the previous configuration
        set_numlock(before)
        self.assertEqual(before, is_numlock_on())

    def test_gamepad_to_mouse(self):
        # maps gamepad joystick events to mouse events
        config.set('gamepad.joystick.non_linearity', 1)
        pointer_speed = 80
        config.set('gamepad.joystick.pointer_speed', pointer_speed)
        config.set('gamepad.joystick.left_purpose', MOUSE)

        # they need to sum up before something is written
        divisor = 10
        x = MAX_ABS / pointer_speed / divisor
        y = MAX_ABS / pointer_speed / divisor
        push_events('gamepad', [
            new_event(EV_ABS, ABS_X, x),
            new_event(EV_ABS, ABS_Y, y),
            new_event(EV_ABS, ABS_X, -x),
            new_event(EV_ABS, ABS_Y, -y),
        ])

        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        self.injector.start()

        # wait for the injector to start sending, at most 1s
        uinput_write_history_pipe[0].poll(1)

        # wait a bit more for it to sum up
        sleep = 0.5
        time.sleep(sleep)

        # convert the write history to some easier to manage list
        history = read_write_history_pipe()

        if history[0][0] == EV_ABS:
            raise AssertionError(
                'The injector probably just forwarded them unchanged'
                # possibly in addition to writing mouse events
            )

        # movement is written at 60hz and it takes `divisor` steps to
        # move 1px. take it times 2 for both x and y events.
        self.assertGreater(len(history), 60 * sleep * 0.9 * 2 / divisor)
        self.assertLess(len(history), 60 * sleep * 1.1 * 2 / divisor)

        # those may be in arbitrary order
        count_x = history.count((EV_REL, REL_X, -1))
        count_y = history.count((EV_REL, REL_Y, -1))
        self.assertGreater(count_x, 1)
        self.assertGreater(count_y, 1)
        # only those two types of events were written
        self.assertEqual(len(history), count_x + count_y)

    def test_gamepad_forward_joysticks(self):
        push_events(
            'gamepad',
            [
                # should forward them unmodified
                new_event(EV_ABS, ABS_X, 10),
                new_event(EV_ABS, ABS_Y, 20),
                new_event(EV_ABS, ABS_X, -30),
                new_event(EV_ABS, ABS_Y, -40),
                new_event(EV_KEY, BTN_A, 1),
                new_event(EV_KEY, BTN_A, 0)
            ] * 2)

        custom_mapping.set('gamepad.joystick.left_purpose', NONE)
        custom_mapping.set('gamepad.joystick.right_purpose', NONE)
        # BTN_A -> 77
        custom_mapping.change(Key((1, BTN_A, 1)), 'b')
        system_mapping._set('b', 77)
        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        self.injector.start()

        # wait for the injector to start sending, at most 1s
        uinput_write_history_pipe[0].poll(1)
        time.sleep(0.2)

        # convert the write history to some easier to manage list
        history = read_write_history_pipe()

        self.assertEqual(history.count((EV_ABS, ABS_X, 10)), 2)
        self.assertEqual(history.count((EV_ABS, ABS_Y, 20)), 2)
        self.assertEqual(history.count((EV_ABS, ABS_X, -30)), 2)
        self.assertEqual(history.count((EV_ABS, ABS_Y, -40)), 2)
        self.assertEqual(history.count((EV_KEY, 77, 1)), 2)
        self.assertEqual(history.count((EV_KEY, 77, 0)), 2)

    def test_gamepad_trigger(self):
        # map one of the triggers to BTN_NORTH, while the other one
        # should be forwarded unchanged
        value = MAX_ABS // 2
        push_events('gamepad', [
            new_event(EV_ABS, ABS_Z, value),
            new_event(EV_ABS, ABS_RZ, value),
        ])

        # ABS_Z -> 77
        # ABS_RZ is not mapped
        custom_mapping.change(Key((EV_ABS, ABS_Z, 1)), 'b')
        system_mapping._set('b', 77)
        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        self.injector.start()

        # wait for the injector to start sending, at most 1s
        uinput_write_history_pipe[0].poll(1)
        time.sleep(0.2)

