def OnInit(self): koko.APP = weakref.proxy(self) koko.TASKS = TaskBot() self._mode = 'cad' # Open a file from the command line if len(sys.argv) > 1: d, self.filename = os.path.split(sys.argv[1]) self.directory = os.path.abspath(d) else: self.filename = '' self.directory = os.getcwd() # Create frame koko.FRAME = MainFrame(self) # Create a set of GUI primitives koko.PRIMS = PrimSet() # This is a brand new file self.saved = False self.reeval_required = True self.render_required = True # Snap the view to cad file bounds self.first_render = True # Show the application! koko.FRAME.Show() koko.CANVAS.SetFocus() # Start with the OpenGL window open to force OpenGL to # initialize itself, then switch back to the heightmap self.render_mode('3D') koko.GLCANVAS.init_GL() self.render_mode('2D') if self.filename: wx.CallAfter(self.load) return True
def OnInit(self): globals.APP = weakref.proxy(self) callbacks = { 'New': self.onNew, 'New PCB': self.onNewPCB, 'Save': self.onSave, 'Save As': self.onSaveAs, 'Reload': self.onReload, 'Open': self.onOpen, 'Exit': self.onExit, 'About': AboutBox, 'Show output': self.show_output, 'Show script': self.show_script, 'Snap to bounds': self.snap_bounds, 'Re-render': self.onTextChange, 'saved': lambda e=None: self.savePoint(True), 'unsaved': lambda e=None: self.savePoint(False), 'text': self.onTextChange, 'view': self.onViewChange, 'idle': self.idle, '.math': self.export, '.png': self.export, '.svg': self.export, '.stl': self.export, '.dot': self.export, 'Start fab modules': self.start_fab, 'Update fab file': self.update_fab, 'koko.lib.shapes': self.show_library, 'koko.lib.text': self.show_library } self.threads = [] # Math file and async queue to be given new math files # (from a worker thread) self.math = {} self.math_queue = Queue.Queue() # Subprocess containing the fab modules (for export) self.fab = None # Edit the system path to find things in the lib folder sys.path.append(os.path.join(sys.path[0], 'koko')) # Open a file from the command line if len(sys.argv) > 1: d, self.filename = os.path.split(sys.argv[1]) self.directory = os.path.abspath(d) else: self.filename = '' self.directory = os.getcwd() # Create frame self.frame = MainFrame(callbacks) globals.FRAME = weakref.proxy(self.frame) # Link to the canvas's point set self.shape_set = self.frame.canvas.shape_set if self.filename: self.load() # Update the window title self.savePoint(True) self.reeval_required = True self.render_required = True # Prevents interruptions during an export operation self.exporting = False # first_render causes the snaps the view to the cad file bounds. self.first_render = True # Render for the first time self.onTextChange() # Show the application! self.frame.Show() self.frame.canvas.SetFocus() return True
class App(wx.App): def OnInit(self): globals.APP = weakref.proxy(self) callbacks = { 'New': self.onNew, 'New PCB': self.onNewPCB, 'Save': self.onSave, 'Save As': self.onSaveAs, 'Reload': self.onReload, 'Open': self.onOpen, 'Exit': self.onExit, 'About': AboutBox, 'Show output': self.show_output, 'Show script': self.show_script, 'Snap to bounds': self.snap_bounds, 'Re-render': self.onTextChange, 'saved': lambda e=None: self.savePoint(True), 'unsaved': lambda e=None: self.savePoint(False), 'text': self.onTextChange, 'view': self.onViewChange, 'idle': self.idle, '.math': self.export, '.png': self.export, '.svg': self.export, '.stl': self.export, '.dot': self.export, 'Start fab modules': self.start_fab, 'Update fab file': self.update_fab, 'koko.lib.shapes': self.show_library, 'koko.lib.text': self.show_library } self.threads = [] # Math file and async queue to be given new math files # (from a worker thread) self.math = {} self.math_queue = Queue.Queue() # Subprocess containing the fab modules (for export) self.fab = None # Edit the system path to find things in the lib folder sys.path.append(os.path.join(sys.path[0], 'koko')) # Open a file from the command line if len(sys.argv) > 1: d, self.filename = os.path.split(sys.argv[1]) self.directory = os.path.abspath(d) else: self.filename = '' self.directory = os.getcwd() # Create frame self.frame = MainFrame(callbacks) globals.FRAME = weakref.proxy(self.frame) # Link to the canvas's point set self.shape_set = self.frame.canvas.shape_set if self.filename: self.load() # Update the window title self.savePoint(True) self.reeval_required = True self.render_required = True # Prevents interruptions during an export operation self.exporting = False # first_render causes the snaps the view to the cad file bounds. self.first_render = True # Render for the first time self.onTextChange() # Show the application! self.frame.Show() self.frame.canvas.SetFocus() return True @property def directory(self): return self._directory @directory.setter def directory(self, value): try: sys.path.remove(self._directory) except (AttributeError, ValueError): pass self._directory = value if self.directory != '': os.chdir(self.directory) sys.path.append(self.directory) ################################################################################ def savePoint(self, value): '''Callback when a save point is reached in the editor.''' self.saved = value and not self.frame.canvas.unsaved s = '%s: ' % NAME if self.filename: s += self.filename else: s += '[Untitled]' if not self.saved: s += '*' self.frame.SetTitle(s) ################################################################################ def onNew(self, evt=None): '''Creates a new file from the default template.''' if self.saved or dialogs.warn_changes(): self.filename = '' globals.EDITOR.text = koko.template.TEMPLATE if globals.CANVAS.edit_panel: globals.CANVAS.close_edit_panel() globals.SHAPES.clear() self.first_render = True ################################################################################ def onNewPCB(self, evt=None): '''Creates a new file from the PCB template.''' if self.saved or dialogs.warn_changes(): self.filename = '' globals.EDITOR.text = koko.template.PCB_TEMPLATE if globals.CANVAS.edit_panel: globals.CANVAS.close_edit_panel() globals.SHAPES.clear() self.first_render = True ################################################################################ def onSave(self, evt=None): '''Save callback from main menu.''' # If we don't have a filename, perform Save As instead if self.filename == '': self.onSaveAs() else: # Write out the file path = os.path.join(self.directory, self.filename) if '.cad' in path: if self.frame.canvas.shape_set.reconstructor() != []: dialogs.warning( '''Must save as .ko file, as .cad files do not include interactive geometry features. Please pick a new filename.''') self.onSaveAs() return with open(path, 'w') as f: f.write(self.frame.editor.text) else: with open(path, 'w') as f: text = self.frame.editor.text shapes = self.frame.canvas.shape_set.reconstructor() pickle.dump({'text': text, 'shapes': shapes}, f) # Tell the canvas and editor that we've saved # (this invokes the callback to change title text) self.frame.canvas.unsaved = False self.frame.editor.SetSavePoint() # Update the status box. self.frame.status = 'Saved file %s' % self.filename ################################################################################ def onSaveAs(self, evt=None): '''Save As callback from main menu.''' # Open a file dialog to get target df = dialogs.save_as(self.directory, extension='.ko') if df[1] != '': self.directory, self.filename = df self.onSave() ################################################################################ def onReload(self, evt=None): '''Reloads the current file, warning if necessary.''' if self.filename != '' and (self.saved or dialogs.warn_changes()): self.load() ################################################################################ def load(self): '''Loads text from the current file.''' # Forget the old math file self.math = {} path = os.path.join(self.directory, self.filename) self.frame.canvas.shape_set.clear() if self.frame.canvas.edit_panel: self.frame.canvas.close_edit_panel() self.frame.canvas.Refresh() try: with open(path, 'rb') as f: data = pickle.load(f) except: with open(path, 'r') as f: self.frame.editor.text = f.read() self.frame.status = 'Loaded .cad file' else: self.frame.editor.text = data['text'] self.shape_set.reconstruct(data['shapes']) self.frame.status = 'Loaded .ko file' self.frame.canvas.unsaved = False self.first_render = True ################################################################################ def onOpen(self, evt=None): ''' Open callback from main menu.''' # Open a file dialog to get target if self.saved or dialogs.warn_changes(): df = dialogs.open_file(self.directory) if df[1] != '': self.directory, self.filename = df self.load() ################################################################################ def onExit(self, evt=None): '''Exits after warning of unsaved changes.''' if self.saved or dialogs.warn_changes(): self.frame.Destroy() ################################################################################ def show_output(self, evt): if evt.Checked(): self.frame.show_output() else: self.frame.hide_output() ################################################################################ def show_script(self, evt): if evt.Checked(): self.frame.show_script() else: self.frame.hide_script() ################################################################################ def snap_bounds(self, evt=None): if self.math: self.frame.canvas.snap_bounds(self.math) ################################################################################ def onTextChange(self, evt=None): # Mark that we need to run cad_math again self.reeval_required = True # Set a syntax hint in the frame self.frame.hint = self.frame.editor.syntax_helper() def onViewChange(self): self.render_required = True ################################################################################ def start_thread(self, callable, *args, **kwargs): '''Starts a new thread. The called function must accept an event argument (used to interrupt) and a frame argument (which it will use to update