def __init__ (self, loop, client): print 'C: Begin pregame.' Engine.__init__(self, loop) self.client = client self.world = None self.conversation = None
def __init__ (self, loop, server): print 'S: Begin pregame.' Engine.__init__(self,loop) self.server = server self.world = World() self.conversations = []
def __init__ (self, loop): print 'C: Network setting up.' Engine.__init__ (self, loop) host = network_settings.host port = network_settings.port callback = self.connected self.client = PickleClient (host, port, callback)
def __init__ (self, loop): print 'S: Setting up server.' Engine.__init__ (self, loop) host = network_settings.host port = network_settings.port seats = network_settings.seats callback = self.server_full_callback self.server = PickleServer (host, port, seats, callback)
def __init__ (self, loop, forum, world): print 'S: Begin game engine.' Engine.__init__ (self, loop) # Store the basic services. self.forum = forum self.world = world # Create the relays. publisher = self.forum.get_publisher() subscriber = self.forum.get_subscriber() self.referee = Referee(self, publisher, self.world) self.reflex = Reflex(self, subscriber, self.world)
def __init__ (self, loop, forum, world): print 'C: Begin game engine.' Engine.__init__ (self, loop) self.forum = forum self.world = world # Set up the relays. publisher = self.forum.get_publisher() subscriber = self.forum.get_subscriber() self.reflex = Reflex(self, subscriber, self.world) self.player_relay = PlayerRelay(self, publisher, self.world) self.gui = Gui(self.world, self.player_relay)
def __init__ (self, loop, forum, world, gui): Engine.__init__ (self, loop) self.forum = forum self.world = world self.gui = gui
def __init__ (self, loop): Engine.__init__ (self, loop)