        # convert the write history to some easier to manage list
        history = read_write_history_pipe()

        self.assertEqual(history.count((EV_KEY, 77, 1)), 1)
        self.assertEqual(history.count((EV_ABS, ABS_RZ, value)), 1)

    @mock.patch('evdev.InputDevice.ungrab')
    def test_gamepad_to_mouse_event_producer(self, ungrab_patch):
        custom_mapping.set('gamepad.joystick.left_purpose', MOUSE)
        custom_mapping.set('gamepad.joystick.right_purpose', NONE)
        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        # the stop message will be available in the pipe right away,
        # so run won't block and just stop. all the stuff
        # will be initialized though, so that stuff can be tested
        self.injector.stop_injecting()

        # the context serves no purpose in the main process
        self.assertIsNone(self.injector.context)

        self.injector.run()
        # not in a process, so the event_producer state can be checked
        self.assertEqual(self.injector._event_producer.abs_range[0], MIN_ABS)
        self.assertEqual(self.injector._event_producer.abs_range[1], MAX_ABS)
        self.assertEqual(
            self.injector.context.mapping.get('gamepad.joystick.left_purpose'),
            MOUSE)

        self.assertEqual(ungrab_patch.call_count, 1)

    def test_gamepad_to_buttons_event_producer(self):
        custom_mapping.set('gamepad.joystick.left_purpose', BUTTONS)
        custom_mapping.set('gamepad.joystick.right_purpose', BUTTONS)
        self.injector = Injector(groups.find(name='gamepad'), custom_mapping)
        self.injector.stop_injecting()
        self.injector.run()
        self.assertIsNone(self.injector._event_producer.abs_range)

    def test_device1_event_producer(self):
        custom_mapping.set('gamepad.joystick.left_purpose', MOUSE)
        custom_mapping.set('gamepad.joystick.right_purpose', WHEEL)
        self.injector = Injector(groups.find(key='Foo Device 2'),
                                 custom_mapping)
        self.injector.stop_injecting()
        self.injector.run()
        # not a gamepad, so _event_producer is not initialized for that.
        # it can still debounce stuff though
        self.assertIsNone(self.injector._event_producer.abs_range)

    def test_get_udev_name(self):
        self.injector = Injector(groups.find(key='Foo Device 2'),
                                 custom_mapping)
        suffix = 'mapped'
        prefix = 'key-mapper'
        expected = f'{prefix} {"a" * (80 - len(suffix) - len(prefix) - 2)} {suffix}'
        self.assertEqual(len(expected), 80)
        self.assertEqual(self.injector.get_udev_name('a' * 100, suffix),
                         expected)

        self.injector.device = 'abcd'
        self.assertEqual(self.injector.get_udev_name('abcd', 'forwarded'),
                         'key-mapper abcd forwarded')

    @mock.patch('evdev.InputDevice.ungrab')
    def test_capabilities_and_uinput_presence(self, ungrab_patch):
        custom_mapping.change(Key(EV_KEY, KEY_A, 1), 'c')
        custom_mapping.change(Key(EV_REL, REL_HWHEEL, 1), 'k(b)')
        self.injector = Injector(groups.find(key='Foo Device 2'),
                                 custom_mapping)
        self.injector.stop_injecting()
        self.injector.run()

        self.assertEqual(
            self.injector.context.mapping.get_symbol(Key(EV_KEY, KEY_A, 1)),
            'c')
        self.assertEqual(
            self.injector.context.key_to_code[((EV_KEY, KEY_A, 1), )], KEY_C)
        self.assertEqual(
            self.injector.context.mapping.get_symbol(Key(
                EV_REL, REL_HWHEEL, 1)), 'k(b)')
        self.assertEqual(
            self.injector.context.macros[((EV_REL, REL_HWHEEL, 1), )].code,
            'k(b)')

        self.assertListEqual(
            sorted(uinputs.keys()),
            sorted([
                # reading and preventing original events from reaching the
                # display server
                'key-mapper Foo Device foo forwarded',
                'key-mapper Foo Device forwarded',
                # injection
                'key-mapper Foo Device 2 mapped'
            ]))

        forwarded_foo = uinputs.get('key-mapper Foo Device foo forwarded')
        forwarded = uinputs.get('key-mapper Foo Device forwarded')
        mapped = uinputs.get('key-mapper Foo Device 2 mapped')
        self.assertIsNotNone(forwarded_foo)
        self.assertIsNotNone(forwarded)
        self.assertIsNotNone(mapped)

