Exemple #1
0
class AnimArrow:
    def __init__(self):
        self.display = Display(7, 7)
        self.display.fill(HSVColor(0.7, 1.0, 0.4))

    def paint(self, display: Display, bg_hue: float):
        display.copy_region_from(self.display)
Exemple #2
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 def paint(self, display: Display, bg_hue: float):
     for pixel in self.pixels:
         display.set_pixel(pixel[1], pixel[2], HSVColor(pixel[0], 1.0, 1.0))
         self.update_hue()
     self.frame += 1
     if self.frame == 200:
         self.create_pixel()
         self.frame = 0
Exemple #3
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    def paint(self, display: Display, bg_hue: float):
        for pixel in self.pixels:
            display.set_pixel(pixel[1], pixel[2], HSVColor(pixel[0], 1.0, 1.0))
            pixel[0] += 0.002
            if pixel[0] > 1.0:
                pixel[0] = 0.0

            if abs(pixel[0] - bg_hue) < 0.01:
                pixel[0] = bg_hue + 0.03
                pixel[1] = random.randint(0, 7)
                pixel[2] = random.randint(0, 7)

        self.frame += 1
Exemple #4
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 def paint(self, display: Display, bg_hue: float):
     display.copy_region_from(self.display)
Exemple #5
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 def __init__(self):
     self.display = Display(7, 7)
     self.display.fill(HSVColor(0.7, 1.0, 0.4))
Exemple #6
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from inputs import get_gamepad

from ledwall.components import (WireMode, Display, SerialSender, HSVColor)
from ledwall.games.tetris import Tetris

from ledwall.components.event import (Event, EventDispatcher, FramerateEmitter,
                                      GamepadEmitter)

import time

from ledwall.util import TimeDelta

#s = UDPSender(server='192.168.178.96')
s = SerialSender(port_name='/dev/ttyACM0')

d = Display(10, 10, sender=s, mode=WireMode.ZIGZAG)
t = Tetris(d)

t.update()

hsv = HSVColor(1.0, 1.0, 1.0)


def move_right():
    p = t.piece
    if t.testOverflowX(p, dx=1) == Tetris.VALID_POSITION:
        p['x'] += 1
        t.update()


def move_left():
Exemple #7
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import sys
sys.path.append('..')

import random
from ledwall.components import (HSVColor, Display, Color, SerialSender)

s = SerialSender(port_name="/dev/ttyUSB0", baudrate=115400)

d = Display(7, 7, s, framerate=60)

hsv = HSVColor(0.0, 1.0, 1.0)


class AnimOne:
    def __init__(self):
        self.create_pixel()
        self.frame = 0

    def create_pixel(self):
        self.pixels = [[
            random.random(),
            random.randint(0, 7),
            random.randint(0, 7)
        ] for x in range(20)]

    def update_hue(self):
        for pixel in self.pixels:
            pixel[0] += 0.0001
            if pixel[0] > 1.0:
                pixel[0] = 0.0
Exemple #8
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from ledwall.components import (Display)

from ledwall.util import TimeDelta

td = TimeDelta()
d = Display(21, 7)

d.show_image('monster.png')

td.begin()
for i in range(10000):
    d.shift_right()

td.measure()
print(td.micros)
Exemple #9
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import sys
sys.path.append('..')

from ledwall.components import (SerialSender, HSVColor, Display)

#s = UDPSender(server='192.168.178.96')
s = SerialSender(port_name='/dev/ttyACM0')

d = Display(10,10,s, framerate=30)

color = HSVColor(0.,1.,1.)

while True:
	for i in range(360):
		color._h = i / 360.
		d.fill(color,True)

Exemple #10
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import sys
sys.path.append('..')

from random import randint

from ledwall.components import (SerialSender, Display, Color)

#s = UDPSender(server='192.168.178.96')
s = SerialSender(port_name='/dev/ttyACM0')

d = Display(10, 10, s, framerate=10)

while True:
    color = Color(randint(0, 255), randint(0, 255), randint(0, 255))
    d.fill(color)
    for i in range(11):
        white = Color(randint(0, 255), randint(0, 255), randint(0, 255))
        d.set_pixel(randint(0, d.columns), randint(0, d.rows), white)
    d.update()
Exemple #11
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from ledwall.components import (Display, UDPSender, HSVColor)
from ledwall.games.tetris import Tetris

display = Display(7,7,UDPSender(server='192.168.178.96'))
game = Tetris(display)

bg = HSVColor(0.0,1.0,0.4)
hueDelta = 0.01

while True:
	display.fill(bg)
	game.drawPiece(game.get_new_piece())
	display.update()
	bg._h += hueDelta 
Exemple #12
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def init_led_wall(settings):
    cfg = settings['led_wall']
    return Display(cfg["number_of_columns"],
                   cfg["number_of_rows"],
                   MqttSender(),
                   framerate=cfg["framerate"])