class ServerNetworkSetup (Engine): """ Gets the server ready to run the game: Sets up the network, connect to clients. """ # Consructor {{{1 def __init__ (self, loop): print 'S: Setting up server.' Engine.__init__ (self, loop) host = network_settings.host port = network_settings.port seats = network_settings.seats callback = self.server_full_callback self.server = PickleServer (host, port, seats, callback) def setup (self): self.server.open() # Update {{{1 def update (self, time): self.server.accept() # Methods {{{1 def server_full_callback(self, *pipes): self.exit_engine() def successor (self): print 'S: Server set up. All clients connected.' return ServerPregame(self.loop, self.server) def teardown (self): pass
def __init__ (self, loop): print 'S: Setting up server.' Engine.__init__ (self, loop) host = network_settings.host port = network_settings.port seats = network_settings.seats callback = self.server_full_callback self.server = PickleServer (host, port, seats, callback)