        # puts the needed capabilities into the new key-mapper device
        self.assertIn(EV_KEY, mapped.capabilities())
        self.assertEqual(len(mapped.capabilities()[EV_KEY]), 2)
        self.assertIn(KEY_C, mapped.capabilities()[EV_KEY])
        self.assertIn(KEY_B, mapped.capabilities()[EV_KEY])
        # not a gamepad that maps joysticks to mouse movements
        self.assertNotIn(EV_REL, mapped.capabilities())

        # copies capabilities for all other forwarded devices
        self.assertIn(EV_REL, forwarded_foo.capabilities())
        self.assertIn(EV_KEY, forwarded.capabilities())
        self.assertEqual(sorted(forwarded.capabilities()[EV_KEY]),
                         keyboard_keys)

        self.assertEqual(ungrab_patch.call_count, 2)

    def test_injector(self):
        # the tests in test_keycode_mapper.py test this stuff in detail

        numlock_before = is_numlock_on()

        combination = Key((EV_KEY, 8, 1), (EV_KEY, 9, 1))
        custom_mapping.change(combination, 'k(KEY_Q).k(w)')
        custom_mapping.change(Key(EV_ABS, ABS_HAT0X, -1), 'a')
        # one mapping that is unknown in the system_mapping on purpose
        input_b = 10
        custom_mapping.change(Key(EV_KEY, input_b, 1), 'b')

        # stuff the custom_mapping outputs (except for the unknown b)
        system_mapping.clear()
        code_a = 100
        code_q = 101
        code_w = 102
        system_mapping._set('a', code_a)
        system_mapping._set('key_q', code_q)
        system_mapping._set('w', code_w)

        push_events(
            'Bar Device',
            [
                # should execute a macro...
                new_event(EV_KEY, 8, 1),
                new_event(EV_KEY, 9, 1),  # ...now
                new_event(EV_KEY, 8, 0),
                new_event(EV_KEY, 9, 0),
                # gamepad stuff. trigger a combination
                new_event(EV_ABS, ABS_HAT0X, -1),
                new_event(EV_ABS, ABS_HAT0X, 0),
                # just pass those over without modifying
                new_event(EV_KEY, 10, 1),
                new_event(EV_KEY, 10, 0),
                new_event(3124, 3564, 6542),
            ])

        self.injector = Injector(groups.find(name='Bar Device'),
                                 custom_mapping)
        self.assertEqual(self.injector.get_state(), UNKNOWN)
        self.injector.start()
        self.assertEqual(self.injector.get_state(), STARTING)

        uinput_write_history_pipe[0].poll(timeout=1)
        self.assertEqual(self.injector.get_state(), RUNNING)
        time.sleep(EVENT_READ_TIMEOUT * 10)

        # sending anything arbitrary does not stop the process
        # (is_alive checked later after some time)
        self.injector._msg_pipe[1].send(1234)

        # convert the write history to some easier to manage list
        history = read_write_history_pipe()

        # 1 event before the combination was triggered (+1 for release)
        # 4 events for the macro
        # 2 for mapped keys
        # 3 for forwarded events
        self.assertEqual(len(history), 11)

