def test_init_colorset_by_name(): """Test the initialization of colorset objects by name.""" assert len(Colorset.original()) > 1 assert len(Colorset.nuanced()) > 1 assert len(Colorset.multi_colored()) > 1 assert len(Colorset.ecotect()) > 1 assert len(Colorset.view_study()) > 1 assert len(Colorset.shadow_study()) > 1 assert len(Colorset.glare_study()) > 1 assert len(Colorset.annual_comfort()) > 1 assert len(Colorset.thermal_comfort()) > 1 assert len(Colorset.thermal_comfort_utci()) > 1 assert len(Colorset.heat_sensation()) > 1 assert len(Colorset.cold_sensation()) > 1 assert len(Colorset.benefit_harm()) > 1 assert len(Colorset.harm()) > 1 assert len(Colorset.benefit()) > 1 assert len(Colorset.shade_benefit_harm()) > 1 assert len(Colorset.shade_harm()) > 1 assert len(Colorset.shade_benefit()) > 1 assert len(Colorset.energy_balance()) > 1 assert len(Colorset.energy_balance_storage()) > 1 assert len(Colorset.therm()) > 1 assert len(Colorset.cloud_cover()) > 1 assert len(Colorset.black_to_white()) > 1 assert len(Colorset.blue_green_red()) > 1 assert len(Colorset.multicolored_2()) > 1 assert len(Colorset.multicolored_3()) > 1
class Colors(Enum): """Colors for a legend.""" annual_comfort = Colorset.annual_comfort() benefit = Colorset.benefit() benefit_harm = Colorset.benefit_harm() black_to_white = Colorset.black_to_white() blue_green_red = Colorset.blue_green_red() cloud_cover = Colorset.cloud_cover() cold_sensation = Colorset.cold_sensation() ecotect = Colorset.ecotect() energy_balance = Colorset.energy_balance() energy_balance_storage = Colorset.energy_balance_storage() glare_study = Colorset.glare_study() harm = Colorset.harm() heat_sensation = Colorset.heat_sensation() multi_colored = Colorset.multi_colored() multicolored_2 = Colorset.multicolored_2() multicolored_3 = Colorset.multicolored_3() nuanced = Colorset.nuanced() openstudio_palette = Colorset.openstudio_palette() original = Colorset.original() peak_load_balance = Colorset.peak_load_balance() shade_benefit = Colorset.shade_benefit() shade_benefit_harm = Colorset.shade_benefit_harm() shade_harm = Colorset.shade_harm() shadow_study = Colorset.shadow_study() therm = Colorset.therm() thermal_comfort = Colorset.thermal_comfort() view_study = Colorset.view_study()
'benefit': Colorset.benefit(), 'benefit_harm': Colorset.benefit_harm(), 'black_to_white': Colorset.black_to_white(), 'blue_green_red': Colorset.blue_green_red(), 'cloud_cover': Colorset.cloud_cover(), 'cold_sensation': Colorset.cold_sensation(), 'ecotect': Colorset.ecotect(), 'energy_balance': Colorset.energy_balance(), 'energy_balance_storage': Colorset.energy_balance_storage(), 'glare_study': Colorset.glare_study(), 'harm': Colorset.harm(), 'heat_sensation': Colorset.heat_sensation(), 'multi_colored': Colorset.multi_colored(), 'multicolored_2': Colorset.multicolored_2(), 'multicolored_3': Colorset.multicolored_3(), 'nuanced': Colorset.nuanced(), 'openstudio_palette': Colorset.openstudio_palette(), 'original': Colorset.original(), 'peak_load_balance': Colorset.peak_load_balance(), 'shade_benefit': Colorset.shade_benefit(), 'shade_benefit_harm': Colorset.shade_benefit_harm(), 'shade_harm': Colorset.shade_harm(), 'shadow_study': Colorset.shadow_study(), 'therm': Colorset.therm(), 'thermal_comfort': Colorset.thermal_comfort(), 'view_study': Colorset.view_study() } class Text: """Text parameters for the legend.