def construct_training_scene(): speaker = Speaker(Vec2(0, 0)) scene = Scene(3) table = Landmark( 'table', RectangleRepresentation( rect=BoundingBox([Vec2(-0.4, 0.4), Vec2(0.4, 1.0)])), None, ObjectClass.TABLE) obj1 = Landmark( 'green_cup', RectangleRepresentation(rect=BoundingBox( [Vec2(0.05 - 0.035, 0.9 - 0.035), Vec2(0.05 + 0.035, 0.9 + 0.035)]), landmarks_to_get=[]), None, ObjectClass.CUP, Color.GREEN) obj2 = Landmark( 'blue_cup', RectangleRepresentation(rect=BoundingBox( [Vec2(0.05 - 0.035, 0.7 - 0.035), Vec2(0.05 + 0.035, 0.7 + 0.035)]), landmarks_to_get=[]), None, ObjectClass.CUP, Color.BLUE) obj3 = Landmark( 'pink_cup', RectangleRepresentation(rect=BoundingBox( [Vec2(0 - 0.035, 0.55 - 0.035), Vec2(0 + 0.035, 0.55 + 0.035)]), landmarks_to_get=[]), None, ObjectClass.CUP, Color.PINK) obj4 = Landmark( 'purple_prism', RectangleRepresentation(rect=BoundingBox( [Vec2(-0.3 - 0.03, 0.7 - 0.05), Vec2(-0.3 + 0.03, 0.7 + 0.05)]), landmarks_to_get=[]), None, ObjectClass.PRISM, Color.PURPLE) obj5 = Landmark( 'orange_prism', RectangleRepresentation(rect=BoundingBox( [Vec2(0.3 - 0.03, 0.7 - 0.05), Vec2(0.3 + 0.03, 0.7 + 0.05)]), landmarks_to_get=[]), None, ObjectClass.PRISM, Color.ORANGE) scene.add_landmark(table) for obj in (obj1, obj2, obj3, obj4, obj5): obj.representation.alt_representations = [] scene.add_landmark(obj) return scene, speaker