        # since the macro takes a little bit of time to execute, its
        # keystrokes are all over the place.
        # just check if they are there and if so, remove them from the list.
        self.assertIn((EV_KEY, 8, 1), history)
        self.assertIn((EV_KEY, code_q, 1), history)
        self.assertIn((EV_KEY, code_q, 1), history)
        self.assertIn((EV_KEY, code_q, 0), history)
        self.assertIn((EV_KEY, code_w, 1), history)
        self.assertIn((EV_KEY, code_w, 0), history)
        index_q_1 = history.index((EV_KEY, code_q, 1))
        index_q_0 = history.index((EV_KEY, code_q, 0))
        index_w_1 = history.index((EV_KEY, code_w, 1))
        index_w_0 = history.index((EV_KEY, code_w, 0))
        self.assertGreater(index_q_0, index_q_1)
        self.assertGreater(index_w_1, index_q_0)
        self.assertGreater(index_w_0, index_w_1)
        del history[index_q_1]
        index_q_0 = history.index((EV_KEY, code_q, 0))
        del history[index_q_0]
        index_w_1 = history.index((EV_KEY, code_w, 1))
        del history[index_w_1]
        index_w_0 = history.index((EV_KEY, code_w, 0))
        del history[index_w_0]

        # the rest should be in order.
        # first the incomplete combination key that wasn't mapped to anything
        # and just forwarded. The input event that triggered the macro
        # won't appear here.
        self.assertEqual(history[0], (EV_KEY, 8, 1))
        self.assertEqual(history[1], (EV_KEY, 8, 0))
        # value should be 1, even if the input event was -1.
        # Injected keycodes should always be either 0 or 1
        self.assertEqual(history[2], (EV_KEY, code_a, 1))
        self.assertEqual(history[3], (EV_KEY, code_a, 0))
        self.assertEqual(history[4], (EV_KEY, input_b, 1))
        self.assertEqual(history[5], (EV_KEY, input_b, 0))
        self.assertEqual(history[6], (3124, 3564, 6542))

        time.sleep(0.1)
        self.assertTrue(self.injector.is_alive())

        numlock_after = is_numlock_on()
        self.assertEqual(numlock_before, numlock_after)
        self.assertEqual(self.injector.get_state(), RUNNING)

    def test_any_funky_event_as_button(self):
        # as long as should_map_as_btn says it should be a button,
        # it will be.
        EV_TYPE = 4531
        CODE_1 = 754
        CODE_2 = 4139

        w_down = (EV_TYPE, CODE_1, -1)
        w_up = (EV_TYPE, CODE_1, 0)

        d_down = (EV_TYPE, CODE_2, 1)
        d_up = (EV_TYPE, CODE_2, 0)

        custom_mapping.change(Key(*w_down[:2], -1), 'w')
        custom_mapping.change(Key(*d_down[:2], 1), 'k(d)')

        system_mapping.clear()
        code_w = 71
        code_d = 74
        system_mapping._set('w', code_w)
        system_mapping._set('d', code_d)

        def do_stuff():
            if self.injector is not None:
                # discard the previous injector
                self.injector.stop_injecting()
                time.sleep(0.1)
                while uinput_write_history_pipe[0].poll():
                    uinput_write_history_pipe[0].recv()

            push_events('gamepad', [
                new_event(*w_down),
                new_event(*d_down),
                new_event(*w_up),
                new_event(*d_up),
            ])

            self.injector = Injector(groups.find(name='gamepad'),
                                     custom_mapping)

            # the injector will otherwise skip the device because
            # the capabilities don't contain EV_TYPE
            input = InputDevice('/dev/input/event30')
            self.injector._grab_device = lambda *args: input

            self.injector.start()
            uinput_write_history_pipe[0].poll(timeout=1)
            time.sleep(EVENT_READ_TIMEOUT * 10)
            return read_write_history_pipe()

        """no"""

        history = do_stuff()
        self.assertEqual(history.count((EV_KEY, code_w, 1)), 0)
        self.assertEqual(history.count((EV_KEY, code_d, 1)), 0)
        self.assertEqual(history.count((EV_KEY, code_w, 0)), 0)
        self.assertEqual(history.count((EV_KEY, code_d, 0)), 0)
        """yes"""

        with mock.patch('keymapper.utils.should_map_as_btn', lambda *_: True):
            history = do_stuff()
            self.assertEqual(history.count((EV_KEY, code_w, 1)), 1)
            self.assertEqual(history.count((EV_KEY, code_d, 1)), 1)
            self.assertEqual(history.count((EV_KEY, code_w, 0)), 1)
            self.assertEqual(history.count((EV_KEY, code_d, 0)), 1)

    def test_wheel(self):
        # this tests both keycode_mapper and event_producer, and it seems
        # to test stuff not covered in test_keycode_mapper, so it's a quite
        # important one.

