def is_inside(original_points, given_point):
    points = copy.deepcopy(original_points)
    points += [points[0]]
    if is_on(points, given_point):
        return "on"
    outside_point = find_min_max(points)[0]  # Point(-1,-1)
    # outside_point = Point(-1, -1)
    outside_point.x -= 1
    outside_point.y -= 1
    if dimensional_test(points, given_point):
        while is_intersect_in_nodes(points, given_point, outside_point):
            # print("outside point moved")
            outside_point.y -= 0.1
        counter = 0
        for i in range(0, len(points) - 1):
            try:
                counter += is_intersect(given_point, outside_point, points[i],
                                        points[i + 1])
            except:
                counter += is_intersect(given_point, outside_point, points[i],
                                        points[0])
        if counter % 2 == 0:
            return "outside"
        else:
            return "inside"
    else:
        return "outside"
Exemple #2
0
def find_visible_points(convex_hall, point_to_append):
    #найти угол между вектором нормали и вектором проекции. Если он тупой то ребро видимо
    sides = []
    for point in convex_hall:
        counter = 0
        for i in range(len(convex_hall)):
            if is_intersect(point_to_append, point, convex_hall[i],
                            convex_hall[(i + 1) % len(convex_hall)]):
                counter += 1
        if counter == 2:
            sides.append(point)
        else:
            break
    stop_point = point
    for point in reversed(convex_hall):
        if point == stop_point:
            break
        counter = 0
        for i in range(len(convex_hall)):
            if is_intersect(point_to_append, point, convex_hall[i],
                            convex_hall[(i + 1) % len(convex_hall)]):
                counter += 1
        if counter == 2:
            sides.append(point)
        else:
            break
    for i in range(len(sides)):
        orientation_set = set()
        for j in range(len(sides) - 1):
            orientation_set.add(
                define_orientation(point_to_append,
                                   sides[(j + i) % len(sides)],
                                   sides[(j + i + 1) % len(sides)]))
        if len(orientation_set) == 1:
            return sides[i:] + sides[:i]
def collision(given_point, points, position):
    # position can be inside or outside
    next_position_point = Point(given_point.x + given_point.speed[0],
                                given_point.y + given_point.speed[1])
    flag = is_inside(points, next_position_point)
    if flag == position or flag == "on":
        for ind in range(len(points) - 1):
            if (is_intersect(points[ind], points[ind + 1], next_position_point,
                             given_point)):
                b = Vector(points[ind], points[ind + 1])
        if (is_intersect(points[-1], points[0], next_position_point,
                         given_point)):
            b = Vector(points[-1], points[0])
        a = Vector(given_point, next_position_point)
        try:
            arr = []
            for point in points:
                arr.append(distance(point, given_point))
            new_a = b * ((a * b) / (b * b) * 2) - a
            given_point.set_speed((new_a.vx, new_a.vy))
        except:
            given_point.x, given_point.y = (48, 54)
Exemple #4
0
def collision(given_point, points, position):
    # position can be inside or outside
    next_position_point = Point(given_point.x + given_point.speed[0],
                                given_point.y + given_point.speed[1])
    flag = is_inside(points, next_position_point)
    if flag == position or flag == "on":
        for ind in range(len(points) - 1):
            if (is_intersect(points[ind], points[ind + 1], next_position_point,
                             given_point)):
                b = Vector(points[ind], points[ind + 1])
        if (is_intersect(points[-1], points[0], next_position_point,
                         given_point)):
            b = Vector(points[-1], points[0])
        a = Vector(given_point, next_position_point)
        try:
            arr = []
            for point in points:
                arr.append(distance(point, given_point))
            new_a = b * ((a * b) / (b * b) * 2) - a
            given_point.set_speed((new_a.vx, new_a.vy))
        except:
            given_point.x, given_point.y = (
                48, 54
            )  #тут иногда возникает исключение, когда точка попадает прямо в угол. тогда формула неправильная
Exemple #5
0
def is_simple(original_points):
    points = deepcopy(original_points)
    points = points + [points[0]]
    # print(points)
    for i in range(0, len(points)):
        total = 0
        for j in range(0, len(points)):
            try:
                total += is_intersect(points[i], points[i + 1], points[j],
                                      points[j + 1])
            except:
                pass
            if total > 3:
                return False
        if total != 3 and total != 0:
            return False
    return True
Exemple #6
0
def polygon_intersection(polygon1, polygon2):
    p_index, q_index = get_lines(polygon1, polygon2)
    res = []
    while True:
        pq = is_aimed(polygon1[p_index],
                      polygon1[(p_index + 1) % len(polygon1)],
                      polygon2[q_index],
                      polygon2[(q_index + 1) % len(polygon2)])
        qp = is_aimed(polygon2[q_index],
                      polygon2[(q_index + 1) % len(polygon2)],
                      polygon1[p_index],
                      polygon1[(p_index + 1) % len(polygon1)])
        # p is aimed on q and q is aimed on p
        if pq and qp:
            if is_point_outer(polygon1[p_index],
                              polygon1[(p_index + 1) % len(polygon1)],
                              polygon2[(q_index + 1) % len(polygon2)]):
                q_index += 1 if q_index + 1 < len(
                    polygon2) else -len(polygon2) + 1
            else:
                p_index += 1 if p_index + 1 < len(
                    polygon1) else -len(polygon1) + 1
        # p is aimed on q not q is not aimed p
        elif pq and not qp:
            if not is_point_outer(polygon2[q_index],
                                  polygon2[(q_index + 1) % len(polygon2)],
                                  polygon1[(p_index + 1) % len(polygon1)]):
                res.append(polygon1[(p_index + 1) % len(polygon1)])
            p_index += 1 if p_index + 1 < len(polygon1) else -len(polygon1) + 1
        # p is not aimed q not q is aimed on p
        elif not pq and qp:
            if not is_point_outer(polygon1[p_index],
                                  polygon1[(p_index + 1) % len(polygon1)],
                                  polygon2[(q_index + 1) % len(polygon2)]):
                res.append(polygon2[(q_index + 1) % len(polygon2)])
            q_index += 1 if q_index + 1 < len(polygon2) else -len(polygon2) + 1
        # p is not aimed on q not q is not aimed on p
        else:
            if is_intersect(polygon1[p_index],
                            polygon1[(p_index + 1) % len(polygon1)],
                            polygon2[q_index],
                            polygon2[(q_index + 1) % len(polygon2)]):
                res.append(
                    find_intersection_point(
                        polygon1[p_index],
                        polygon1[(p_index + 1) % len(polygon1)],
                        polygon2[q_index],
                        polygon2[(q_index + 1) % len(polygon2)]))
            if define_orientation(
                    polygon1[p_index], polygon1[(p_index + 1) % len(polygon1)],
                    polygon2[(q_index + 1) % len(polygon2)]) == 'right':
                q_index += 1 if q_index + 1 < len(
                    polygon2) else -len(polygon2) + 1
            else:
                p_index += 1 if p_index + 1 < len(
                    polygon1) else -len(polygon1) + 1
        if len(res) > 1:
            if res[0] == res[-1]:
                res.pop()
                break
    return res