def attemptConnect(): try: pygame.init() pygame.joystick.init() pygame.display.init() j = pygame.joystick.Joystick(0) j.init() print(' [INFO::CONTROLLER] Controller Connected: ' + j.get_name()) joyName = j.get_name() lcd.clear() longString = "Controller Connected: " + joyName lcd.display_string(longString[0:15], 1) time.sleep(1) for i in range(0, len(longString) - 14): lcd.display_string(longString[i:i + 15], 1) time.sleep(.1) time.sleep(1) lcd.clear() lcd.display_string("Waiting for User", 1) lcd.display_string("Start+Select+A", 2) except pygame.error: print( ' [INFO::CONTROLLER] Failed to connect to controller... Program restarting in 5 seconds' ) pygame.display.quit() pygame.quit() lcd.clear() for i in range(0, 5): lcd.display_string("No Controller!", 1) lcd.display_string("Refreshing: " + str(5 - i), 2) time.sleep(1) attemptConnect()
def sigterm_handler(signal, frame): lcd.clear() lcd.display_string(" BYE! :) ", 1) sleep(1) lcd.backlight(0) sys.exit()
if ((math.floor(percentage)>x*(100/6)+1) and (math.floor(percentage)<(x+1)*(100/6)) and percentage>2): lcd.display_string_pos(chr(min(4,math.floor((percentage-(x*100/6))/((100/6/4))+1))),row,9+x) else: lcd.display_string_pos(" ",row,9+x) def sigterm_handler(signal, frame): lcd.clear() lcd.display_string(" BYE! :) ", 1) sleep(1) lcd.backlight(0) sys.exit() signal.signal(signal.SIGTERM, sigterm_handler) WAIT_TIME = 4 lcd.clear() lcd.display_string(str.center(str(os.popen('hostname').readline())[:-1],16,' '),1) lcd.display_string(" STARTING ",2) sleep(WAIT_TIME) lcd.clear() try: while (1): #CPU & RAM usage lcd.display_string("CPU % "+chr(126)+" "+chr(127),1) lcd.display_string("RAM % "+chr(126)+" "+chr(127),2) for x in range(WAIT_TIME): cpupct=ps.cpu_percent() rampct=ps.virtual_memory()[2] lcd.display_string_pos(str(math.floor(cpupct)).rjust(3),1,3)