        # wheel release events are made up with a debouncer

        # map those two to stuff
        w_up = (EV_REL, REL_WHEEL, -1)
        hw_right = (EV_REL, REL_HWHEEL, 1)

        # should be forwarded and present in the capabilities
        hw_left = (EV_REL, REL_HWHEEL, -1)

        custom_mapping.change(Key(*hw_right), 'k(b)')
        custom_mapping.change(Key(*w_up), 'c')

        system_mapping.clear()
        code_b = 91
        code_c = 92
        system_mapping._set('b', code_b)
        system_mapping._set('c', code_c)

        group_key = 'Foo Device 2'
        push_events(group_key, [
            new_event(*w_up),
        ] * 10 + [
            new_event(*hw_right),
            new_event(*w_up),
        ] * 5 + [new_event(*hw_left)])

        group = groups.find(key=group_key)
        self.injector = Injector(group, custom_mapping)

        device = InputDevice('/dev/input/event11')
        # make sure this test uses a device that has the needed capabilities
        # for the injector to grab it
        self.assertIn(EV_REL, device.capabilities())
        self.assertIn(REL_WHEEL, device.capabilities()[EV_REL])
        self.assertIn(REL_HWHEEL, device.capabilities()[EV_REL])
        self.assertIn(device.path, group.paths)

        self.injector.start()

        # wait for the first injected key down event
        uinput_write_history_pipe[0].poll(timeout=1)
        self.assertTrue(uinput_write_history_pipe[0].poll())
        event = uinput_write_history_pipe[0].recv()
        self.assertEqual(event.t, (EV_KEY, code_c, 1))

        time.sleep(EVENT_READ_TIMEOUT * 5)
        # in 5 more read-loop ticks, nothing new should have happened
        self.assertFalse(uinput_write_history_pipe[0].poll())

        time.sleep(EVENT_READ_TIMEOUT * 6)
        # 5 more and it should be within the second phase in which
        # the horizontal wheel is used. add some tolerance
        self.assertTrue(uinput_write_history_pipe[0].poll())
        event = uinput_write_history_pipe[0].recv()
        self.assertEqual(event.t, (EV_KEY, code_b, 1))

        time.sleep(EVENT_READ_TIMEOUT * 10 + 5 / 60)
        # after 21 read-loop ticks all events should be consumed, wait for
        # at least 3 (=5) producer-ticks so that the debouncers are triggered.
        # Key-up events for both wheel events should be written now that no
        # new key-down event arrived.
        events = read_write_history_pipe()
        self.assertEqual(events.count((EV_KEY, code_b, 0)), 1)
        self.assertEqual(events.count((EV_KEY, code_c, 0)), 1)
        self.assertEqual(events.count(hw_left), 1)  # the unmapped wheel

        # the unmapped wheel won't get a debounced release command, it's
        # forwarded as is
        self.assertNotIn((EV_REL, REL_HWHEEL, 0), events)

        self.assertEqual(len(events), 3)

    def test_store_permutations_for_macros(self):
        mapping = Mapping()
        ev_1 = (EV_KEY, 41, 1)
        ev_2 = (EV_KEY, 42, 1)
        ev_3 = (EV_KEY, 43, 1)
        # a combination
        mapping.change(Key(ev_1, ev_2, ev_3), 'k(a)')
        self.injector = Injector(groups.find(key='Foo Device 2'), mapping)

        history = []

        class Stop(Exception):
            pass

        def _construct_capabilities(*args):
            history.append(args)
            # avoid going into any mainloop
            raise Stop()

        with mock.patch.object(self.injector, '_construct_capabilities',
                               _construct_capabilities):
            try:
                self.injector.run()
            except Stop:
                pass