the GUI)''' e = threading.Event() kwargs['event'] = e t = threading.Thread(target=callable, args=args, kwargs=kwargs) t.daemon = True t.start() self.threads += [(t, e)] ################################################################################ def stop_threads(self): ''' Tells all threads to stop at their earliest convenience. ''' for thread, event in self.threads: event.set() ################################################################################ def idle(self, evt=None): # Check the threads and clear out any that are dead self.monitor_threads() # Re-evaluate the geometry if necessary. This may lead to # a full expression re-eval. if self.shape_set.reeval_required: self.reeval_required = True self.shape_set.reeval_required = False # Pull the latest math file from the queue while True: try: self.math = self.math_queue.get_nowait() except Queue.Empty: break # Snap the bounds to the math file if this was the first render. if self.math and self.first_render: self.frame.canvas.snap_bounds(self.math) self.first_render = False self.reeval_required = True # If the fab modules were invoked but are now dead, then # remove the temporary file and set self.fab to None if self.fab and self.fab.poll() is not None: os.remove(self.fab.filename) self.fab = None self.frame.start_fab.SetText('Start fab modules') self.frame.start_fab.Enable(True) self.frame.update_fab.Enable(False) # Re-render if necessary if not self.exporting: # We can't render until we have a valid math file if self.render_required and not self.math: self.render_required = False self.reeval_required = True # Recalculate math file then render if self.reeval_required: self.reeval_required = False self.render_required = False self.reeval() # Render given valid math file if self.render_required: self.render_required = False self.render() ################################################################################ def monitor_threads(self, evt=None): ''' Monitor the list of active threads, joining those that are dead. This function runs in the wx IDLE callback, so it is continuously checking in the background. ''' dead_threads = filter(lambda (thread, event): not thread.is_alive(), self.threads) for thread, event in dead_threads: thread.join() self.threads = filter(lambda t: t not in dead_threads, self.threads) # If we're exporting, then clear the marker once all threads are done if self.exporting and self.threads == []: self.exporting = False ################################################################################ def render(self): ''' Render the image, given the existing math file.''' # Tell all of the existing threads to stop (politely) self.stop_threads() # Start up a new thread to render and load the image. self.start_thread(cmd.render, math=self.math) def reeval(self): ''' Render the image, calculating a new math file.''' # Tell all of the existing threads to stop (politely) self.stop_threads() # Start up a new thread to render and load the image. self.start_thread(cmd.render, queue=self.math_queue) ################################################################################ def export(self, event): ''' General-purpose export callback. Decides which export command to call based on the menu item text.''' item = self.frame.GetMenuBar().FindItemById(event.GetId()) filetype = item.GetLabel() if filetype in ['.png', '.svg', '.stl']: resolution = dialogs.resolution(10) if resolution is False: return df = dialogs.save_as(self.directory, extension=filetype) if df[1] == '': return path = os.path.join(*df) self.exporting = True if filetype == '.math': self.start_thread(cmd.export_math, path) elif filetype == '.dot': self.start_thread(cmd.export_dot, path) elif filetype == '.png': self.start_thread(cmd.export_png, path, resolution=resolution) elif filetype == '.svg': self.start_thread(cmd.export_svg, path, resolution=resolution) elif filetype == '.stl': self.start_thread(cmd.export_stl, path, resolution=resolution) ################################################################################ def start_fab(self, event=None): ''' Starts the fab modules.''' self.exporting = True self.frame.start_fab.Enable(False) self.frame.start_fab.SetText('fab modules are running') self.frame.update_fab.Enable(True) self.start_thread(cmd.run_fab, filename=self.filename, set_fab=self.set_fab) def update_fab(self, event=None): '''Re-exports the file being accessed by the fab modules.''' self.start_thread(cmd.export_math, self.fab.filename) ################################################################################ def set_fab(self, fab): ''' Informs the app of the subprocess containing the fab modules. ''' self.fab = fab ################################################################################ def show_library(self, event): item = self.frame.GetMenuBar().FindItemById(event.GetId()) name = item.GetLabel().replace('koko.','') v = {} exec('import %s as module' % name, v) path = v['module'].__file__.replace('.pyc','.py') dialogs.Library(self.frame, name, path)