Exemple #1
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    def __init__(self, initial_level):
        super(World, self).__init__()
        self.space = pymunk.Space()
        self.space.gravity = (0.0, -900.0)
        self.space.damping = 0.9
        self.space.iterations = 20

        self.splash = load_sound('data/sounds/splash.wav')

        self.images = {}
        self.sprites = []
        self.actors = []
        self.batch = Batch()

        self.load_sprite('sprites/susie-destroy')
        components.load_all()
        self.squid = components.Susie(self)

        self.width = None
        self.goal = None

        self.load(initial_level)
        self.particles = ParticleSystem()
        self.crashed = False
        self.won = False
        self.splash_group = None
Exemple #2
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 def test_add_global_controllers(self):
     from lepton import ParticleSystem
     system = ParticleSystem()
     test_controller = TestController()
     self.assertEqual(len(system.controllers), 0)
     system.add_global_controller(test_controller)
     self.assertEqual(len(system.controllers), 1)
     self.assertEqual(list(system.controllers), [test_controller])
Exemple #3
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 def test_update(self):
     from lepton import ParticleSystem
     system = ParticleSystem()
     group1 = TestGroup()
     group2 = TestGroup()
     system.add_group(group1)
     system.add_group(group2)
     self.failIf(group1.updated)
     self.failIf(group2.updated)
     system.update(0.05)
     self.failUnless(group1.updated)
     self.failUnless(group2.updated)
Exemple #4
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 def test_draw(self):
     from lepton import ParticleSystem
     system = ParticleSystem()
     group1 = TestGroup()
     group2 = TestGroup()
     system.add_group(group1)
     system.add_group(group2)
     self.failIf(group1.drawn)
     self.failIf(group2.drawn)
     system.draw()
     self.failUnless(group1.drawn)
     self.failUnless(group2.drawn)
Exemple #5
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    def test_add_remove_group(self):
        """"""
        from lepton import ParticleSystem
        system = ParticleSystem()
        self.failIf(system.groups)
        test_group = object()
        system.add_group(test_group)
        self.assertEqual(len(system.groups), 1)

        system.remove_group(test_group)
        self.assertEqual(len(system.groups), 0)

        self.assertRaises(ValueError, system.remove_group, test_group)
Exemple #6
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 def test_run_ahead(self):
     from lepton import ParticleSystem
     system = ParticleSystem()
     group1 = TestGroup()
     group2 = TestGroup()
     system.add_group(group1)
     system.add_group(group2)
     self.failIf(group1.updated)
     self.failIf(group2.updated)
     system.run_ahead(2, 30)
     self.assertEqual(group1.updated, 60)
     self.assertEqual(group1.time_delta, 1.0 / 30.0)
     self.assertEqual(group2.updated, 60)
     self.assertEqual(group2.time_delta, 1.0 / 30.0)
     self.failIf(group1.drawn)
     self.failIf(group2.drawn)
Exemple #7
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 def test_len_contains_iter(self):
     """Test built in __len__, __contains__, __iter__"""
     from lepton import ParticleSystem
     system = ParticleSystem()
     test_group = object()
     self.assertFalse(test_group in system)
     self.assertEqual(list(iter(system)), [])
     system.add_group(test_group)
     self.assertEqual(len(system), 1)
     self.assertEqual(len(system.groups), len(system))
     self.assertTrue(test_group in system)
     self.assertEqual(list(iter(system)), [test_group])
     another_group = object()
     self.assertFalse(another_group in system)
     system.add_group(another_group)
     self.assertTrue(another_group in system)
     self.assertEqual(list(iter(system)), [test_group, another_group])
Exemple #8
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from lepton import (
    Particle,
    ParticleGroup,
    default_system,
    domain,
    ParticleSystem,
)
from lepton.domain import Cylinder
from lepton.renderer import BillboardRenderer
from lepton.texturizer import SpriteTexturizer
from lepton.emitter import StaticEmitter, PerParticleEmitter
from lepton.controller import Lifetime, Movement, Fader, ColorBlender, Growth

from pymunk import Vec2d

diffuse_system = ParticleSystem()


class Trail:
    LIFETIME = 0.2

    sprite = pyglet.resource.texture('trail.png')
    group = ParticleGroup(
        controllers=[
            Lifetime(LIFETIME),
            #Fader(start_alpha=1.0, fade_out_start=0, fade_out_end=LIFETIME),
            Growth(-50),
            Movement(),
        ],
        renderer=BillboardRenderer(SpriteTexturizer(sprite.id)))