            # one call
            self.assertEqual(len(history), 1)
            # first argument of the first call
            macros = self.injector.context.macros
            self.assertEqual(len(macros), 2)
            self.assertEqual(macros[(ev_1, ev_2, ev_3)].code, 'k(a)')
            self.assertEqual(macros[(ev_2, ev_1, ev_3)].code, 'k(a)')

    def test_key_to_code(self):
        mapping = Mapping()
        ev_1 = (EV_KEY, 41, 1)
        ev_2 = (EV_KEY, 42, 1)
        ev_3 = (EV_KEY, 43, 1)
        ev_4 = (EV_KEY, 44, 1)
        mapping.change(Key(ev_1), 'a')
        # a combination
        mapping.change(Key(ev_2, ev_3, ev_4), 'b')
        self.assertEqual(mapping.get_symbol(Key(ev_2, ev_3, ev_4)), 'b')

        system_mapping.clear()
        system_mapping._set('a', 51)
        system_mapping._set('b', 52)

        injector = Injector(groups.find(key='Foo Device 2'), mapping)
        injector.context = Context(mapping)
        self.assertEqual(injector.context.key_to_code.get((ev_1, )), 51)
        # permutations to make matching combinations easier
        self.assertEqual(injector.context.key_to_code.get((ev_2, ev_3, ev_4)),
                         52)
        self.assertEqual(injector.context.key_to_code.get((ev_3, ev_2, ev_4)),
                         52)
        self.assertEqual(len(injector.context.key_to_code), 3)

    def test_is_in_capabilities(self):
        key = Key(1, 2, 1)
        capabilities = {1: [9, 2, 5]}
        self.assertTrue(is_in_capabilities(key, capabilities))

        key = Key((1, 2, 1), (1, 3, 1))
        capabilities = {1: [9, 2, 5]}
        # only one of the codes of the combination is required.
        # The goal is to make combinations across those sub-devices possible,
        # that make up one hardware device
        self.assertTrue(is_in_capabilities(key, capabilities))

        key = Key((1, 2, 1), (1, 5, 1))
        capabilities = {1: [9, 2, 5]}
        self.assertTrue(is_in_capabilities(key, capabilities))
Exemple #2
0
    def start_injecting(self, group_key, preset):
        """Start injecting the preset for the device.

        Returns True on success. If an injection is already ongoing for
        the specified device it will stop it automatically first.

        Parameters
        ----------
        group_key : string
            The unique key of the group
        preset : string
            The name of the preset
        """
        self.refresh(group_key)

        if self.config_dir is None:
            logger.error(
                'Tried to start an injection without configuring the daemon '
                'first via set_config_dir.')
            return False

        group = groups.find(key=group_key)

        if group is None:
            logger.error('Could not find group "%s"', group_key)
            return False

        preset_path = os.path.join(self.config_dir, 'presets', group.name,
                                   f'{preset}.json')

        mapping = Mapping()
        try:
            mapping.load(preset_path)
        except FileNotFoundError as error:
            logger.error(str(error))
            return False

        if self.injectors.get(group_key) is not None:
            self.stop_injecting(group_key)

        # Path to a dump of the xkb mappings, to provide more human
        # readable keys in the correct keyboard layout to the service.
        # The service cannot use `xmodmap -pke` because it's running via
        # systemd.
        xmodmap_path = os.path.join(self.config_dir, 'xmodmap.json')
        try:
            with open(xmodmap_path, 'r') as file:
                # do this for each injection to make sure it is up to
                # date when the system layout changes.
                xmodmap = json.load(file)
                logger.debug('Using keycodes from "%s"', xmodmap_path)
                system_mapping.update(xmodmap)
                # the service now has process wide knowledge of xmodmap
                # keys of the users session
        except FileNotFoundError:
            logger.error('Could not find "%s"', xmodmap_path)

        try:
            injector = Injector(group, mapping)
            injector.start()
            self.injectors[group.key] = injector
        except OSError:
            # I think this will never happen, probably leftover from
            # some earlier version
            return False

        return True